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Level Sync needs an Off Button! : ).


Ryosa

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I have yet to see you come up with an actual legitimate reason for level sync to have been implemented in the way that it has, when better alternatives have already been suggested by many players.

 

News flash, things change. News flash, not all changes are for the better.

 

I've given nothing but legitimate reasons. Not my fault you all refuse to read. This is the direction BW is going and you all should know by now BW doesn't care what you think. Deal with it or move on. The games in maintenance mode at this point anyways.

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Level Sync should not have an off button as most people will use in a heroic and face roll them just to get the crates for the alliance specialist for their rank and that should not be done.

 

I have done all the heroics and they are not a problem with level sync. The level sync is good for people that have low level characters that want someone to level with. I have a boyfriend and there are times he will come group with me on a character I am leveling just because we like to do things together. We couldn't have done this before without my xp being almost nothing. This way I still get my xp and we still get to do things together.

 

As far as roleplaying a sith or a high level toon and getting attack is immersion breaking? Not sure what kind of roleplay you are used to but anytime you go to a place where there are going to be enemies you should be expect to be attacked. Not being attack doesn't make sense.

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I came back to the game after 2 years off and I had no idea of all the changes that have been made. I resubbed and now see that I missed 2 expansions.

 

Anyway, I love the level-sync!!

 

It made the game much better for me.

 

I like questing, I like playing solo, and I have a long way to go to catch up.

 

When I logged in, the first thing I did was to delete all my toons and start over on a new server (mine was dead). I noticed I was leveling really fast so I came to the forums and found this post.

 

I had no idea that all i need to do is the class and planet quests (the ones I like) and now I can skip all the BS filler quests that I used to not enjoy very much.

 

Can't wait to level a few toons high enough to play the new expansions.

Edited by Luier
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The only reason that matters is we don't like it.

There's more to it. It invalidates any and all achievments and progress you made. Your gear? Doesn't matter. Datacrons? Nope you're stat capped!

 

They basically introduced an arbitary "you can be this strong and not stronger, ever" and decided to roll with it. It invalidates character progress, improving your character and companions etc some of the driving motivations behind why player invest so much time and effort.

 

You can look at single player games, where people go to extreme lenghts and level way past any reasonable level (Fallout 4) needed to beat the game, simply so they can "get that one perk also, and maybe that one...". Now imagine when they go to a certain zone their levels are downscaled, their perks taken from them, their weapons do less damage and their armor absorbs less incoming damage.

 

It would render this investment and effort void and this is what happens here. It takes away the biggest carrot on the stick that worked for games both single and multiplayer for a long time. Other games such as Final Fantasy tried it (talking about the single player game here, 8 in this case) and immediatly got rid of it. People started avoiding the leveling process like the plague, instead rigging the game to be as powerful as can be at as low a level as possible, because leveling up actually ended up hurting you.

 

It's not just that we dislike it, it's that it's inherently going against what motivates and keeps us playing, what gets us to invest time and effort into the game to improve our character etc. It doesn't matter to those who just level through the story, then throw the char away and level a new one as they're not affected by it, but it does to many others.

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If it is possible to implement some mechanic to shut off level sync, the current rewards for H2+s would have to be drastically reduced IMO.

 

But aside from that I see no issue with allowing it to be optional, and I find the resistance to making it optional rather odd. I have been reading the reasons folks say it must be mandatory, and aside from the one I mentioned above (rewards reduced) the others seem...well...suspect would be the word I would use.

 

I think there are reasons folks rail against level sync being optional that folks are not willing to admit. Because the reasons posed other than the one I mentioned above seem preposterous.

 

If this was a new game, sure. But it has lacked a level sync mechanic for almost 4 years. It is frankly a silly notion to contend that returning to how it was in the past, a standard vertical progression model, would somehow harm the game.

 

As I said....it is suspect.

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There's more to it. It invalidates any and all achievments and progress you made. Your gear? Doesn't matter. Datacrons? Nope you're stat capped!

 

They basically introduced an arbitary "you can be this strong and not stronger, ever" and decided to roll with it. It invalidates character progress, improving your character and companions etc some of the driving motivations behind why player invest so much time and effort.

 

You can look at single player games, where people go to extreme lenghts and level way past any reasonable level (Fallout 4) needed to beat the game, simply so they can "get that one perk also, and maybe that one...". Now imagine when they go to a certain zone their levels are downscaled, their perks taken from them, their weapons do less damage and their armor absorbs less incoming damage.

 

It would render this investment and effort void and this is what happens here. It takes away the biggest carrot on the stick that worked for games both single and multiplayer for a long time. Other games such as Final Fantasy tried it (talking about the single player game here, 8 in this case) and immediatly got rid of it. People started avoiding the leveling process like the plague, instead rigging the game to be as powerful as can be at as low a level as possible, because leveling up actually ended up hurting you.

 

It's not just that we dislike it, it's that it's inherently going against what motivates and keeps us playing, what gets us to invest time and effort into the game to improve our character etc. It doesn't matter to those who just level through the story, then throw the char away and level a new one as they're not affected by it, but it does to many others.

 

This is EASILY be the most ridiculous thing I have ever read.

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This is EASILY be the most ridiculous thing I have ever read.

 

That's because it makes perfect sense. You asked for a perfectly logical reason, you've now been given a half dozen. You're clearly not reading, comprehending and every ounce of evidence suggests you don't care to even try to understand viewpoints aside from your own.

 

+1 to Marauder.

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There's more to it. It invalidates any and all achievments and progress you made. Your gear? Doesn't matter. Datacrons? Nope you're stat capped!

 

They basically introduced an arbitary "you can be this strong and not stronger, ever" and decided to roll with it. It invalidates character progress, improving your character and companions etc some of the driving motivations behind why player invest so much time and effort.

 

Only Mastery, endurance and power are capped. All other stats are the same. So a lot of your progression and advantage over standard mob is still there.

Edited by ShawDou
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Superior and inferior players are in the nature of gaming. A Private in the military is NOT equal to a General, even if they happen to be sitting at the same table. A level 20 is NOT equal to a level 65, even if they happen to be playing on the same planet. And forcing otherwise ignores your "social norms" argument, common sense, and pisses off those of us who have invested time and energy into developing our toons far enough to be called "elitist".

 

1, Comparing 20 lvl vs 65 lvl to Private in the military and the General is pure nonsense. More accurate is 20 lvl to untrained soldier 65 lvl to trained soldier and guild-master of big guild to general.

 

2. If you want to use these comparisons. Trained soldier (65 lvl) is not 10 times stronger than when he was untrained (20 lvl). He is just more skillful and to use your word "elitist". Which is exactly what it is now with level sync. ;)

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That's because it makes perfect sense. You asked for a perfectly logical reason, you've now been given a half dozen. You're clearly not reading, comprehending and every ounce of evidence suggests you don't care to even try to understand viewpoints aside from your own.

 

+1 to Marauder.

 

There was absolutely no logic to it at all, and even in one of his examples he fails to realize that fallout 4 has level scaling....All enemies scale to your characters level.

 

His post was literally complete nonsense.

 

You still progress, you still gain new abilities. The level sync just makes it so you can't one shot content crucial to the new expansion, boo hoo.

Edited by Raansu
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I've given nothing but legitimate reasons. Not my fault you all refuse to read. This is the direction BW is going and you all should know by now BW doesn't care what you think. Deal with it or move on. The games in maintenance mode at this point anyways.

 

your so called legit reason got derailed by the devs them self! look at last post of side 35 ;)

 

Level Sync should not have an off button as most people will use in a heroic and face roll them just to get the crates for the alliance specialist for their rank and that should not be done.

 

only reason we are need to have this argue, is that we got this LS forced on us, nobody before asked for such a thing

 

They basically introduced an arbitary "you can be this strong and not stronger, ever" and decided to roll with it. It invalidates character progress, improving your character and companions etc some of the driving motivations behind why player invest so much time and effort.

 

couldn't have sayed this better, thanks alot!

 

Only Mastery, endurance and power are capped. All other stats are the same. So a lot of your progression and advantage over standard mob is still there.

 

that are the important stats to synch down, so it takes unnecessarly more time to faceroll them(yeah i am still facerolling them)! here is my suggestion to this, make the difficulty level of the h4 that's waiting on section x for ya(in ger it's called aurora geschütz, don't know the english name) the standart storyline difficulty once again, so we wouldn't have to debate the sense of the level synch! there wouldn't be any doubt, that they wanted to make old stuff fun again!

 

There was absolutely no logic to it at all, and even in one of his examples he fails to realize that fallout 4 has level scaling....All enemies scale to your characters level.

His post was literally complete nonsense.

 

well i don't know about this game, but to synch the opponents to my very own level seems to me way more logical, than to synch me down to them, somehow. but all off the sudden, LS don't make any sense to me still.

 

You still progress, you still gain new abilities. The level sync just makes it so you can't one shot content crucial to the new expansion, boo hoo.

 

yes you get new skill presented to you, but how to get an impression of them, when the level sync derails them to a certain level?

 

about the whole discussion:

if hulk smashes a couchpotato, he also wouldn't get synched to the couchpotatoes level -> just imagine he would check that, guess he would run more rampage then ever before^^.

just like i mentioned earlier: the barkeeper wouldn't stand right doors to synch you down, to the weaklings level, off whom your going to "attend" later on this evening, after they bottered you somehow. and no, this is still not my rl pvp habbit ;)

Edited by Exscarion
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about the whole discussion:

if hulk smashes a couchpotato, he also wouldn't get synched to the couchpotatoes level -> just imagine he would check that, guess he would run more rampage then ever before^^.

just like i mentioned earlier: the barkeeper wouldn't stand right doors to synch you down, to the weaklings level, off whom your going to "attend" later on this evening, after they bottered you somehow. and no, this is still not my rl pvp habbit ;)

 

Lol your compare is just lol. If you want to compare, then compare adequate things. Comparing hulk and couchpotatoes with level syns means that hulk once used to be on couchpotatoes level which is lol.

 

If you play on lets say 20lvl and hard kill elite captain than go and train and learn more skills and come back, at 40 lvl. Then you are supposed to one shot the same elite captain? No, you are supposed to kill him easier but he will still be elite. ;) It even makes more sense. Anyway no matter how hard you will call for it, BW will never create the off button.

Edited by ShawDou
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So many pages to read... anyway, just got back to the game and I'm finding this 'sync' stuff a bunch of crap. It's a MMORPG, guys, that means you achieve the max level to do whatever you want (farm, solo low level content, just run around killing mobs in 1 hit, etc). 'Max level' is quite self-explanatory. Otherwise there would be no point at all in busting our Ss in leveling and gearing. Now we have a game in which our maxed toons are only maxed at the fleet or max level areas, and sorry, but that's dumb. And for the story-content-logic enthusiasts, imagine this: it's the real life, you born, went to school, got a degree, a masters, and so on, now you're a PhD at your field but every time you're with kids you temporarily forget all you now and studied to sync levels. Better, throw it in the SW universe: You're a f****** Jedi Master, but when you visit a Jedi training area, you become a weak Padawan again... Are you really defending this? There's no reality logic, no SW logic, no MMORPG logic. It's that simple.
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And for the story-content-logic enthusiasts, imagine this: it's the real life, you born, went to school, got a degree, a masters, and so on, now you're a PhD at your field but every time you're with kids you temporarily forget all you now and studied to sync levels. Better, throw it in the SW universe: You're a f****** Jedi Master, but when you visit a Jedi training area, you become a weak Padawan again... Are you really defending this? There's no reality logic, no SW logic, no MMORPG logic. It's that simple.

 

If you compare it with RL, you never forget single thing you learned. With level sync you still know all skills you learned in your way.

 

And about your Jedi Master compare. You come to one planet as Padavan and kill huge big dangerous monster in hard fight. Then you come back as Jedi Master and you are supposed to kill same huge big dangerous monster with just one simple saber hit with your eyes closed? :D No you kill it easier but if you dont focus a bit, it can still kill you too. Makes much more sense to me.

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If you compare it with RL, you never forget single thing you learned. With level sync you still know all skills you learned in your way.

 

And about your Jedi Master compare. You come to one planet as Padavan and kill huge big dangerous monster in hard fight. Then you come back as Jedi Master and you are supposed to kill same huge big dangerous monster with just one simple saber hit with your eyes closed? :D No you kill it easier but if you dont focus a bit, it can still kill you too. Makes much more sense to me.

 

well, that's not real logical to me. why should a level 18 mob/boss whatever be a thread to a lv 65 guy? that is in no way logical to me. a 5 year old won't kill a 30 year old person, without any serious (like a weapon or some like that) handles.

 

and to hulk, his natural beeing is just a doctor of physics( yeah dr. banner^^), so it's not that much off a difference to a couchpotato, i guess^^

Edited by Exscarion
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well, that's not real logical to me. why should a level 18 mob/boss whatever be a thread to a lv 65 guy? that is in no way logical to me. a 5 year old won't kill a 30 year old person, without any serious (like a weapon or some like that) handles.

 

and to hulk, his natural beeing is just a doctor of physics( yeah dr. banner^^), so it's not that much off a difference to a couchpotato, i guess^^

 

In your compare you never said anything about LEVEL. You just compared Padavan with Jedi Master. In which case LEVEL is irrelevant and difference is only more abilities and experiences as i said in my post.. ;) So hard opponent is still hard.

 

You all the time compare completely different things. In game you dont start as 5 year guy. If you still want compare to RL then with leveling you only gain more power and abilities by training. You dont grow up, you dont age just train and train and be better so you kill similar enemies easier, but no with single hit :D

Edited by ShawDou
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In your compare you never said anything about LEVEL. You just compared Padavan with Jedi Master. In which case LEVEL is irrelevant and difference is only more abilities and experiences as i said in my post.. ;) So hard opponent is still hard.

 

You all the time compare completely different things. In game you dont start as 5 year guy. If you still want compare to RL then with leveling you only gain more power and abilities by training. You dont grow up, you dont age just train and train and be better so you kill similar enemies easier, but no with single hit :D

 

I agree with you and have stated other reasons I don't believe level sync should be optional. But if people are having an issue with the level number associated with mobs and players then perhaps the option should be to hide the level of both players and mobs. Just have a single "Ding" once they achieve max level. :cool:

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So many pages to read... anyway, just got back to the game and I'm finding this 'sync' stuff a bunch of crap. It's a MMORPG, guys, that means you achieve the max level to do whatever you want (farm, solo low level content, just run around killing mobs in 1 hit, etc). 'Max level' is quite self-explanatory. Otherwise there would be no point at all in busting our Ss in leveling and gearing. Now we have a game in which our maxed toons are only maxed at the fleet or max level areas, and sorry, but that's dumb. And for the story-content-logic enthusiasts, imagine this: it's the real life, you born, went to school, got a degree, a masters, and so on, now you're a PhD at your field but every time you're with kids you temporarily forget all you now and studied to sync levels. Better, throw it in the SW universe: You're a f****** Jedi Master, but when you visit a Jedi training area, you become a weak Padawan again... Are you really defending this? There's no reality logic, no SW logic, no MMORPG logic. It's that simple.

 

Not sure about you but when I go to Tython on my Jedi I am still stronger than the Padawan's there. I have no problems whatsoever with the mobs. Instead of one shot they take maybe two from my sage. Not a big deal. I have yet to die from any mobs on my level 65 toons that are doing the heroics , etc on the other planets . I have all my ablities.

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If it is possible to implement some mechanic to shut off level sync, the current rewards for H2+s would have to be drastically reduced IMO.

 

I actually agree, I would take zero issue with Heroic 2+ missions not providing Alliance Crates and having reduced credits rewarded if level sync was turned off while doing them. In exchange for them being Daily and not Weekly.

 

I would prefer however to see the Heroic 2+ missions to be the "halfway house" scenario, where the area automatically turns on level sync. We already have these areas, such as on Hoth near one of the world bosses, or in Section X. So tagging Heroic 2+ areas with Level Sync is a nice alternative to what we currently have, it still means that you can go about your business elsewhere without Level Sync turned on.

 

Equally said, having a toggle in place, so you can turn Level Sync on / off while levelling anywhere aside from a Heroic 2+ would still allow players to benefit from "streamlined levelling", just have it set to automatically be "on" when creating a new character. That way, the decision is with the player if they want to turn it off and not do the "streamlined levelling", and can enjoy the planetary story arcs as well, without increased experience gains.

 

It also means any world boss area can be set to Heroic, where level sync is automatically turned on.

 

Just my two cents, it would certainly be a better option than what I've seen implemented in my own opinion. Armchair developer and all that (:p)

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Wow, this thread just keeps going and going...

 

So let me add my 2 cents:

 

I like the level sync. It's always been too much of a suspension of belief that you could go into an area, walk up to the strongest enemy there, and with just an icy glare or perhaps a slightly rank fart, he/she falls like a sack of potatoes!

 

I've been taking advantage of this double XP event to level up my Sentinel, and with ho hum gear, have died just once. My companion was set to damage and we had cleared a map full of enemies. I forgot to heal up and started a cutscene with 25% health. Unfortunately the cutscene ended with a battle facing two elites. We burned one down and had the other almost down when I fell. Would have taken him too, but was eating a sandwich...

 

Generally speaking this ho hum geared Sentinel can take down weak/standard enemies with 1 or 2 shots. Strong enemies might take around 5 seconds, elites might take 10-15 seconds, depending on mechanics (it has a pushback or stun) and a champion generally takes 15-30 seconds. A lot of the gripes about level sync generally involve not being "god-like" when going to lower level planets. Trust me, if you're not god-like when you return to Tython or Korriban at level 65, it isn't because of level sync!

 

What I like about level sync, aside from being more realistic, is 1) I don't have high level jackwagons with a god complex going through and wiping out all the mobs I need to finish my mission; 2) resource nodes aren't being pillaged by said jackwagon with the god complex; and 3) I don't play on a PVP server (not what interests me in this game) but if I did and some d-bag who has been getting pounded in Warzones decides to take his frustration out on lower levels will get a nasty surprise if they were to attack me...

 

For me, level sync says that the little number next to your portrait merely tells everyone else how long you've been playing that character (assuming it's not a pre-fab level 60), nothing more. All level sync does is require a modicum of skill (and very little at that) when returning to your old stomping grounds...

Edited by jpopalisky
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I actually agree, I would take zero issue with Heroic 2+ missions not providing Alliance Crates and having reduced credits rewarded if level sync was turned off while doing them. In exchange for them being Daily and not Weekly.

 

I would prefer however to see the Heroic 2+ missions to be the "halfway house" scenario, where the area automatically turns on level sync. We already have these areas, such as on Hoth near one of the world bosses, or in Section X. So tagging Heroic 2+ areas with Level Sync is a nice alternative to what we currently have, it still means that you can go about your business elsewhere without Level Sync turned on.

 

Equally said, having a toggle in place, so you can turn Level Sync on / off while levelling anywhere aside from a Heroic 2+ would still allow players to benefit from "streamlined levelling", just have it set to automatically be "on" when creating a new character. That way, the decision is with the player if they want to turn it off and not do the "streamlined levelling", and can enjoy the planetary story arcs as well, without increased experience gains.

 

It also means any world boss area can be set to Heroic, where level sync is automatically turned on.

 

Just my two cents, it would certainly be a better option than what I've seen implemented in my own opinion. Armchair developer and all that (:p)

 

No, and here's the reason why. The rewards should be the same for level-sync versus non-LS; there should be no difference in reward, enemy health, etc. So let me draw THE line in the sand between those who have legitimate concerns about level sync..............and those who are using it as a blunt instrument to beat other players with better equipment, stats or more time than they have.

 

There are 3 schools of thought with level sync:

 

1. I want to play with my friends and family and my toons or their toons are of such different levels, it should be equalized so we can play together. May include PVP/bolster/etc.

 

2. I want level-sync to gimp level 60-65's so at level 20 if me and my friend are out questing, they can't steal the WB or beat me and my friend up because we're ridiculously underleveled and undergeared to go against high-end toons. I might also be a casual player who plays the game 20 minutes a week, but when I login I still want to feel special and be able to fight Level 65's like we're on the same level. When all other smokescreens fail, their final desperation card is that BW needs to force everyone onto LS in order to add new content; but the sad truth is they don't know what's coming from Bioware any more than any other player. This is the argument they make when all of their other points have been disproven and it's a hail mary to the developers to come and save what they want.

 

3. I don't care what you do, just leave my elder toons alone. I leveled, I earned high-end gear and I shouldn't have to deal with trash mobs. If I want to one-shot trash, I should be able to, a right earned through leveling and gearing.

 

So here's the deal, the rewards given for LS versus non-LS DO NOT MATTER. Those who want to make them matter are in group 2. They don't want highest end toons sweeping by trash, blowing through missions and getting the same rewards because going to Belsavis at L60 is comparatively easier than a Level 30 doing the same activity. Their argument is less effort, less reward, BUT, they neglect to mention that Level 60 put in their time and effort to get that far and earn their gear.

 

Group 1 has a point, Group 3 has a point and BOTH can exist together in the world... Level sync with a toggle would let high end toons "down-level" to play with friends and family, and leaving it off would leave Group 3 alone (which is all they want).

 

Group 2, and this is the kicker to all the long debates and thousands of forum threads, are the ONLY group with an axe to grind. They will never be happy with Level 65's running around and clearing the trash because they either can't, won't or don't want to do the same. And if you're not part of Group 2, then to anyone who is, your arguments against LS are just wrong. If you're careless enough to go after a Sith Lord or Jedi Master who has 30+ levels on you and get creamed, that's your own fault (see my sig for thoughts on that). If they steal a world boss, it'll be back in a few hours, just as if they killed it with a group.

 

Here's where things get fuzzy. Group 1 is taken care of, I described above they get what they want with a toggle feature on LS too; BUT, Group 2 knows this and the ONLY way they "win" is if Group 3 isn't allowed to exist. How dare someone be able to go through content faster, and have superior armor/weapons. Their 20 minutes spent in the game each week should be just as good as an elite raiders' 20 hours spent in the game each week. THAT, at its core is what level sync forces. Further, Group 2 uses Group 1 as a shield ("you have to level sync because otherwise group 1 couldn't play with their friends and family and that would be unfair blah blah blah...."). But as demonstrated here, Groups 1 and 3 can co-exist in peace without ever running into one another.

 

It's Group 2 that's the problem, they're the only ones with an agenda, the only ones who say the other groups can't have what they want, because in Group 2's new world order, the only way THEIR perception of the world functions, is if everyone else doesn't get theirs. Group 2 is "you do what we do, there is no alternative", groups 1 and 3 don't mind each other and are fine playing together.

 

Who cares if Group 3 gets Alliance Crates more easily with LS turned off compared to those who CHOOSE to turn it on? It's a choice to toggle it on if the toggle is added; if you want that "added challenge" (a group 2 argument btw), then you have to fight harder for your crates than others, you chose to do so. Otherwise, leave it off and play with Group 3; in either event, the choice is entirely up to the player.

 

Alliance crates don't affect group 1 or 2. There's no reason to take them away unless you're trying to punish Group 3 from taking the fast road. THAT is an agenda, and no group, has any right to tell the others how to play. Ironically, groups 1 and 3 don't set conditions on how a Level Sync system could be properly implemented, they don't care as long as they can play with their friends and family, and it doesn't mess with their toons stats or efficacy respectively. Only Group 2 cares about how the others play, and sets conditions on (well then you can't attack a world boss, well then you can't have alliance crates, well then you need to get fewer credits).

 

Why do any of those things matter? World bosses respawn and higher end toons never went after them to begin with, an argument that has been debunked many times. How many credits group 3 has in their pocket for finishing the same exact content as group 2 (because group 2 left their level sync on you see) shouldn't change, group 2 wanted harder content, got harder content and is upset that someone else got the same reward (not for less effort, because remember higher level toons put their time and energy into leveling and gearing instead of whining for system changes).

 

So, tell me again why Group 3 can't be left perfectly alone and has to be forced to play a completely different game because Group 2 wants to tell everyone else how they should be playing, and Group 1 really doesn't give a damn.

 

tl;dr: There's 3 groups of players arguing about level sync, family/friends, I want everything my way, I don't care so long as you leave me out of it. The only group who demands removing rewards is "I want everything my way", the other two just want to be left alone to play their game. There's no reason to mess with 2 other groups for the sake of 1 and a toggle for Level Sync, without touching any rewards or other factors of the game pleases all groups who AREN'T trying to push an agenda. Only those with an agenda care about how other players play their game. This is the freedom a toggle offers.

Edited by Princess_Chibi
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Why do any of those things matter? World bosses respawn and higher end toons never went after them to begin with, an argument that has been debunked many times. How many credits group 3 has in their pocket for finishing the same exact content as group 2 (because group 2 left their level sync on you see) shouldn't change, group 2 wanted harder content, got harder content and is upset that someone else got the same reward (not for less effort, because remember higher level toons put their time and energy into leveling and gearing instead of whining for system changes).

 

Because the new alliance quests are directly tied to world bosses to unlock a companion.... Its called game balance and that is the new direction BW is taking the game. 4.0 was basically a reboot for the game. They've been gradually moving towards it since the discipline and utility changes. Level sync keeps the content balanced and keeps you from just going to dromund kaas and clearing all the heroics in 5 minutes for easy boxes/crystals. Same for world bosses. They don't want you going to Coruscant for example and soloing the world boss or making the world boss trivial for the at level players because they grouped up and invited a 65 to do all the work for them. No developer wants their content trivialized like that. Level sync fixes that and many MMO's are doing the exact same thing. You can spin it any way you want, but this stuff is integral to alliance and end game gearing.

 

I'm not even going to bother with the rest of your drivel.

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A shame you're disregarding it. It's a solid post, a fantastic one in fact, with great points to be made. But I don't think you'll agree, going by your posts, you're pre-emptively determined to oppose any suggestion of toggling level synch. I will say though, don't just assume it's here to stay in it's current state, until BW comes out straight up says "we will not alter level synch in any fashion" there is always a chance they could change it up. Will they get rid of it? Probably not. But I don't think it will stay in it's current incarnation forever.

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