At first glance some of these changes seem very detrimental to a game I really love. So to be fair I'm just going to
list them and give my thoughts in hopes that others feel my pain, and to give good feedback in a respectful way.
2. Companion armor has no stat effect.
One downside of this is that I personally already hate how people run around with naked companions because goofy unrealistic things take away from my enjoyment of the game. At the moment it's at bay because there are only a few armor sets that make your companion look like either a prostitute or your annoying neighbor in boxers, but if this change is implemented I'm going to have to see it everywhere, all the time, because a lot of people simply don't care about having any gear on a companion. I really think this is a poor choice, and for me since I enjoy the game world free of that type of thing it will really push me toward other games.
3. Crafting and Crafting mission times greatly reduced
I must say I actually like that it takes some time to do these things because it keeps it real. As you make these types of changes you are making the game more like other easy mode games that attract the younger more annoying audiences who want everything handed to them immediately without any work, and it really saddens me to see the game moving in this direction.
1. Mastery.
If each main stat is being turned into one vanilla stat called Mastery, this will really make it annoying to search for gear for you character on the GTN due to having less ability to narrow your search. I actually liked the distinction of having each main stat unique.
Rycos lvl 60 Vanguard: Jung Ma