llbld Posted September 22, 2015 Share Posted September 22, 2015 Hi everyone, I'm starting this topic to see if it's just on my computer or if more people is having the same issue. The issue: The way that the npc's are moving is not fluid, it is laggy and weird it is almost like the neon banners on Nar-Shaddaa's cantinas. I've tryed even the lowest graphic settings but the issue continued. Hope to see it fixed, Thanks for the attention. Link to comment Share on other sites More sharing options...
unibim Posted September 22, 2015 Share Posted September 22, 2015 (edited) Noticed it too. After this performance patch it began... Edited September 22, 2015 by unibim Link to comment Share on other sites More sharing options...
kmdanger Posted September 23, 2015 Share Posted September 23, 2015 Confirming. My framerate is fine (improved from how it was before the patch, as expected) and my toon and companions' movements are fluid, but other characters are jerky unless I am up very close to them. I have observed this with other players as well as NPCs. This seems to be more of an issue the more characters are in the frame. Really hoping this is not an intentional "optimization", because it's very distracting. Link to comment Share on other sites More sharing options...
MeNaCe-NZ Posted September 23, 2015 Share Posted September 23, 2015 Tried turning off anti aliasing in the game? I'm having FPs issues at my current resolution ( 1440P ) and with aliasing turned up above medium but when I turned it down to 1080p with anti aliasing I got better FPS but had this jittery/laggy npc's and just movement in general. Turning off anti aliasing fixed all this. Link to comment Share on other sites More sharing options...
kmdanger Posted September 23, 2015 Share Posted September 23, 2015 (edited) Turning anti-aliasing all the way off helps with the stiff movement issue for me (with very little actual change in framerate), but I was getting on just fine with no issues with Medium anti-aliasing before the patch. Would be a shame and also kind of pointless if the supposed improvements knocked people down to lower graphics settings than they'd been able to use previously. Edited September 23, 2015 by kmdanger clarifying Link to comment Share on other sites More sharing options...
llbld Posted September 23, 2015 Author Share Posted September 23, 2015 Yep, tryied everything possible... . . . nothing hapened Link to comment Share on other sites More sharing options...
jedip_enguin Posted September 23, 2015 Share Posted September 23, 2015 This probably is'nt a bug, similar changes were part of earlier performance adjustments where they reduced the quality of animations on NPC's at greater distances. One place it was particularly noticeable was when your entered Styraks room in SnV his actions while he was pacing were incredibly jerky unless you targeted him at which point they smoothed out. It seems as part of this performance pass they decided to be a bit more liberal with how this NPC animation quality throttling is applied. Perhaps a slider for those of us who prioritise quality over raw framerate is in order. Link to comment Share on other sites More sharing options...
kmdanger Posted September 23, 2015 Share Posted September 23, 2015 If it is in fact "working as intended", they need to seriously reconsider it, or at least give us options for it. It looks awful on a computer that's had no trouble before. I'd rather have fluid movement from an character I'm standing within five meters of than that extra 5FPS; it's very distracting when everyone directly around me is doing the Robot. Link to comment Share on other sites More sharing options...
Dionoosio Posted September 24, 2015 Share Posted September 24, 2015 Yep, i have the same problem as well. Truly annoying... Link to comment Share on other sites More sharing options...
MillionsKNives Posted September 24, 2015 Share Posted September 24, 2015 (edited) This probably is'nt a bug, similar changes were part of earlier performance adjustments where they reduced the quality of animations on NPC's at greater distances. One place it was particularly noticeable was when your entered Styraks room in SnV his actions while he was pacing were incredibly jerky unless you targeted him at which point they smoothed out. It seems as part of this performance pass they decided to be a bit more liberal with how this NPC animation quality throttling is applied. Perhaps a slider for those of us who prioritise quality over raw framerate is in order. Do they think we're all blind, that no one would notice how bad this and the LOS popping looks? I can't believe they're that foolish to think that the entire community would accept these reductions in quality for minor improvements in frame rate. I'm sure removing the particle effects, animations, and complex meshes altogether would improve performance even more, why stop there? The way they applied the animation downgrades before was fine because it only affected characters that were relatively far away from you, so while it was noticeable it was also excusable. Applying it to characters that are in my face is not. Edited September 24, 2015 by MillionsKNives Link to comment Share on other sites More sharing options...
Glower Posted September 24, 2015 Share Posted September 24, 2015 Do they think we're all blind, that no one would notice how bad this and the LOS popping looks? I can't believe they're that foolish to think that the entire community would accept these reductions in quality for minor improvements in frame rate. I'm sure removing the particle effects, animations, and complex meshes altogether would improve performance even more, why stop there? Agree. I want an option to disable all these 3.3.2 optimizations. Link to comment Share on other sites More sharing options...
Malycus Posted September 24, 2015 Share Posted September 24, 2015 Actually, this is nothing I would call "optimization". What happened? - NPCs movement is no longer fluid - decorations and even NPCs with animations are awkward to look at from more then 10 steps away That all to bring us: - higher FPS --> yeah, well, I could have increased my FPS by just playing on lowest settings, thanks! - shorter load times --> as above. Thank you very much! It now looks as if you tried to make SWTOR runable ob a singlecore WinXP Clients. That would be ok, if the rest of us could just play the game as we were used to! Link to comment Share on other sites More sharing options...
BenduKundalini Posted September 25, 2015 Share Posted September 25, 2015 (edited) My 8 year old niece saw the "optimized game" today, I didn"t tell her anything. She LOVES this game. Reaction of an 8-year old? "UGH WHY IS THE GAME UGLY NOW??? I DON'T WANT TO PLAY IT ANYMORE" Edited September 25, 2015 by BenduKundalini Link to comment Share on other sites More sharing options...
Kyuuu Posted September 25, 2015 Share Posted September 25, 2015 the npc animations framerate being so low is uglyier then an ustable fps. 30 fps in HM fps yet all the monster/npc look like there doing 10 fps. I mean really did they think drop the npc animation framerate was good idea on how to fix the engine .... Link to comment Share on other sites More sharing options...
Dragonsbain Posted September 26, 2015 Share Posted September 26, 2015 Other than the issues stated already... am I the only one that has noticed that since the last update there are NPCs walking backwards, through walls. and/or just disappearing? Link to comment Share on other sites More sharing options...
kmdanger Posted September 26, 2015 Share Posted September 26, 2015 I have seen a few mobs doing a sort of hilarious backward shuffle, now that you mention it. Like their movement has been so oversimplified that they can't even turn around. Let the poor things go, guys. Give them their movement back. They want to be free. Link to comment Share on other sites More sharing options...
toomanyluigis Posted September 27, 2015 Share Posted September 27, 2015 was watching the stream today and noticed this fps drop in NPC animations is not present in the build used at Twitchcon. Which begs the question, did the already fix it? Link to comment Share on other sites More sharing options...
gsummers Posted September 29, 2015 Share Posted September 29, 2015 I have seen a few mobs doing a sort of hilarious backward shuffle, now that you mention it. Like their movement has been so oversimplified that they can't even turn around. Let the poor things go, guys. Give them their movement back. They want to be free. Was on Belsavis yesterday and noticed many of the roaming npc's doing the moonwalk: slow backwards walk barely lifting their feet of the ground. Was very funny and yet very sad. Also, was running a Karagga's Palace nightmare mode earlier and couldn't believe it when fighting the Foreman Crusher. At several points during the fight a group of adds run out. Generally a group of 10 npc's come from the edge of the area and run towards the fight. Instead of 10 guys running at me, what I saw was 10 guys arranged in a perfect mathematical pattern that never changed, floating in the air towards us and every so often moving between two animation poses, one with the left arm up, one with the right arm up. Like they took all the frames of the running animation, picked 2, discarded everything else and just floated the characters towards us with those two animations. It looked SO ugly. I've always run SWTOR on max graphical settings, and this is like they forced me to lower settings to low. Link to comment Share on other sites More sharing options...
GrendelGolem Posted September 29, 2015 Share Posted September 29, 2015 Was gonna make a thread on this. But I see that others have had the same issue. My guild member as well as myself are having this same issue. We all made adjustments to see if we could fix it. To no avail did it change. Also when i travel between two taxis and the length of travel is longer than normal I start to experience same drop in FPS. I run this game at max before so it is not my PC. And I never had these issues before. And reducing or turning off things does not rectify said issues. ( Game is great not gonna leave or this just thought I would share as well) Link to comment Share on other sites More sharing options...
DakotaDoc Posted October 2, 2015 Share Posted October 2, 2015 Have noticed the same issue. Link to comment Share on other sites More sharing options...
MillionsKNives Posted October 23, 2015 Share Posted October 23, 2015 This is still an issue in 4.0. It's very distracting that all NPCs' movements are so jittery. It's impossible not to notice, especially when you're fighting a big boss in an operation. It really takes me out of the experience. Link to comment Share on other sites More sharing options...
Gallandaeus Posted November 9, 2015 Share Posted November 9, 2015 Is there any way to remove this by messing with a graphical setting? It's horridly distracting and unnecessary. Link to comment Share on other sites More sharing options...
sandisrd Posted March 24, 2016 Share Posted March 24, 2016 Please fix this terrible Npc's animation lag, it looks awful, almost unplayable, please Bioware I'm paying sub for this game and I politely asking you to fix it, thank you!... Link to comment Share on other sites More sharing options...
BenduKundalini Posted March 26, 2016 Share Posted March 26, 2016 Tremendous animation lag (with normal lag rates!) in animation AND MOB SPAWN as well. Also, double click for AOEs not working right... Link to comment Share on other sites More sharing options...
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