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kmdanger

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  1. Definitely noticed this; one of my friends from Australia had to drop out of a raid we were running this weekend because his lag was too bad. Even I've been noticing lag spikes worse than usual recently, and I'm only on the US West Coast.
  2. They are very much related. It's all the draw distance thing.
  3. Can y'all tell us whether the devs are going to do anything about this or what? It's really hurting people's experience with the game.
  4. Yeah, I've been seeing this and it's pretty offputting. If this is intended, can we maybe make it optional?
  5. Guess what's still happening? And still looks awful? And we still haven't heard about? Yep. Keeping this thread going until we hear something about this problem. Ridiculous.
  6. I've been leveling through largely unpopulated planets (example: thirteen people on Republic Balmorra) and have several times flown straight into a patch of mobs that didn't actually appear until I was right up in their faces. We're approaching a week of these problems now. Can we get some kind of acknowledgement?
  7. Wow, that's not Throwback Week to the alpha, that looks like Throwback Week to that old grass glitch from KotOR. That's not what we miss about that game, I promise!
  8. I have seen a few mobs doing a sort of hilarious backward shuffle, now that you mention it. Like their movement has been so oversimplified that they can't even turn around. Let the poor things go, guys. Give them their movement back. They want to be free.
  9. This is just ridiculous. You can't call this kind of draw distance functional. Please fix this.
  10. It's a bonus quest and should pick up automatically the first time you rescue a civilian and it actually counts it. As of last I played this area about two weeks ago, there are a few civilians that can usually be rescued, but it's still hit or miss. The one on the People's Tower entrance that's being Force choked seems to be most reliable now.
  11. If it is in fact "working as intended", they need to seriously reconsider it, or at least give us options for it. It looks awful on a computer that's had no trouble before. I'd rather have fluid movement from an character I'm standing within five meters of than that extra 5FPS; it's very distracting when everyone directly around me is doing the Robot.
  12. Turning anti-aliasing all the way off helps with the stiff movement issue for me (with very little actual change in framerate), but I was getting on just fine with no issues with Medium anti-aliasing before the patch. Would be a shame and also kind of pointless if the supposed improvements knocked people down to lower graphics settings than they'd been able to use previously.
  13. Given that attention's being paid to the game's appearance right now, maybe someone could look into this?
  14. With the current attention to graphical issues, could we maybe get this one investigated? I'm still pretty sure it's a missing map that's causing this, so it should be an easy fix if the maps exist... (Here are some comparisons again, starring This Really Does Unfortunate Things To Chiss.) http://i.imgur.com/KF64EOh.png http://i.imgur.com/GnJBedc.png
  15. Confirming. My framerate is fine (improved from how it was before the patch, as expected) and my toon and companions' movements are fluid, but other characters are jerky unless I am up very close to them. I have observed this with other players as well as NPCs. This seems to be more of an issue the more characters are in the frame. Really hoping this is not an intentional "optimization", because it's very distracting.
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