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MillionsKNives

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Everything posted by MillionsKNives

  1. They're not children, they don't have to be congratulated on doing a terrible job. When they deserve praise they'll get it.
  2. If you were trying to sell me on an RNG loot system, you just succeeded.
  3. That excuse doesn't fly after taking a year for ToS/Rav and over two years for whatever may or may not come next.
  4. Completely agree. They wouldn't change to a system like this if it wasn't to inconvenience players. Plus, given their history of random loot boxes of different kinds it's bound to be as bad or worse than people fear. Have they yet implemented a loot crate that people actually like? Most responses to things like the cartel crates and alliance crates is that they hate the RNG, but they put up with it because it has what they want. And that's fine, because it's optional and cosmetic. Actual gear, yeah that's a problem. As much as some people want to deny the similarities to the old PVP sets, it's the exact same problem and just gives another example of them failing to learn from their own mistakes, even mistakes they've acknowledged in the past.
  5. I think I can summarize how this whole thing went down. Our tale begins way back during development of SWTOR with a young upstart intern named Frank. Frank was a pretty good kid and really interested in game development. It was his dream, and through great effort and perseverance he managed to snag an amazing opportunity to work at BioWare during their development of SWTOR. Now, like all young upstart game developers, Frank had ideas. Ideas which he thought were the best, most original and fantastic ideas for how games should be designed. It just so happened that his idea was that the best way to give gear to players is through random chance. Somehow, through sheer force of will (and unceasing pestering) Frank's idea caught some traction in the dev team. Over time they warmed to his idea and they eventually settled on the system we now remember as the Battlemaster loot system from launch. A player would earn commendations from open world PVP or Battlegrounds and once they had enough they would purchase a loot crate of certain quality and get a random piece of PVP gear. The devs were quite happy with themselves once it was released and couldn't wait for the positive feedback to roll in. Unfortunately, that never happened. The system was universally panned. . It created a lot of vitriol on the forums and BioWare had to scramble to replace it. Undeterred, our young hero remained at BioWare working on SWTOR. But he never stopped loving his brainchild, his baby that perished before its time. He simply waited, and bided his time. He knew that if he waited long enough that one day he could revive it and grace the game once again with the loot system of his dreams. And wait he did. While he waited he still remained busy, putting whispers in ears with the cartel market loot crates, and even the alliance crates. Over enough time, the developers who fought back against reimplementing the system either left or were fired. But finally, with the development of KotET underway he saw his opportunity and struck. There was no one left to resist him. He would bring his dead child back to life, this time stronger then ever. Frank would have his vengeance!
  6. Indeed, I agree. Given the amount of trolling that bran does on these forums, him calling anyone attention seeking is incredibly hypocritical.
  7. I am voting, with my wallet. That'll make more of a difference than continuing to pay to play boring and broken content, hoping that BioWare cares to do anything about it.
  8. Even though that's probably true, IMO their current direction is going to tank their game. Story won't keep people's attention, especially 15 minutes of mediocre story a month.
  9. Firstly, that's an assumption that the number of people dissatisfied is insignificant. Secondly, you missed my point.
  10. This is completely misguided. I'm supposed to continue paying despite their complete disregard of what I enjoy. And on top of that I'm supposed to run a ton of operations that I'm sick and tired of running just under the hope that BioWare gets their heads out of their a**** and actually supports it. No, no I won't. I'll go someplace else and they can figure out why people are leaving. Edit: that and knowing them, that would only encourage them that what they're doing is working.
  11. Just want to point out that on my 4690k I was able to overclock from 3.5GHz to 4.4GHz on the Hyper 212 EVO. That's a 25% clock increase.
  12. I'm right there with you OP. Been here since launch, but this is not the same game that I enjoyed in the past. If you're interested in a wall of text full of reasons then I might just have what you're looking for My reasons for leaving.
  13. Yeah, I'm sure SWTOR 2 would be quite successful if all they included in it was a couple hours of story, and a grind system that just straight copies quests from the original SWTOR. Oh and one semi-randomized flashpoint/heroic/solo mutant hybrid instance.
  14. I'm sorry you feel the need to make posts crying for attention all the time. Perhaps you should take some time to reflect and figure out why that is.
  15. The launcher in my experience doesn't delineate notes from different patches properly. It all gets mixed together in some weird way. If you really want to see what was in a patch, check here http://www.swtor.com/patchnotes
  16. Most players are DPS. Therefore most of the players you run into are DPS. Assuming an even distribution of idiots amongst all roles, that means most of the idiots you run into will be DPS.
  17. The main differences between an i5 and i7 is the hyperthreading. This benefits things like streaming, video encoding, or other heavily multithreaded applications. This will not benefit SWTOR. The i7 is also clocked by default a little higher than the i5 generally. This gap can be closed by overclocking your i5. I'd try that before spending money to upgrade from an i5 to an i7. I'd give this advice even if you hadn't already spent ~$200 on the i5. In many cases the extra ~$100 you spend getting an i7 isn't worth it. 16GB is fine, going any higher won't help. I've heard that SWTOR can actually perform worse with SLI graphics cards. Plus the 970 should be sufficient to play SWTOR on max/almost max settings, as long as you leave the shadow resolution at the default setting. Considering what you have already, not much will really improve your performance. Anything extra that might help would likely cost more than it's worth to swap out of an already working computer.
  18. Not all of it is bound, and I still have access to the credits for now . Actually I already transferred a large sum of credits to a guild mate for safe keeping while I'm unsubbed. Just in case I need to buy anything while preferred. Thank you guys for the kind words. I do hope that BioWare makes some good changes to draw me back to the game. I've had a lot of fun here, I loved the game SWTOR used to be. The story, the gameplay, the operations really resonated with me in a way that no MMO had before (this was the first MMO I really had the inclination to play). For now, myself and a group of others have been enjoying ourselves in FF. Thankfully our guild was always designed in such a way as to support multiple games (even though we only ever primarily were in SWTOR), so while some of us have moved to a different game I don't have to lose the friends that I've come to know, whether they're still in SWTOR or not.
  19. I didn't claim you were a BioWare fanboy. But even if you are understandably trying to just find the positive part of it, this is not the place to look. I'm not going to celebrate BioWare's "good" communication of bad decisions. This is not an issue that you take two months to fix. This is not an issue that you underpromise and overdeliver (did I just say that about a perspective BioWare fix) on. This is an issue that you hotfix that week. Or if you can't do it that week then you give regular updates on why the fix is delayed. This isn't something you potentially let fester for two months.
  20. You actually think it's legitimately going to take them 2 months to fix this? Hah! Hahahahahs We'd be lucky if they have even taken a look for the cause. We'll also be lucky if the fix they deploy a) actually fixes the issue and b) didn't horribly break something else that's completely unrelated. You know, kind of like how apparently ops bosses were broken in a patch to fix crafting.
  21. Even if it does get fixed this week, the fact that they even considered waiting until 4.3 as a good idea is its own brand of stupid.
  22. To me, this rings true. It feels like they have just been slowly winding down their investment in this game, reigning in their budget over time to the point that it's all BioWare can do to just put out some short story DLC once a month and not much else. There's no quality to the code they're producing, and not a lot of sense in their decisions anymore (at least from our/my point of view). In my opinion, while this game always had problems it always seemed like the devs were trying to appease their playerbase and really improve the game. I felt like the content was well done and engaging, and there was enough to do for longtime players. Recently it seems like they've done an about-face and are completely ignoring their longtime players in order to cash in on new players. In some ways it almost feels like they're purposefully trying to drive older players away. They've completely changed their direction with the game and I don't believe that it will work for them in the long run. Is it going to shut down any time soon? I can't say, but to me it does feel like a sinking ship lately. Even if it doesn't shut down, I've personally finally had it with the state of things. It's possible they can turn things around and improve them again, we'll see. But for now even if the game itself doesn't die, it's dead to me. (I even made the obligatory I quit thread, which I never expected myself to end up doing)
  23. It's not. They used the Hero Engine for a brief time during development for prototyping and getting some stuff together while their own engine was being put together. The final game does not use the Hero Engine.
  24. GG. This was the final excuse I needed to pull the plug on my sub. Indeed, my raid team already made accounts on Final Fantasy and have been leveling to get up to speed and start raiding there.
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