Theology Posted February 12, 2015 Share Posted February 12, 2015 Are you KIDDING?!?!? LOOOOOL! I have seen and lived the developers incompetence since the launch of this game, yet I am still completely blown away. Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 12, 2015 Share Posted February 12, 2015 Hatred is underperforming in PvE which means its untouchable. Link to comment Share on other sites More sharing options...
sithBracer Posted February 12, 2015 Share Posted February 12, 2015 (edited) The big issue is PvE. If they nerf the damage there will be no sin dps class that will be worth taking into top tier raids. For BW, PvE > coffee break >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PvP. Edit- is it underperforming in PvE? This is news to me. Edited February 12, 2015 by sithBracer Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 12, 2015 Share Posted February 12, 2015 Edit- is it underperforming in PvE? This is news to me. Doesn't parse as well as IO mercs = underperforming. Or at least that's what the PvE'ers all tell me. Link to comment Share on other sites More sharing options...
teclado Posted February 12, 2015 Share Posted February 12, 2015 It's gonna be fun watching the leaderboards. Link to comment Share on other sites More sharing options...
TVDF Posted February 12, 2015 Share Posted February 12, 2015 They can change pvp without affecting pve. I think the biggest change would be self-heals. This doesn't affect pve damage output, but it affects pvp. Also, reduce the effectiveness of dot spread. Shouldn't be too much of a problem in pve, definitely an improvement in pvp. Link to comment Share on other sites More sharing options...
sithBracer Posted February 12, 2015 Share Posted February 12, 2015 (edited) They can change pvp without affecting pve. I think the biggest change would be self-heals. This doesn't affect pve damage output, but it affects pvp. Also, reduce the effectiveness of dot spread. Shouldn't be too much of a problem in pve, definitely an improvement in pvp. Yeah, I thought getting rid of DoT spread would be ok too, but was told by a few people that it is necessary for some adds phases. Self healing I'm sure will be toned down, unless BW has a PvE reason not to. Edited February 12, 2015 by sithBracer Link to comment Share on other sites More sharing options...
Azurestone Posted February 12, 2015 Share Posted February 12, 2015 Hatred is underperforming in PvE which means its untouchable. 10/10. Most of the time when you see a class over-performing or at least doing a decent job in PVE, and seems overpowered in PvP, that's when you know nerf hammers come. For example, I've already got memes prepared for force storm nerf. Yet when you see a class over-performing in PVE, yet under-performing in PvP, that is when the buff would never come. For example, merc is massively superior in PVE, whether it's offensive or defensive or even healing, so I don't reckon a buff coming any time soon. The point and plain fact is: Bioware has made it very clear that it is their intention to prioritize PvE balance over PvP balance, as they would hardly ever nerfing a class that is already not doing so well in PvE. Link to comment Share on other sites More sharing options...
teclado Posted February 12, 2015 Share Posted February 12, 2015 I just have a hard time understanding why a sin would need a 12 sec CC immunity for PVE. Link to comment Share on other sites More sharing options...
foxmob Posted February 12, 2015 Share Posted February 12, 2015 I just have a hard time understanding why a sin would need a 12 sec CC immunity for PVE. for all those boss fight mechanics that nothing is immune to. Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 12, 2015 Share Posted February 12, 2015 I just have a hard time understanding why a sin would need a 12 sec CC immunity for PVE. They don't bioware seems to design all utilities for PvP and DPS/HPS/threat output for PvE. Unfortunately when a class is overpowered in PvP because of its output..... Link to comment Share on other sites More sharing options...
Savej Posted February 12, 2015 Share Posted February 12, 2015 Smash was never doing well in pve that I know of, it still got nerfed into the ground not too long ago - just for pvp. The precedent is there. Also, operatives. Link to comment Share on other sites More sharing options...
headshot_hendo Posted February 12, 2015 Share Posted February 12, 2015 Smash was never doing well in pve that I know of, it still got nerfed into the ground not too long ago - just for pvp. The precedent is there. Also, operatives. Orbital strike was nerfed as well. An aoe that hits for 10k every 12 seconds is OP in PVE. Mara and jugg also had other viable specs. Sins do not. Tanking yes but forcing every sin to tank isnt what BW wants to do. Link to comment Share on other sites More sharing options...
Savej Posted February 13, 2015 Share Posted February 13, 2015 (edited) Orbital strike was nerfed as well. An aoe that hits for 10k every 12 seconds is OP in PVE. Mara and jugg also had other viable specs. Sins do not. Tanking yes but forcing every sin to tank isnt what BW wants to do. Orbital strike has nothing to do with anything - that was a pve nerf. There have been several pve nerfs, even recently. Juggs were never good smashers and didn't have a viable nontank spec -until- they got the new ed/fd (which, coincidentally, happened at exactly the same time that smash was nerfed). After smash was nerfed maras started to leave any representation near the top of the solo leaderboards - anni was garbage in pvp and carnage was only useful in group ranked or with friends supporting you. And then it got nerfed... Edited February 13, 2015 by Savej Link to comment Share on other sites More sharing options...
mmmbuddah Posted February 13, 2015 Share Posted February 13, 2015 I just have a hard time understanding why a sin would need a 12 sec CC immunity for PVE. Its obvious that sin / sorc are the favorite classes of the BW employees, and if they get killed by a merc, gunslinger, etc, then the class that killed them gets nerfed, and their precious sorc / sin gets buffed. Link to comment Share on other sites More sharing options...
DarkNecroCrusher Posted February 13, 2015 Share Posted February 13, 2015 (edited) Yep, self heals and long CC imunity is what makes the spec above OP. Just make the 12 seconds a movement-impairements immunity instead, cause before 3.0, Sins were strong and in a good place without having this god mode in this huge CC fest game. And tune down the self heals, 50k+ heals in an arena fight for a stealth class with a lot of controls, taunts, TP and good DPS is something I can't understand. You can't have everything and claim it legit or needed. It won't impact PvE and it will make the class at the level of sorcs, juggs and PT, which is still a really good place. Edited February 13, 2015 by DarkNecroCrusher Link to comment Share on other sites More sharing options...
ToMyMa Posted February 13, 2015 Share Posted February 13, 2015 Yep, self heals and long CC imunity is what makes the spec above OP. Just make the 12 seconds a movement-impairements immunity instead, cause before 3.0, Sins were strong and in a good place without having this god mode in this huge CC fest game. And tune down the self heals, 50k+ heals in an arena fight for a stealth class with a lot of controls, taunts, TP and good DPS is something I can't understand. You can't have everything and claim it legit or needed. It won't impact PvE and it will make the class at the level of sorcs, juggs and PT, which is still a really good place. But the problem is that they'll only fix this when 3.2 hits - and that's the earliest. S4 will be well on its way when a nerf hits - even if it's a hotfix. Link to comment Share on other sites More sharing options...
Master-Nala Posted February 13, 2015 Share Posted February 13, 2015 Hatred is underperforming in PvE which means its untouchable. It's more that Hatred is simply "OK" in PvE, which means that they don't want any nerf in PvP to affect PvE at all. I'm guessing a Rage type nerf that changes DoT spread against players. But Mercs? They might as well stop asking for anything other than an anti-focus tool. Mercs are stupid good in PvE. Most of the buffs people ask for here, would just make them that much more insane in PvE. Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 13, 2015 Share Posted February 13, 2015 Most of the buffs people ask for here, would just make them that much more insane in PvE. Correction IO is stupid good in PvE. Arsenal parses....well, nobody knows how arsenal parses because it's so bad that nobody wants to post a Arsenal parse. Also all of the merc suggestions that I have read have nearly all been defensive oriented. Link to comment Share on other sites More sharing options...
Whizzer_ Posted February 13, 2015 Share Posted February 13, 2015 Bioware is in a bit of a pickle regarding Sins in Hatred Spec. In PVE the self heals are a decent compensation for the higher incoming damage thanks to the comparatively low armour. And the defensive cooldowns are rather important in the current, often melee unfriendly, tier of Ops. Be it Torques fire vents or exploding carts on Bulo etc. Changes here would have to be done carefully, to not make the life of a Shadow/Sin in PVE Ops a lot harder. Their raw DPS numbers are pretty in line with the majority of the DPS classes, so any nerf to a particular ability would have to be compensated elsewhere. That makes nerfing the burst of the spec rather complex, without redesigning the whole thing. And Dot-Spread is something Bioware added in 3.0 to allow every class and spec to deal decent AOE damage. Thats not really something I agree with as a goal, but I doubt they are going to abandon that principle that soon. Link to comment Share on other sites More sharing options...
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