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Theology

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  1. I have never seen the community as a whole in agreement over any other topic like I have with the overpowered state of Mercs and Commandos.
  2. I forgot to include in the original message that this was a merc healer. Not that it matters, as, from what I understand, arsenal mercs are getting self heals for up to 100k.
  3. Oh, of course, just l2p. Got it. Thanks.
  4. And he literally didn't lose any hp. None. I don't even... So my friend and I queue'd in together with our stealthies to do some lolyougotburstedbye. We found a Merc all alone running to a node in Odessan, so we engaged on him at the same time with our burst rotations, and he literally didn't lose any HP. He stood still and face tanked us for a good 8 seconds until a teammate came and helped him. This experience single-handed just caused both of us to unsub. I've seen on the forums people complaining about Mercs, but let's face it, people have been complaining about a certain class since this game launched (nerf ops pls). I did not think it was as bad as people were saying, but it really is. The game's pvp is just broken beyond repair, and, sadly, is the last nail in the coffin for this game.
  5. It actually helps for knowing whats on your own team, too.
  6. For anyone who is keeping their eye on the changes made to Operative but may be unsubbed, rest assured that the new Noxious Knives ability is functionally, cosmetically, and over all much better than carbine burst, and after playing a few warzones, I'm convinced that it can be used for reliable dot spread.
  7. THEY LISTENED!!!! Seriously, though, I've been unsubbed but keeping my eye on the changes made to Lethality (it's my all-time favorite spec in the game), and what I saw was enough to convince me to log in and try it in a warzone. The changes are fantastic. Noxiosu Knives is a hundred, thousand, million times better than Carbine Burst. It still doesn't function flawlessly, and is still a bit clumsy, but it is WAAAAY better and can actually be relied on for spread. Cheers.
  8. Give me a break. Seriously, just give me a break already. Why has this not been addressed?? How long does an awful decision have to stick around in this game? Carbine Burst is 100% undeniably the single worst ability in our entire kit, yet is given the responsibility of one of the most crucial aspects of the spec. No ground effect, no radius detection, nothing. It's literally an unusable skill. Why has this not been addressed and changed already? The other DoT specs are superior ONLY because of their ability to spread. I have to waste an extra 4-5 GCDs just to get my dart on people. It's so clunky and underthought that it makes my head spin. Either give carbine burst a ground effect and let us choose where where to place it, just like the merc spammable aoe, or make Frag grenade spread dart, problem solved. It's that easy.
  9. Not trying to be mean, but this is a horrific example of how to play Lethality. You cull the guy after he evasions without re-applying your DoTs about 6 times...........
  10. Appreciate the feedback, boys.
  11. So, basically, even at 105% accuracy, you're going to miss against a DCD anyways, and against someone that doesn't have a DCD up, you're going to hit them regardless with 101%.
  12. Looking to see if any calculator nerds have crunched any numbers regarding accuracy in PvP, specifically whether it is worth investing in some or not. Also looking for anecdotal evidence on both sides of the fence. My general impression is that a lot of classes get defense chance buffs/passives, thus making it a good idea to pick up 105%, but, quite frankly, I'm unfamiliar with how the stat works in its current rendition. Let me know what you nerds think.
  13. Title. Have a crap ton of tokens that I want converted into comms. Please, and ty.
  14. It's backloaded burst, and should be played as such. IF one expects to do tons of instaburst on lethality, then one is playing the spec incorrectly. Lethality is all about pressure and offheals.
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