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Savej

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Everything posted by Savej

  1. I haven't quit yet. Except for a couple months here and there I've been subbed since launch. But I don't feel like I have a reason to play lately. I'm not progressing in anything, even stupid things, conquests seem more pointless than ever and PVP still has pretty much all of the same problems it did last year with a few others thrown in for good measure. Balance is marginally better but that doesn't matter in wzs when half my team is completely unskilled and half of the enemy team is a farming premade and every queue results in the same teams playing over and over. I haven't logged in for the last couple weeks at least and my play time in this game has nosedived vs last year or, I suspect, any year since launch. If swtor loses everyone like me it loses a big chunk of the revenue it's needed to survive this long.
  2. They were saying the same thing before Wow came in and multiplied the mmo player population. MMOs have a stigma right now. Most people assume they are only for specific types of players who are addicted to <mechanics that look and feel dumb> to regular gamers.
  3. For my part, when the first MMOs came out I was excited because of the potential for recreating online rpgs displayed. We didn't have so many things but the look was basically right and it was all online and players could interact with each other, monsters and the environment. The problem was that people with no imaginations came in and assumed that EQ and later Wow were popular because those games had big boss fights and trinity mechanics when that was the least of those game's strengths.
  4. That's what they were saying before Wow was released. "The market is saturated", "no one wants this", etc. Plenty of people are still interested in well made MMOs. swtor, though, was obsolete in many ways even before launch day.
  5. Whether they want it to die or not, they've done just about everything they can at this point to kill it short of turning off the servers. Server activity has been trending down for the last couple months, I strongly suspect that will continue.
  6. Savej

    Valor gone?

    click on the Q for PVP, then click on the Ranked Arenas text box (not the Queue for Ranked). This shows your ranked stats and above that is your valor. Valor is still there it's just hidden.
  7. When there are two queues, the queue that requires people to get a group to play dies. And just because some people that take steroids lose anyways doesn't mean taking steroids for weekend softball games isn't an exploit. Grouping breaks the queueing system - it skews the averages, putting more newer, less skilled/geared and/or bots on one side and the relatively more serious/experienced players on the other. It's never going to be perfect but pvp in swtor should at least try to be fair. Either force everyone to join a group to queue or block everyone from being able to group. Sometimes I want to play 1 or 2 warzones in a bracket/faction/character I don't normally play and then stop; I'm supposed to spend an hour forming a group for that if I want to play on an even field? Just because everyone's gotten used to (exploiting) premades over the years doesn't mean it's been good for the game or good for pvp queues. And no, "distracting" the number farmer premades by feeding them kills so my team can get the objectives pretty much never feels like much of a win.
  8. As a PVPer I've got my 326 set with 330 implants. Augments are a waste of time. Hell, getting 326/330s was also a waste of time from what I've seen. I've almost maxxed my Thyrisian whatevers. Now what? Oh yeah... Elden Ring...
  9. Giving us more weapon choices and more animation/visual options with those weapons would take a lot more work (and $) than giving us class switching. Especially when we're being given the most minimalistic possible version of class switching. So class switching it is. At the same time we're getting a shell game in the marketing that can look like they're pretending we're really getting the thing that takes a lot more work to do. I think that was an honest mistake on their parts but I wouldn't give them a pass - they oversell their expacs/additions to this game way too much and too often.
  10. A question was asked of Charles in a stream awhile ago. From his answer we learned that basically none of the dialog choices you made with any characters during Shadow of Revan are "remembered". If you skip that expac the only thing you will lose access to is a title.
  11. We can get a lot of gear by doing the pvp weeklies over and over on several characters. Augments also do nothing good to bolstered stats. To me this is insultingly dumb. Supposedly there's going to be a "PVP Revamp" happening "soon". I wish they'd tell us what they mean by that. But I have a feeling that with this crew their changes are going to be my last straw so I can see why they're not telling us.
  12. You don't think an unfair system is a problem. Got it. And lol - I've seen it all, done it all, been the farmee and the farmer. I'm not one that gets my kicks farming helpless players, not my idea of fun. I will stop q'ing if I'm on either side. Many people do. That's the point. Preventing groups from q'ing regs would increase pvp participation in this game. Just because you aren't having a problem doesn't mean the problem doesn't exist. As for Musco, I don't think he deliberately lies but I could quickly list at least half a dozen things he's been wrong about over the years.
  13. Thanks for the general update and the short term progress report. Can we have more specifics about what we have to "look forward to" when the "new vision" is realized? What does "PVP revamp" mean (our first reference to that was last July)?
  14. This game's not much fun when the q is dead and you get thrown against the same premade on voice over and over. What's wrong with asking for a dev to try to make the game as fair as possible? Why should there be an "allowed" exploit for those that want to farm regs or lowbies during off hours or on lighter servers? BW said they're making changes to PVP as part of their "staggered" 7.0 rollout, maybe they can finally address this. You haven't really addressed players concerns in this thread or any of their arguments - it looks like you're just dismissing them. If you don't care why are you posting? Just to antagonize?
  15. Blur did the space shots for Avatar and lots of animation for Netflix' Love, Death & Robots. And the prior major trailers for swtor (and ESO and several other games now), which were award winning. There were likely slightly exaggerated claims that they cost $1m per minute. Anything other than Blur is a step down.
  16. I was skeptical but then I noticed Jackie used "CGI" in the description. A regular animated cut scene wouldn't be called "CGI". I have no idea why (or how) they would have kept this a secret until now but my curiosity is definitely piqued.
  17. I think "accountability," if it happens, will take the form of a removal of more resources from this game and this studio, not a replacement of them.
  18. One of the most viewed and posted on threads on these boards. We/I sort-of assumed that the idea was rejected by BW when they started removing the idea of advanced classes around when KOTFE was released. But now here it is - more than we were asking for; as late as it is, I'm happy with class swapping. But other than that and the new story, I'm extremely skeptical about just about everything else they're doing. I was no fan of the new flashpoint on the PTS. At this point we can just "wait and see" but I've been setting up other things to do with my free time if I'm done with this game.
  19. It makes sense. To the extent that 7.0 is going after new players (and they always seem to be mostly targeting them to various extreme degrees with their expacs), swtor will be competing with a juggernaut fairly directly. And losing very badly. Based on LA's numbers so far, there are plenty of people in the US looking for a new/updated MMO to play and they seem to be willing to pay $. MMO'ers tend to focus on one or maybe two at a time.
  20. Point and click movement was passe in 2003's Shadowbane. I can't do that again.
  21. Have there always been complaints? Sure. In general far more people visit a company's internet forums to complain than they do to brag about the great time they're having. Whether an expansion is coming or not. But 6.0's rants were not remotely on the level that 7.0's getting. Not close. All rants, all complaining, for anything related to swtor, is not "the same ****" no matter what. That's a nonsense argument. Again, which part of 6.0's systems do you think Bioware now believes we shouldn't have complained about? Given that they're removing almost all of them? I personally was not one of those complaining about 6.0 before release. Or 5.0. 7.0, while not unplayable or unrecognizable, is uniquely problematic on several levels.
  22. I take it you're one of those players that's looking forward to the pruning?
  23. When I was playing on the PTS I was noticing that it's much harder to do the conquests without having access to group content. Doing the same sets of specific heroics/dailies 3x (something that was opened up in the last couple weeks) is not my idea of fun and I doubt it would complete anyone's conquest (not too mention most of them were more tedious to slog through). It's much easier on the live service where I can get the conquest done a few minutes after hitting 10th level on a new character - whereas on the PTS I was pretty sure I finished Tython before my new character had finished his conquest. And you're just wrong about the 6.0 backlash. There were a couple big threads, sure, but nowhere near the number of different posters or the vitriol on discord, youtube and reddit. Many of us were happy the game was getting its first expac in three years. If you're seriously confused about that then there's pretty much nothing I trust you on. And btw, in retrospect, which part of 6.0's new systems would you say BW is happy about? To me it looks like they're removing them all except the tactical items. Maybe they should have taken player concerns more seriously before they released 6.0?
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