Mccordrm Posted January 19, 2015 Share Posted January 19, 2015 As a melee DPS, getting around is important. Please make Jet Charge the Powertech ability and Grapple the Tank Tree ability. Having just the Tank get to mobs quickly screws the DPS specs. We can't get to mobs as quickly as Marauders or Juggernauts. And Grapple doesn't make sense for DPS- it means we're pulling mobs out of AOE, away from the tank, and away from other melee DPS. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 19, 2015 Share Posted January 19, 2015 Sorry that you're having trouble playing your class, but they aren't going to rewrite the entire premise and functions of the shieldtech discipline, just to accommodate your inability to apply damage. That said, Jet Charge is very cool no doubt, but then again so is grapple. If Jet Charge was a utility available for all disciplines, that would however make things more interesting but I wouldn't want to have to choose between the two. It's an attack that does damage, so on that regard it probably wouldn't be offered as a Utility. The percentages of people that would take it/not take it would screw up the dev's pve damage potential balances, probably to the point that selecting Jet Charge as a utility would be a pre-requisite for all discplines, but if it was an innate ability for shieldtech... I'd be fine with that. The odds of it happening aren't very good I'll suspect. lol. Would I select it? haha, hell ya. Link to comment Share on other sites More sharing options...
LanceCorporalDan Posted January 19, 2015 Share Posted January 19, 2015 Sorry that you're having trouble playing your class, but they aren't going to rewrite the entire premise and functions of the shieldtech discipline, just to accommodate your inability to apply damage. That said, Jet Charge is very cool no doubt, but then again so is grapple. If Jet Charge was a utility available for all disciplines, that would however make things more interesting but I wouldn't want to have to choose between the two. It's an attack that does damage, so on that regard it probably wouldn't be offered as a Utility. The percentages of people that would take it/not take it would screw up the dev's pve damage potential balances, probably to the point that selecting Jet Charge as a utility would be a pre-requisite for all discplines, but if it was an innate ability for shieldtech... I'd be fine with that. The odds of it happening aren't very good I'll suspect. lol. Would I select it? haha, hell ya. HtL/HO provides ample opportunity to close to distance especially with the proper utility choices. Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 19, 2015 Share Posted January 19, 2015 HtL/HO provides ample opportunity to close to distance especially with the proper utility choices. Absolutely. I was just rambling on to the guy who made the thread. It's a bad habit of mine. Link to comment Share on other sites More sharing options...
TACeMossie Posted January 19, 2015 Share Posted January 19, 2015 A brief summary of Jet Charge/Storm threads: OP: "I'd like jet charge because its fun" PvPers: "Yes, but then it would break PT/VG DPS, and we'd get nerfed. So no thanks" Uneducated Simpleton: "Oh but how will I get in range to do things!" Top level raiders: "You have 10+ meter range on all your good attacks. Try starting there. Absolute Scrubs: "But VG DPS Sucks!" Me: Link to comment Share on other sites More sharing options...
Mccordrm Posted January 19, 2015 Author Share Posted January 19, 2015 I'm not claiming it's impossible to run around to stuff, I'm just saying that the other Melee DPS classes get a leap ability, and for Powertechs only the tank tree gets it. And my point about grapple as a melee dps class still stands. Link to comment Share on other sites More sharing options...
LanceCorporalDan Posted January 19, 2015 Share Posted January 19, 2015 I'm not claiming it's impossible to run around to stuff, I'm just saying that the other Melee DPS classes get a leap ability, and for Powertechs only the tank tree gets it. And my point about grapple as a melee dps class still stands. Well grapple is useful, it just depends on the content you are running. As per the leap comment. With HtL/HO there is an advantage. We have the option to begin setting up our rotation before we get in range to completely follow through. If you are Tactics you have enough time to throw up your Assault Plastique, Sticky Grenade (proccing HiB), and then of course HiB. All while closing the distance. With Plasmatech you have time for your Incendiary Round, a HiB, by then you should be in 10m range which will allow you to use Plasmatize before setting up for your Pulse Cannon. So no, you can't use all of your skills after activating HtL/HO like say a Jugg can after leaping in. But you have enough to use to fill in the time while closing the gap. To me this is fair. Link to comment Share on other sites More sharing options...
AxeDragoneth Posted January 20, 2015 Share Posted January 20, 2015 (edited) Stop looking at it like PT dps is the only quasi-melee dps without a leap and look at it like this: PT/VG dps is the only quasi-melee dps with a pull. We're also the only of the three with a pull by default, like the jugg has a default push and the sin has a default knockback. Sins need to be tanks to pull. Warriors/Knights don't get a pull. Sins don't have a leap at all. Should they get it, too? Make all classes the same? Edited January 20, 2015 by AxeDragoneth Link to comment Share on other sites More sharing options...
DethlaHadyn Posted January 20, 2015 Share Posted January 20, 2015 Sins don't have a leap at all. Should they get it, too? Make all classes the same? Hey mang, if a Sith can take mandalore's mask he could have easily taken his rocket boosts too... Haha Link to comment Share on other sites More sharing options...
GrizzMeshurik Posted January 20, 2015 Share Posted January 20, 2015 ... Not this again. Link to comment Share on other sites More sharing options...
Zoom_VI Posted January 20, 2015 Share Posted January 20, 2015 NO /5char Link to comment Share on other sites More sharing options...
lironBD Posted January 21, 2015 Share Posted January 21, 2015 Actually you get 15% speed boost on utility. then u get 10 seconds HO for more dakka so you run faster then a cheetah. Now, After some raiding and HM 60s I noticed the harpoon Scorpion Style "GET OVER HERE" is damn useful. Link to comment Share on other sites More sharing options...
Frenesi Posted January 21, 2015 Share Posted January 21, 2015 I will never understand why people consider harpoon viable replacement for leap. Everything worth closing the gap will most likely have boss immunity on it. But, as awesome as it would be to get jet charge, with HO utility we don't need it. Link to comment Share on other sites More sharing options...
LanceCorporalDan Posted January 22, 2015 Share Posted January 22, 2015 I will never understand why people consider harpoon viable replacement for leap. Everything worth closing the gap will most likely have boss immunity on it. But, as awesome as it would be to get jet charge, with HO utility we don't need it. Which is why I said this: Well grapple is useful, it just depends on the content you are running. PvP, it is useful. Raids, not as much. But yes, with HO/HtL you have ample opportunity to close the gap while committing damage and setting yourself up for when you are in proper range. Link to comment Share on other sites More sharing options...
Sindariel Posted January 22, 2015 Share Posted January 22, 2015 (edited) ... I'm just saying that the other Melee DPS classes get a leap ability,... Oh really? So Sins and Operatives got a leap ability in 3.0? That's news to me. Edited January 22, 2015 by Sindariel Link to comment Share on other sites More sharing options...
Natharon Posted January 22, 2015 Share Posted January 22, 2015 Sounds like a utility issue, try putting points in the range increase boxes. Link to comment Share on other sites More sharing options...
Kooziejr Posted January 22, 2015 Share Posted January 22, 2015 Omggggggggggggggg!!!!!!!!!!!!!!!!!! No no no no no no no no, no, no no no no no no no no, Link to comment Share on other sites More sharing options...
VitalityPrime Posted February 13, 2015 Share Posted February 13, 2015 I would love this change. I was leveling a Vanguard before the 3.0 changes...and I was like 5 levels away from being able to have Storm and Gut on my character. Then 3.0 came out and I was forced to choice between one or the other. Link to comment Share on other sites More sharing options...
Col_Wilson Posted February 14, 2015 Share Posted February 14, 2015 Rapid Shots = 30m Rail Shot = 30m Sticky Dart = 30m Thermal Detonator = 30m Incendiary Missile = 30m Masteries set up correctly with HO up = 10 second 90% movement speed increase with snare immunity. Assassins don't have a leap. Operatives don't have a leap. They still have gap closers just like PTs do. Use your long range skills while closing in on your targets at Sonic the Hedgehog speeds. It's fine the way it is now. Link to comment Share on other sites More sharing options...
ExeErdna Posted February 14, 2015 Share Posted February 14, 2015 (edited) Nah it's why I don't play Shield Tech on my PT I rarely use Jet Charge because I'm normally right in somebody's face. In fact the skill I think that should be on both BH classes is Jet Boost. Let Mercs keep all the fancy perks for it and let PT have more so as a defensive push. Yet IF they made Jet Charge a skill all PT's can use it better have effects based off what Cylinder you have equipped at the time. So Shield Tech's don't feel gimped and AP/Pyro have something worth using to jump into a fight. Edited February 14, 2015 by ExeErdna Link to comment Share on other sites More sharing options...
Halinalle Posted February 16, 2015 Share Posted February 16, 2015 (edited) Masteries set up correctly with HO up = 10 second 90% movement speed increase I just did Korriban and Tython. I can't get used to that. I always run too far because of that and don't get Shockstrike in. And I'm trying to learn to dps as Vanguard at lvl55+. Edited February 16, 2015 by Halinalle Link to comment Share on other sites More sharing options...
xxSHOONYxx Posted February 17, 2015 Share Posted February 17, 2015 I demand jet charge AND super hydraulics Nobody would be safe But fo realsies, super hydraulics >>>>>>>>>>> jet charge because you don't need a target, and you can laugh at all the mercs thinking that using hydraulics outside of combat gives them a speed boost Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 18, 2015 Share Posted February 18, 2015 \ Masteries set up correctly with HO up = 10 second 90% movement speed increase with snare immunity. Assassins don't have a leap. Operatives don't have a leap. They still have gap closers just like PTs do. Use your long range skills while closing in on your targets at Sonic the Hedgehog speeds. It's fine the way it is now. It's not 90%, HTL does not stack with Pneumatic Boots. Link to comment Share on other sites More sharing options...
Kjetil Posted February 19, 2015 Share Posted February 19, 2015 Running from 30m to melee range takes only a few seconds wih the +15 movement speed utility, and your have plenty of long range abilities to use over those 3-4 seconds. Grapple is brilliant for pulling ranged mobs together so you can hit them with aoe, I would not want to give up grapple for jet charge. Link to comment Share on other sites More sharing options...
xxSHOONYxx Posted February 19, 2015 Share Posted February 19, 2015 It's not 90%, HTL does not stack with Pneumatic Boots. Or sprint for that matter Link to comment Share on other sites More sharing options...
Recommended Posts