DeLaaNie Posted December 3, 2014 Share Posted December 3, 2014 (edited) The skill activates and channels, comme toujours, but it only shakes on the first hit. Subsequent hits do not shake the screen, thereby making the skill seem lackluster. I think it still does damage but I do not believe all of the ticks connect. Edited December 3, 2014 by DeLaaNie Link to comment Share on other sites More sharing options...
Gaellon Posted December 3, 2014 Share Posted December 3, 2014 The skill activates and channels, comme toujours, but it only shakes on the first hit. Subsequent hits do not shake the screen, thereby making the skill seem lackluster. I think it still does damage but I do not believe all of the ticks connect. Exactly. It 'feels' as if it's not doing the damage is should do. I see some damage when I try it on the ship's target dummy (the most 'calm' area with no inteference from others including companions), but most 'quakes' are resisted by it.... Link to comment Share on other sites More sharing options...
Glzmo Posted December 5, 2014 Share Posted December 5, 2014 This is annoying. It was one of the few cool-lookig animations a Sage has (compared to Sorcerer, which has cooler ones), and now it's been made inattractive and you doesn't give any feedback. Please fix it back to the way it used to be before 3.0. Link to comment Share on other sites More sharing options...
Amethysted Posted December 5, 2014 Share Posted December 5, 2014 I use the ability and the sound stops after a second or two... It channels and does damage fine... Link to comment Share on other sites More sharing options...
Glower Posted December 7, 2014 Share Posted December 7, 2014 I use the ability and the sound stops after a second or two... It channels and does damage fine... Then its OK. Bioware please don't fix it... The most annoying skill in flashpoints/ops/warzones. It shakes whole map! Link to comment Share on other sites More sharing options...
Banthabreeder Posted December 8, 2014 Share Posted December 8, 2014 Yup, happens to my sage too. One loud rumble and then silence. The timer is counting down but I'm used to looking at the screen when i use it, not the timer so can't depend on when it ends cause I can't hear it anymore. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted December 10, 2014 Share Posted December 10, 2014 (edited) Gotta have a response on this. After butchering Force Wave, it's just a bit too much. Edited December 10, 2014 by Darth_Wicked Link to comment Share on other sites More sharing options...
Xenith Posted December 13, 2014 Share Posted December 13, 2014 Any feedback on this would be appreciated. Also, what's up with the double-bladed lightsaber hilts that go from your armpit to your knee?! Link to comment Share on other sites More sharing options...
Darth_Wicked Posted December 14, 2014 Share Posted December 14, 2014 Any feedback on this would be appreciated. Also, what's up with the double-bladed lightsaber hilts that go from your armpit to your knee?! Wouldn't mind a response on the second one either. I mean, is there anyone during QA that takes a look, at least using Preview mode? It looks utterly silly. Link to comment Share on other sites More sharing options...
Xenith Posted December 14, 2014 Share Posted December 14, 2014 Wouldn't mind a response on the second one either. I mean, is there anyone during QA that takes a look, at least using Preview mode? It looks utterly silly. Agreed. I've also been told that it's a permanent and intentional due to it being buggy and causing other peoples screens to shake along with other people's zone shake as well (they could also hear it from opposite side of the area) whenever someone uses the ability. If that's the case, fine. Fix it, then re-enable the ability's animation and sound. Link to comment Share on other sites More sharing options...
Loc_n_lol Posted December 14, 2014 Share Posted December 14, 2014 Wouldn't mind a response on the second one either. I mean, is there anyone during QA that takes a look, at least using Preview mode? It looks utterly silly. Only on imperial characters. Link to comment Share on other sites More sharing options...
jedixile Posted December 15, 2014 Share Posted December 15, 2014 Then its OK. Bioware please don't fix it... The most annoying skill in flashpoints/ops/warzones. It shakes whole map! No its NOT OK at all. We want animation as it was. BW, FIX IT. Link to comment Share on other sites More sharing options...
Zipacnaa Posted December 15, 2014 Share Posted December 15, 2014 Thanks for posting this, I was going to report this bug as well. Not only does the visible effect stop after the first quake, but also the sound stops after the first "hit". The Sages most awesome and fun ability just got terminated. Imperials must be behind this ! Link to comment Share on other sites More sharing options...
Gwena Posted December 15, 2014 Share Posted December 15, 2014 This was an unpleasant surprise yesterday when I played on my Sage for the first time since 3.0 hit. I really miss the sound! I'd gotten used to the auditory indicator that the ability was channeling, it is really annoying that it is gone now as I have to pay closer attention to see when it is over. I hope this gets looked into and fixed soon. Link to comment Share on other sites More sharing options...
Banthabreeder Posted December 15, 2014 Share Posted December 15, 2014 I finally dived back into wz's and that is the only place I ever use Force Quake. I'm actually thinking its not working at all after the first ground shake. I haven't had a lot of time testing it but the few times i used it to stop someone from capping or taking a bunker, its seemed it only interrupted them once, but then did nothing for the remaining of the cast. Things go so fast its hard to tell so anyone else notice if you follow through with the full cast does it keep interrupting or only on the first slam? Link to comment Share on other sites More sharing options...
MillionsKNives Posted December 16, 2014 Share Posted December 16, 2014 Please fix this! It looks and sounds terrible now. After the first tick it just looks like I'm making tiny whirlwinds around my hands, and I just hear this whooshing sound. If it was intentionally changed (I kind of doubt it) because of issues then at least make a full attempt at changing the ability, not just disabling everything after the first tick. Even if it was intentional though, I absolutely love the old animation and would hate to have it changed. Link to comment Share on other sites More sharing options...
Banthabreeder Posted December 17, 2014 Share Posted December 17, 2014 Bug still exists after 3.0.1 patch. /bump for importance Link to comment Share on other sites More sharing options...
Darth_Wicked Posted December 17, 2014 Share Posted December 17, 2014 Bug still exists after 3.0.1 patch. /bump for importance It hasn't been acknowledged as a bug yet, which is what I find most disconcerting. I won't even touch my Sage again until this is fixed. Link to comment Share on other sites More sharing options...
jedixile Posted December 17, 2014 Share Posted December 17, 2014 Stil NOT FIXED with 3.0.1 Link to comment Share on other sites More sharing options...
toomanyluigis Posted December 19, 2014 Share Posted December 19, 2014 Hate to say, but im afraid this bug may never be fixed. Tracer Missile/Fusion Missile for the merc and many other skills, specifically the gunslinger's have been bugged since patch 1.4 and have never been fixed. Yes the devs confirmed they were bugs but never fixed them. So when it comes to audio errors, Bioware don't see it as a big deal from my experience. Link to comment Share on other sites More sharing options...
Icebergy Posted December 19, 2014 Share Posted December 19, 2014 The skill activates and channels, comme toujours, but it only shakes on the first hit. Subsequent hits do not shake the screen, thereby making the skill seem lackluster. I think it still does damage but I do not believe all of the ticks connect. They made Force Quake stop shaking the screen? Thank god. Fantastic change Bioware, stamp of approval! Link to comment Share on other sites More sharing options...
Raansu Posted December 19, 2014 Share Posted December 19, 2014 Sounds like a blessing in disguise. No more annoying screen shaking on the fleet. Link to comment Share on other sites More sharing options...
MisterBlackJack Posted December 19, 2014 Share Posted December 19, 2014 It hasn't been acknowledged as a bug yet, which is what I find most disconcerting. I won't even touch my Sage again until this is fixed. Really?? sages are arguably one of the most powerful and useful dpses in the game ATM and you don't want to touch it because your screen doesn't shake??? Seriously?? Different strokes I guess. I personally I hope they don't touch force quake and leave it as it is. The game has been less skakey (no pun intended) and less latency without it. Also I don't want them to realize how powerful fq is ATM lol Link to comment Share on other sites More sharing options...
yeldarbnotned Posted December 19, 2014 Share Posted December 19, 2014 Really?? sages are arguably one of the most powerful and useful dpses in the game ATM and you don't want to touch it because your screen doesn't shake??? Seriously?? Different strokes I guess. I personally I hope they don't touch force quake and leave it as it is. The game has been less skakey (no pun intended) and less latency without it. Also I don't want them to realize how powerful fq is ATM lol This so much! Forcequake with the 25 damage perk activated, its amazing the destruction a healer can accomplish with groups of enemies on oricon and yavin. I will trade this any day for sound. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted December 19, 2014 Share Posted December 19, 2014 (edited) Really?? sages are arguably one of the most powerful and useful dpses in the game ATM and you don't want to touch it because your screen doesn't shake??? Seriously?? Different strokes I guess. I personally I hope they don't touch force quake and leave it as it is. The game has been less skakey (no pun intended) and less latency without it. Also I don't want them to realize how powerful fq is ATM lol I have two LV55 Sorcerers. I guess I will have to make due with them. Poor me. But yeah, they gotta fix that. Edited December 19, 2014 by Darth_Wicked Link to comment Share on other sites More sharing options...
Recommended Posts