Foambreaker Posted November 26, 2014 Share Posted November 26, 2014 Do those numbers contain the original millions of accounts lost? If so is that really relevant to us? That would mean we, current customers, represent some tiny fraction of the total yes? [discuss] Link to comment Share on other sites More sharing options...
Banegio Posted November 26, 2014 Share Posted November 26, 2014 (edited) I says 1mil active players. The rest of the info are accumulative. They are just fun facts for hype. Edited November 26, 2014 by Banegio Link to comment Share on other sites More sharing options...
Essence_of_Light Posted November 26, 2014 Share Posted November 26, 2014 I says 1mil ACTIVE players Indeed. Link to comment Share on other sites More sharing options...
Saregon Posted November 26, 2014 Share Posted November 26, 2014 I find it interesting that over 57,000,000 characters have been created, but only 6.8 million of those characters have made it far enough to get a ship...or am I misunderstanding the thing about how big the fleet would be? If I'm not misunderstanding it, then only 11% of all characters ever created have ever finished/passed DK/Coruscant?? Link to comment Share on other sites More sharing options...
Saregon Posted November 26, 2014 Share Posted November 26, 2014 Oh and I call shenanigans on Black/Yellow Endurance crystal being the "most popular"...umm no, just because every pre-order got one for free doesn't make it popular, or even used for that matter! Link to comment Share on other sites More sharing options...
Foambreaker Posted November 26, 2014 Author Share Posted November 26, 2014 I says 1mil active players. The rest of the info are accumulative. They are just fun facts for hype. So really the class breakdowns don't mean much, it would be hard for any current trend to move those totals. For Agents to catch up to some of the other classes all of us (million) would have to roll 3 each. I'm wondering because I think people will refer to those later making assumptions like X is more popular than Y when in fact we just don't know. Link to comment Share on other sites More sharing options...
Sangrar Posted November 26, 2014 Share Posted November 26, 2014 I found it interesting to know that SWTOR is responsible for more cinematic content than even all the movies put together were, that was a fun fact Link to comment Share on other sites More sharing options...
Foambreaker Posted November 26, 2014 Author Share Posted November 26, 2014 I found it interesting to know that SWTOR is responsible for more cinematic content than even all the movies put together were, that was a fun fact Now you know why people get so upset about using spacebar j/k Link to comment Share on other sites More sharing options...
Banegio Posted November 26, 2014 Share Posted November 26, 2014 So really the class breakdowns don't mean much, it would be hard for any current trend to move those totals. For Agents to catch up to some of the other classes all of us (million) would have to roll 3 each. I'm wondering because I think people will refer to those later making assumptions like X is more popular than Y when in fact we just don't know. The data includes all the ones created but never really played, including thousands people rerolled within seconds because they didn't get the appearance quite right. You need recent hours played per class for what you after. Well even that doesn't filter the players spend 90% of time chating on fleet. Link to comment Share on other sites More sharing options...
bdatt Posted November 26, 2014 Share Posted November 26, 2014 How many characters were then banned due to being credit spammers??? I definitely contributed 2 to the "not making it to ship before being deleted" category. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted November 26, 2014 Share Posted November 26, 2014 (edited) I says 1mil active players. Their continued inability -- or unwillingness -- to share how many are F2P, Preferred or subscribers after all this time is quite telling. Edited November 26, 2014 by Darth_Wicked Link to comment Share on other sites More sharing options...
teclado Posted November 26, 2014 Share Posted November 26, 2014 (edited) I find it interesting that over 57,000,000 characters have been created, but only 6.8 million of those characters have made it far enough to get a ship...or am I misunderstanding the thing about how big the fleet would be? If I'm not misunderstanding it, then only 11% of all characters ever created have ever finished/passed DK/Coruscant?? Interesting point. I wasn't sure of the 6.8m figure was somehow referring to GSF, but I think you are right. Apparently some people just started a bunch of characters and never got around to playing some of them. If there have been 57m characters created, you could take a guess as to the average number of characters per account and figure out how many players have quit the game. Assuming four characters per account on average (total wild guess) --> (57m/4) - 1m active accounts = over 13m quit. That seems high...so it's probably a higher average number of characters per account. I have created 17 characters. If that were the average, then we'd be looking at over 2m have quit the game. So, the truth is probably somewhere in that range. I think it's fair to say that more people have quit the game than are still playing... Edited November 26, 2014 by teclado Link to comment Share on other sites More sharing options...
Darth_Wicked Posted November 26, 2014 Share Posted November 26, 2014 I think it's fair to say that more people have quit the game than are still playing... I assume most people are aware of that for a while now. Link to comment Share on other sites More sharing options...
Silverspar Posted November 26, 2014 Share Posted November 26, 2014 Their continued inability -- or unwillingness -- to share how many are F2P, Preferred or subscribers after all this time is quite telling. Telling of? If people are spending money on cartel coins, that makes them quite a bit more valuable than subscription players. Link to comment Share on other sites More sharing options...
Oyranos Posted November 26, 2014 Share Posted November 26, 2014 (edited) the point is, it makes revenues equal to brand new mmos with big names, that makes it a survival lol. But they have to update the engine and if they are not capable of doing it, hire a studio who can lol Its not an mmo with 50.000 or 200.000 customers, its more than that. Edited November 26, 2014 by Oyranos Link to comment Share on other sites More sharing options...
MillionsKNives Posted November 26, 2014 Share Posted November 26, 2014 Interesting point. I wasn't sure of the 6.8m figure was somehow referring to GSF, but I think you are right. Apparently some people just started a bunch of characters and never got around to playing some of them. If there have been 57m characters created, you could take a guess as to the average number of characters per account and figure out how many players have quit the game. Assuming four characters per account on average (total wild guess) --> (57m/4) - 1m active accounts = over 13m quit. That seems high...so it's probably a higher average number of characters per account. I have created 17 characters. If that were the average, then we'd be looking at over 2m have quit the game. So, the truth is probably somewhere in that range. I think it's fair to say that more people have quit the game than are still playing... At best I'd consider any number from a calculation like that to be hugely speculative, if not completely useless. The first problem being trying to figure out an average character amount. Also, they only specified characters created, which would likely include all characters which ended up being deleted. I know I've probably made at least 15 characters I've since deleted, most of whom never made it to level 5. Link to comment Share on other sites More sharing options...
MillionsKNives Posted November 26, 2014 Share Posted November 26, 2014 But they have to update the engine and if they are not capable of doing it, hire a studio who can lol Comments like these never cease to be entertaining. Link to comment Share on other sites More sharing options...
AndasKastor Posted November 26, 2014 Share Posted November 26, 2014 But they have to update the engine and if they are not capable of doing it, hire a studio who can lol. Why? It would seem like a lot of expense for not much return. Link to comment Share on other sites More sharing options...
AndasKastor Posted November 26, 2014 Share Posted November 26, 2014 At best I'd consider any number from a calculation like that to be hugely speculative, if not completely useless. The first problem being trying to figure out an average character amount. Also, they only specified characters created, which would likely include all characters which ended up being deleted. I know I've probably made at least 15 characters I've since deleted, most of whom never made it to level 5. If I recall correctly - at launch a lot of people were logging on to each of the servers in order to try to reserve names as well. I would bet a good number of those characters were never played. Link to comment Share on other sites More sharing options...
LordArtemis Posted November 26, 2014 Share Posted November 26, 2014 (edited) I would say one million active players sounds pretty healthy. That is positive news....though I think it is a bit of drop from last time the total players were mentioned. Of course it is impossible to know how many of those are subs, preferred, F2P and who is spending what. Would love to know that info. Edited November 26, 2014 by LordArtemis Link to comment Share on other sites More sharing options...
eartharioch Posted November 27, 2014 Share Posted November 27, 2014 (edited) At best I'd consider any number from a calculation like that to be hugely speculative, if not completely useless. The first problem being trying to figure out an average character amount. Also, they only specified characters created, which would likely include all characters which ended up being deleted. I know I've probably made at least 15 characters I've since deleted, most of whom never made it to level 5. Only 15 that didn't make it to level 5? Most of the chars I've created (i'd guess about 100) never made it to level 2. When you have to make a character to actually see what it looks like, you make a lot of extra characters. On the plus side, GSH is the best addition to the character creation screen ever. Edited November 27, 2014 by eartharioch Link to comment Share on other sites More sharing options...
OddballEasyEight Posted November 27, 2014 Share Posted November 27, 2014 I find it interesting that over 57,000,000 characters have been created, but only 6.8 million of those characters have made it far enough to get a ship...or am I misunderstanding the thing about how big the fleet would be? If I'm not misunderstanding it, then only 11% of all characters ever created have ever finished/passed DK/Coruscant?? Well, there are more then one reason for why this would be. 57m characters created, sure. Well, I've personally created throw-away characters to lock down names for future use or just to test out different looks, so there's a few chars just there. Then there's plenty of chars I've made and discarded before getting a ship because I didn't like the playstyle or some other detail. Then there's chars that I've created and played to a high level, but deleted for all kinds of reasons. And then there's the maxed chars that I've deleted to make room for new chars. Not to mention all the people who've just tried the game and decided it wasn't for them. The total number of characters created is an accumulative stat. The total number of ships is not an accumulative stat since if you delete a character with a ship, that ship is gone. So you could read it like this: There have been 57 million characters ever created in total. There are currently 6+ million ships (ie. characters over lvl 15 or at least that far in the storyline). These are spread out on 1 million currently active players and all other non-active players. There's also the possibility that they only counted active accounts. The wording isn't exactly closed to enterpretation. Link to comment Share on other sites More sharing options...
OddballEasyEight Posted November 27, 2014 Share Posted November 27, 2014 Their continued inability -- or unwillingness -- to share how many are F2P, Preferred or subscribers after all this time is quite telling. I find it interesting that people focus so much on subscribers in an F2P game. Nobody is demanding to know how many players are premium players in WoT for example. It's the same principle. Link to comment Share on other sites More sharing options...
LordArtemis Posted November 27, 2014 Share Posted November 27, 2014 Actually it is the hybrid model and the performance of it that has made subscriptions relevant, only since it seems subs spend the vast majority of cash on the game. That means, at least for the time being, that in this game the revenue is still coming from subs mostly, and subs are therefore important and relevant. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted November 27, 2014 Share Posted November 27, 2014 Actually it is the hybrid model and the performance of it that has made subscriptions relevant, only since it seems subs spend the vast majority of cash on the game. That means, at least for the time being, that in this game the revenue is still coming from subs mostly, and subs are therefore important and relevant. You are obviously wrong, Lord. From where I'm standing, it is fairly obvious that the same people who are too cheap to pay for a sub are the ones dropping the dough on the CM. Dozens, hundreds of dollars -- if not thousands. Again, this should be common knowledge. Logic really. Link to comment Share on other sites More sharing options...
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