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eartharioch

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Everything posted by eartharioch

  1. And I've been here since launch and the only time I remember skills being free was at launch -- i.e., when you pick your initial skills (or change them). As I said, IIRC, the fees were an order of magnitude less (50K range), but that's inflation for you.
  2. To be clear, it's always cost credits to unlock new crafting tiers. I don't recall how much, but 500K doesn't seem out of line for the current economy. I've already made my Slicing costs back (gathering on Onderon/Mek-sha) as well as my Archaeology and close to breaking even for Scavenging; not sure on Bio (I have no level 70+ levels for those yet). I've also made back my initial investments on Artifice (no surprise) and Treasure Hunting. I'm thinking the others will pay back sooner rather than later. That said, tying some basic trainer scematics to Flashpoints/Ops/Conquest is pretty lame (and the main reason it will take some professions longer than others to break even).
  3. The guilld I was in a few years ago dissolved and I've recently started playing again. I'm now the GM, but when I go to the Flagship I can't edit anything and the stronghold interface says I don't have permission to Ban or give out Keys (I only had a silver key before). Can anybody tell me how to get access to change decorations, buy rooms, etc. on the flagship? The only setting I could find in the GM ranks was the ability to launch an invasion.
  4. There's no real reason to set any limit below the max...the only real reason to have ever set those limits artificially low was to prevent people from filling their stronghold with free items and getting the Conquest Stronghold Bonus, which they changed to no longer rely on decoration count.
  5. So was SCORPIO before they made her ranged...[pours out a 40]
  6. You need to think about crits when evaluating the profitability of crafting v. just selling mats, especially at the price points for the new augments.
  7. Yes, but does the shot improve your attitude towards not getting a Cube?
  8. And he/it needs a companion customization stuffing him into a Saul Karath uniform, dyed white OFC. Just guessing b/c/ I have a char that wears that outfit and somebody accused me of trying to look like Thrawn when I first started the char,
  9. Probably not as much as mocking one of many people's favorite EU/Legends characters, which was kinda my point...
  10. The augment schematics are available on the craft trainers.
  11. Per the devs, the new augments (240?) will use the same mats as the current (236?) ones, just more of them.
  12. I'm not talking about the boot function, I'm talking about the function where I get to choose which FPs I'm queuing for (all or just specific ones). I can either choose to queue for specific ones and not get the reward or queue for all FPs and get rewards. No reason not to treat PVP the same way. After I've completed my Daily/Weekly missions with all WZs possible (i.e., got the rewards), why not let me choose which WZ I'd rather play for the rest of the week, assuming I care enough, since choosing could increase my queue times.
  13. BW knows. They just raised the tax from the 6% that it had been since launch, so obviously they thought a 25% bump was in order. Because what are we going to do, stop selling stuff? Just hoping BW doesn't decide to bump it again anytime soon.
  14. It works fine for flashpoints, no reason it shouldn't for PVP. All BW has to do is literally implement the same UI for PVP as it has for FPs, no need to make anything new.
  15. Sorry about joining the party late, but I thought I'd give my CR 0.02 on the new changes in case BW is [still] reading: +1 for setting a cap for all guilds to get rewards (instead of just Top 10) +1 for new vendor / new uses for Dark Projects +1 for everything else sucks And a specific call out to: changing/removing schematics *really* sucks. Looking at you stealth removal of Exotic Isotope Stabilizer schem for Dark Projects, nicely coinciding with new uses for Dark Projects.
  16. No clue, I almost exclusively use artifact crystal nodes and sell what I don't need for way more than CR 1000 per pull. At least when they originally dropped, slicing lockboxes were the lowest ROI you could get. Yeah, you get the credits instantly, but not enough to make more profitable than gathering actual mats and selling them on the GTN.
  17. Yes, it's Grade 7, so at Biochem 450 he should already have it if it's not at the trainer waiting to be bought.
  18. I'd at least try it again. The current interface sucks and is (for me at least) unplayable, and I've tried on and off again since it was launched.
  19. Metabolic Cell Grafts are made with Biochem -- the schematic should be at the trainer. They require 2 Metabolic Enhancement Agents, 2 Artificial Microbes, and 2 Stim Plugs, all of which can be obtained with Bioanalysis.
  20. My understanding is that there is an entire series of video games devoted to Doc's "early days" when he went by the name "Larry"...
  21. The best is L'Etranger for Outlander, at least if you've read Camus or listen to The Cure.
  22. Yes. Especially since they just added a new use for Dark Projects -- the level 50 companion thing. Now that I have a reason to craft them, my mats aren't usable.
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