namesaretough Posted July 30, 2014 Share Posted July 30, 2014 Thanks for the kind words. Link to comment Share on other sites More sharing options...
namesaretough Posted August 10, 2014 Share Posted August 10, 2014 Someone please kill council Link to comment Share on other sites More sharing options...
SnickerJew Posted August 10, 2014 Share Posted August 10, 2014 Someone please kill council Don't tell people what to do. On a serious note, I'm fairly certain 90% of the 16m teams (aka all 4 of them) are doing 8m now most likely. This is a sure indication for the developers to actually tune the instances properly or people just won't run it? Yes I understand its the summer so people go on vacations & blah blah blah, but this tier is clearly different than all the others for a reason. Link to comment Share on other sites More sharing options...
namesaretough Posted August 10, 2014 Share Posted August 10, 2014 but this tier is clearly different than all the others for a reason. Yea, it's easier to drop to 8 than recruit. Link to comment Share on other sites More sharing options...
SnickerJew Posted August 10, 2014 Share Posted August 10, 2014 Yea, it's easier to drop to 8 than recruit. Very true, but I think you still understand what my point was. Link to comment Share on other sites More sharing options...
namesaretough Posted August 10, 2014 Share Posted August 10, 2014 (edited) Very true, but I think you still understand what my point was. I'd think that once people saw it was killable on 16 they'd keep trying, but I'd say the drop from 16 to 8 happens when there are too many people being carried on 16 (in council's case, generally the healers/tanks). It's easier to cut than to add. The fight was frustratingly untuned on 16, but not so far out of whack that we shouldn't have seen another group kill it 2 months after release. The real problem plaguing 16 is a lack of NiM-level raiders in this game willing to run 16m. Edited August 10, 2014 by namesaretough Link to comment Share on other sites More sharing options...
xXDark_ShadowXx Posted August 10, 2014 Share Posted August 10, 2014 Undercon went to 8 man a few weeks ago. We spent too much time on Bestia and Tyrans, partly due to no pts experience but more because of too many roster changes, and decided to bow out for the DP race. Hopefully we'll have a more consistent player base with new NiM content post-xpac but that's a long ways off. GL to any teams left but I feel SG might be world only 16m NiM DP pre-nerf Link to comment Share on other sites More sharing options...
TheRandomno Posted August 10, 2014 Share Posted August 10, 2014 (edited) I am hopeful for NGE. Their main problem was people on holiday apparently... I hope they have no plans to go to 8 man. I really think the Nightmare Power buff should stay in until 2.10. We need more guilds trying it before just jumping in and one shotting the first 4 and having a much easier time on the Council. It's not like the Council's impossible, it's been killed twice (by the same guild though). I don't think making it easier should happen yet. The overtuned damage was a bit of a mistake from the start, and now it can't really be fixed except by removing the Nightmare Power buff. Getting bad RNG is a big cause of wipes, and bad RNG with reduced damage can still be a wipe. Unless of course that this time they actually reduce the health like it was meant to. Oh, and someone arrange some sort of memorial service for SG. Edited August 10, 2014 by TheRandomno Link to comment Share on other sites More sharing options...
SnickerJew Posted August 10, 2014 Share Posted August 10, 2014 it's been killed twice (by the same guild though) Actually I believe we killed it 6 times before we shut down shop. Link to comment Share on other sites More sharing options...
TheRandomno Posted August 10, 2014 Share Posted August 10, 2014 Actually I believe we killed it 6 times before we shut down shop. You did what? Last time I checked the hyped-up livestream had no good results. Must have been a while ago I checked then. Link to comment Share on other sites More sharing options...
SnickerJew Posted August 10, 2014 Share Posted August 10, 2014 You did what? Last time I checked the hyped-up livestream had no good results. Must have been a while ago I checked then. Just because we showcased our failed Timed Run attempts doesn't mean we didn't kill said boss many times before it. The operation has been out 2 months now. Link to comment Share on other sites More sharing options...
TheRandomno Posted August 11, 2014 Share Posted August 11, 2014 (edited) Just because we showcased our failed Timed Run attempts doesn't mean we didn't kill said boss many times before it. The operation has been out 2 months now. Oh, the livestream was timed run then. GJ on those kills. No 16m Dread Master title then for sure. EDIT: Well pre-nerf anyway. Edited August 11, 2014 by TheRandomno Link to comment Share on other sites More sharing options...
dahyle Posted August 11, 2014 Share Posted August 11, 2014 (edited) ----- Edited August 26, 2021 by dahyle Link to comment Share on other sites More sharing options...
Siaa Posted August 11, 2014 Share Posted August 11, 2014 We hope for a return to 16m after summer but, palace will be nerf. Link to comment Share on other sites More sharing options...
TheRandomno Posted August 11, 2014 Share Posted August 11, 2014 We hope for a return to 16m after summer but, palace will be nerf. Apparently it doesn't say it's been nerfed in 2.9 Patch Notes... Link to comment Share on other sites More sharing options...
Siaa Posted August 11, 2014 Share Posted August 11, 2014 Hope we'll ready before nerf anyway Link to comment Share on other sites More sharing options...
JDotter Posted August 11, 2014 Share Posted August 11, 2014 (edited) I'd think that once people saw it was killable on 16 they'd keep trying, but I'd say the drop from 16 to 8 happens when there are too many people being carried on 16 (in council's case, generally the healers/tanks). It's easier to cut than to add. The fight was frustratingly untuned on 16, but not so far out of whack that we shouldn't have seen another group kill it 2 months after release. The real problem plaguing 16 is a lack of NiM-level raiders in this game willing to run 16m. I used to run 16 its pointless player pool is small, less competitive, individual performance isn't as high, it just requires more coordination. If SG swapped to 8M with You ctor healers yolo/colin jurbeky MK Would be a dope squad and make the 8M scene more competitive. 16M is 16M though it suffers from multiple issues PC performance, most of the numbers are multiplied, more people required to show up. I remember like 3 SG PTS nights being canceled because of no shows, hell smugglin probably spent 8 hours on the PTS with us and what 12 with SG? Hell wasn't the SG timed run of DF done with members of Hates you? All that for me personally is a turn off I remember the Zorz/SG nights and yolo was like you have to delay x time and all seven of us were like :eek::eek: I still remember when SG consumed most of the 16 guilds pre 2.0 and handed carnage and another guild a death note. Edited August 11, 2014 by JDotter Link to comment Share on other sites More sharing options...
Emperor-Norton Posted August 11, 2014 Share Posted August 11, 2014 If SG swapped to 8M with You ctor healers yolo/colin jurbeky MK <///3 Link to comment Share on other sites More sharing options...
Orangeskye Posted August 11, 2014 Share Posted August 11, 2014 <///3 Make you feel special Mace? Link to comment Share on other sites More sharing options...
Emperor-Norton Posted August 11, 2014 Share Posted August 11, 2014 Make you feel special Mace? Only Yolo, Smugglin, and Gorband can do that. Link to comment Share on other sites More sharing options...
SnickerJew Posted August 11, 2014 Share Posted August 11, 2014 Only Yolo, Smugglin, and Gorband can do that. I read your Annihilation guide every night before I go to bed, Mace. Let the special feels commence. Link to comment Share on other sites More sharing options...
JDotter Posted August 11, 2014 Share Posted August 11, 2014 I'm like 8th in zorz in terms of dps they all thought they needed me though. Link to comment Share on other sites More sharing options...
SnickerJew Posted August 11, 2014 Share Posted August 11, 2014 I'm like 8th in zorz in terms of dps they all thought they needed me though. But you're OPFoTM remember that! Link to comment Share on other sites More sharing options...
namesaretough Posted August 11, 2014 Share Posted August 11, 2014 (edited) I used to run 16 its pointless player pool is small, less competitive, individual performance isn't as high, it just requires more coordination. If SG swapped to 8M... Would be a dope squad and make the 8M scene more competitive. 16M is 16M though it suffers from multiple issues PC performance, most of the numbers are multiplied, more people required to show up. I remember like 3 SG PTS nights being canceled because of no shows, hell smugglin probably spent 8 hours on the PTS with us and what 12 with SG? Hell wasn't the SG timed run of DF done with members of Hates you? Any 16 guild who grabbed their 8 best would be a better 8m team than their 16 was. No matter how many "good" players are in their group there's always going to be some who are better than others. I like 16m because of the coordination and 8m just feels like a flashpoint group to me tbh. 16 comes with more attendance concerns but it's the leadership's job to make sure there's a full raid when it's time to go (something i failed at a couple times to be sure). I think the biggest turnoff is how terribly optimized this game is for bigger group content, both technically (computer performance) and in terms of difficulty/tuning. Still though, I wish there were more groups doing it. I had a blast with every one of our raiders, I don't think I could have cut it down to 8 even if i wanted to. I still remember when SG consumed most of the 16 guilds pre 2.0 and handed carnage and another guild a death note. Hey now, if we hadn't grabbed vira/final/prodigy from carnage they would have just quit playing altogether. They came to us about joining first after all, they were tired of carrying people who had no business being in NiM. I'm just glad we conned them into playing for so much longer. I don't think we killed any other guilds, but I know for sure we never convinced anyone to join who didn't show interest in coming to us first. People just like blaming the players who leave or the guild they went to instead of figuring out why they wanted to go. Edited August 11, 2014 by namesaretough Link to comment Share on other sites More sharing options...
namesaretough Posted August 11, 2014 Share Posted August 11, 2014 Hope we'll ready before nerf anyway I hope so too! One of the reasons we pushed council so hard was we were worried you guys would get it first like DF. We were all sad to hear you had to drop to 8m. Link to comment Share on other sites More sharing options...
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