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SnickerJew

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Everything posted by SnickerJew

  1. Appreicate this is being addressed in some form and capacity. As many others have addressed above me it should be worth looking into how the Wings of Nihrot is currently being distributed, or lack there of. I am in a group where we have run the instance well over 80 times and have seen it drop once total. It should at the very least be converted to a Bind of Legacy drop to where this instance can be incentivized to be run more than once a week on 'mains' only since the NiM version will not even be in consideration for an extended period of time.
  2. Was about to asked how you were able to post on forums, but I remember now
  3. http://www.swtor.com/community/showthread.php?p=8596847#post8596847
  4. Obviously not working as intended. I see no reason for them to move the vanity items/mounts around from instance to instance. It would be nice, as always, to get at least some sort of response about a PvE matter, but clearly this just isn't anything they are concerned with. I also find it hard to believe that Devs had no idea that NiM drops were only 220's and not 224's with all the posting that has been going on here. I truly hope he was being sarcastic in that Twitter post.
  5. What about a DPS who's trying to push so hard to beat/get through enrage they're either maxed on heat or out of energy? Those are my kind of NiM fights.
  6. I agree with Sang on this one. There are some other bugs that definitely have a higher priority that aren't even touched yet and the respec bug is absolutely one of them. So you have another week of doing NiM "undergeared." I am personally happy about this as I enjoy a challenge and don't want to be BiS right off the bat on top of making content easier for me. Should this be fixed or at least addressed, yes. Am I upset it isn't yet? No.
  7. The item says once you zone out of the instance you lose the buff, so I think it's safe to assume it isn't possible to see this on a dummy parse without some crazy exploit of sorts, or if its broken.
  8. Isn't the crystal only usable in an NiM instance? I didn't know you can pop it else where.
  9. There should definitely be spots open for Crests still. Will have him contact you ASAP.
  10. Agreed with 99% of that, but I can tell you Concealment on core is pretty dreamy as well. I've done 4.1k DPS as Concealment on that ball of dummy parse.
  11. Hey dude, saw you are having some trouble doing damage as a 4 button rotational class like an AP PT so I made you a video of how to properly do damage to bosses (specifically the Machine Core). If you notice your damage is a tad low. Thanks for playing.
  12. Just wanna throw it out there I also slayed Sycaro on core damage last night Also, memes.
  13. Congrats to RG & not Poptart on Revan! (Yes I still lurk)
  14. Sorry you're still wrong. There may be very slight differences between imps and pubs that the Devs literally don't fix, but none of this is enough to warrant that one side is by far greater than another in terms of raw numbers output (heals, dps, or dtps). But whatever helps you sleep at night I suppose.
  15. I know quite a few Operative/Scoundrel DPS who play the class in PvE content. I have personally done 10/10 HM on my Concealment Operative and the only downside the the class is the little to no AOE. Besides that, the single target damage put out by Concealment in particular is one of the highest in the game. Fun fact, Concealment Operative is the 2nd highest non-Bounty Hunter Machine Core damage, on Revan HM, because of how powerful the burst really is (if you're curious Carnage Marauder is somehow above them). Anyway, Concealment itself is honestly the best playing spec in the game IMO rotation wise and I believe more people should play it in PvE content.
  16. I believe he did 600k total damage and 100k core damage. Edit: Hi friend!
  17. I forwarded along the level 40 talent bug & it is recognized by the devs. I wondered why I was parsing a bit lower on my slinger
  18. This I agree with completely. It's insane to think how many mechanics you can completely negate with Sonic Rebounder. This is more of an issue then the old school raids/mechanics themselves. I like the idea of giving it a 3-5 min CD, but I personally think it shouldn't be raid wide at all. If anything, just for the user pressing it.
  19. Currently farming Heroic Hellfire Citadel on a weekly basis and it takes roughly 3-4 hours including AFKs, trash, loot, etc. As long as you're 1 shotting bosses clearing the instance should be a 1 day raid, but for most it might take more than 1 day to do so. Of course this time will go down as people get higher geared, but this is currently how long it takes my group.
  20. Hey there, WoW & SWTOR raids are 2 similar yet completely different beasts. In SWTOR, this current tier of Hard Modes (because there was no Nightmare RIP) was very dependent on class/group composition for world progression kills considering the first few guilds to full clear 10/10 ToS & Ravagers were comprised of virtually all Bounty Hunters. WoW does have a few fights where having a Druid Tank could benefit you more than a Warrior to deal with certain mechanics, like Tyrant Velhari, but SWTOR felt a little more imbalanced for this tier of content. Also this tier of content in SWTOR was a melee DPS' hell. It was very difficult to perform as well as other ranged classes because of all the mechanics, like Torque's floor vents, you had to deal with while ranged classes could sit back, relax, and spam their rotations. This is an issue mainly because melee aren't parsing higher than most ranged, which is a class balance issue. If you take all of this aside, the raids this expansion were actually a blast to learn all the mechanics for & execute properly. The easiest way to describe the differences in difficulties from WoW to SWTOR would be Normal = Story, Heroic = Hard Mode, & Mythic = Nightmare, but this isn't exactly the case. With this last tier in SWTOR only Story Mode & Hard Mode were released for ToS & Ravagers, so the developers tried to make a "Hardmare" tier by merging Hard Mode & Nightmare Mode into 1 as what appears to be a failed experiment. In WoW when you go from Normal to Heroic you mainly see a difference in damage output as well as HP increases from NPC's & bosses where as in SWTOR when you go from Story to Hard there are 1 or 2 mechanics differences on boss fights, which is a nice change. Of course from Heroic to Mythic as well as Hard to Nightmare you see an increase in everything from HP to damage output as well as additional mechanics in an attempt to make the encounters truly a challenge, but overall the Mythic encounters I've seen in WoW are generally more challenging and unforgiving than SWTOR (and no I'm not even referring to pre-nerf Blackhand or currently Mythic Archimonde [which looks insane btw]). Also, in regards to the rotations difficulties, I would argue that most rotations in WoW are very simple after they removed a lot of the abilities classes had, but both games are generally in the same boat as far as difficulty to execute the rotations is concerned. Both games have classes that are super simple, like MM Hunter & AP PT, to some more difficult rotations, like Demo Lock & IO Mercs. The only differences between how the classes play is in WoW you have an auto attack that goes by itself compared to not having that in SWTOR. Besides that, playing classes in each game feels very similarly. Hope this post was informative & I didn't rant for nothing
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