idnewton Posted April 4, 2014 Share Posted April 4, 2014 Nooooooooooooooooo last double xp weekend I had to prepare for my last exam, and this double xp weekend I have plan for a 2 days trip Well, that sucks... Still, you'll probably find the trip a lot more exciting than farming KDY over and over though I'm sure you'd prefer to do both. Link to comment Share on other sites More sharing options...
AussieAlan Posted April 5, 2014 Share Posted April 5, 2014 (edited) Yeah now how about the other bug being fixed, you know the one where if you put a skill point on in KDY it wipes 80% of your health, its not just me I have seen it happen to other people. Edited April 5, 2014 by AussieAlan Link to comment Share on other sites More sharing options...
Sorei Posted April 5, 2014 Share Posted April 5, 2014 Yeah now how about the other bug being fixed, you know the one where if you put a skill point on in KDY it wipes 80% of your health, its not just me I have seen it happen to other people. I don't think it's a bug, it has to do with Bolster. I believe it has to recalculate your stats or something, I don't know. Anyway, it used to be the same in warzones back when you could still respec in them. Link to comment Share on other sites More sharing options...
tanktest Posted April 5, 2014 Share Posted April 5, 2014 I never saw a low amount XP at any time in KDY . is why i never said a thing in game out of game i thought a few were bugged i was at least getting a level +. a run . .. Link to comment Share on other sites More sharing options...
MadHobbit Posted April 5, 2014 Share Posted April 5, 2014 i wonder if Bolster is not part of the problem? maybe it is interacting with all the other boosts and caused the error. also I thought rested XP was turned OFF during 2x? so you get guild boost 5-10% you get legacy fp boost,30% you can get 25% using cartel boosts i can understand when guild is a even number like 6% but what happens when it is a fraction number? 6.45 for example? could the game be rounding down and now that we are getting 2.7 on Tues,I really hope they check this out with 2.7 in addition to 2.6.2. do have a side question,on the FP does it matter who is the group leader? in respect to their lvl? if a group of say 15,30,42,54 are in the FP would it matter who is the leader? does the xp get adjusted anyway? for example if the 42 were leader would the 54 get less xp? or if the 15 were leader would there even be more xp loss? one last point. when they checked for the xp issue was it before or after they fixed the other xp issue? what if fixing the other issue also fixed the kdy one? Link to comment Share on other sites More sharing options...
Caid_Baraka Posted April 5, 2014 Share Posted April 5, 2014 To me it felt as if the legacy xp perks and the cartel xp boosts were not being doubled on NPC kills within Kuat. If you're familiar with your rested xp rate in Kuat then over that double xp weekend it should have felt like xp was going at about 50% faster rate with those perks maxed and boost. It didn't. Link to comment Share on other sites More sharing options...
Dev Post EricMusco Posted April 7, 2014 Author Dev Post Share Posted April 7, 2014 Hey folks, I talked with our QA team on your reports about the XP numbers I provided being too high. It turns out the numbers I relayed were our QA folks just running through it solo to test the doubling of experience. I got them to rerun the Flashpoint to get numbers associated to being in a full 4 man group. Here are the updated numbers: Level 15 Normal(No Boost) Standard - 56 Strong - 172 Elite - 432 Normal(w/Boost) Standard - 67 Strong - 207 Elite - 520 Rested/Double XP(No Boost) Standard - 112 Strong - 343 Elite - 865 Rested/Double XP(w/Boost) Standard - 135 Strong - 412 Elite - 1038 Level 30 Normal(No Boost) Standard - 97 Strong - 297 Elite - 735 Normal(w/Boost) Standard - 117 Strong - 355 Elite - 898 Rested/Double XP(No Boost) Standard - 193 Strong - 591 Elite - 1483 Rested/Double XP(w/Boost) Standard - 232 Strong - 709 Elite - 1780 Level 50 Normal(No Boost) Standard - 152 Strong - 461 Elite - 1155 Normal(w/Boost) Standard - 184 Strong - 553 Elite - 1407 Rested/Double XP(No Boost) Standard - 305 Strong - 922 Elite - 2308 Rested/Double XP(w/Boost) Standard - 366 Strong - 1105 Elite - 2770 Thanks! -eric Link to comment Share on other sites More sharing options...
TheGreatFrosty Posted April 7, 2014 Share Posted April 7, 2014 (edited) Hey folks, I talked with our QA team on your reports about the XP numbers I provided being too high. It turns out the numbers I relayed were our QA folks just running through it solo to test the doubling of experience. I got them to rerun the Flashpoint to get numbers associated to being in a full 4 man group. Here are the updated numbers: Level 15 Normal(No Boost) Standard - 56 Strong - 172 Elite - 432 Normal(w/Boost) Standard - 67 Strong - 207 Elite - 520 Rested/Double XP(No Boost) Standard - 112 Strong - 343 Elite - 865 Rested/Double XP(w/Boost) Standard - 135 Strong - 412 Elite - 1038 Level 30 Normal(No Boost) Standard - 97 Strong - 297 Elite - 735 Normal(w/Boost) Standard - 117 Strong - 355 Elite - 898 Rested/Double XP(No Boost) Standard - 193 Strong - 591 Elite - 1483 Rested/Double XP(w/Boost) Standard - 232 Strong - 709 Elite - 1780 Level 50 Normal(No Boost) Standard - 152 Strong - 461 Elite - 1155 Normal(w/Boost) Standard - 184 Strong - 553 Elite - 1407 Rested/Double XP(No Boost) Standard - 305 Strong - 922 Elite - 2308 Rested/Double XP(w/Boost) Standard - 366 Strong - 1105 Elite - 2770 Thanks! -eric Eric, this is confusing. Why are you putting the rested and double XP together? They aren't supposed to be the same. As stated before, which is very obvious, the boost is not being doubled, either legacy or major, and It is supposed to be. This was stated just before the first double XP weekend. A percentage of 310% was quoted (100+100+30+30+25+25) and now we have guild EXP to take into account (an additional 20%). Surely these numbers prove that this is not the case? EDIT: Found the quote: 200% base experience +25% Flashpoint Boost +30% Flashpoint Legacy perk *THIS BONUS DOES NOT STACK WITH RESTED EXPERIENCE Since both of the boosts are being applied to double base XP, they are also doubled. Do you know what that means?! +310% bonus experience! That is over triple the experience. Enjoying your leveling my friends! TLDR, yes they stack and for the math nerds it is multiplicative on top of the new base of 200% (assuming I understood it all correctly) -eric Surely we should be at 330% total now with guild bonus? 330% of 1,155 gives calculates at 3,811.50. Or am I missing something? And if that multiplication of the boosts is on top of the new base of 200%, that should be even higher Edited April 7, 2014 by TheGreatFrosty Link to comment Share on other sites More sharing options...
idnewton Posted April 7, 2014 Share Posted April 7, 2014 The numbers are almost halved, why? So much for "you get an experience (and loot) bonus when grouping with other players" PS: Why no info on Champion XP? Link to comment Share on other sites More sharing options...
Jerba Posted April 7, 2014 Share Posted April 7, 2014 Eric, this is confusing. Why are you putting the rested and double XP together? They aren't supposed to be the same. As stated before, which is very obvious, the boost is not being doubled, either legacy or major, and It is supposed to be. This was stated just before the first double XP weekend. A percentage of 310% was quoted (100+100+30+30+25+25) and now we have guild EXP to take into account (an additional 20%). Surely these numbers prove that this is not the case? I agree; there are way more combinations on XP bonuses than the four given by Eric. Also, if I remember correctly, the 25% XP boost item boosts the base XP and not the XP including subsriber bonus, which is why you can't just add up all the percentages. Maybe it would be better to give us the actual formula so we can calculate the XP ourselves? Link to comment Share on other sites More sharing options...
LydMekk Posted April 7, 2014 Share Posted April 7, 2014 We should also talk about why in mixed Groups With lowbies and 50+ players loot for an entire pack of NPCs only gives around 17gold pr. player. That is not getting scaled up. Way too low moneywize. And, why defeating a Champion miniboss only gives 2000xp for a 50+ player. Shouldn't this be higher? And for the love of something holy, give XP for the 6-7 golds we have to kill if the creation of the fighter failes, then you dont get any xp for clearing to the elevator. And the succesful creation of the fighter only gives around 1700xp, way too low for a bonus. Link to comment Share on other sites More sharing options...
TheGreatFrosty Posted April 7, 2014 Share Posted April 7, 2014 I agree; there are way more combinations on XP bonuses than the four given by Eric. Also, if I remember correctly, the 25% XP boost item boosts the base XP and not the XP including subsriber bonus, which is why you can't just add up all the percentages. Maybe it would be better to give us the actual formula so we can calculate the XP ourselves? I was just thinking on the way home, it should be higher. I remember the original weekend giving significantly higher EXP returns, and this explains it. The base became 200% (or reduced in in accordance to whether you are F2P or not) and the boosts then work off that base. So a 200% base on 1,155 would be 2,310 and then you add the bonuses. 2,310 x the 130% bonus = 5,313. And those are the sort of numbers we saw in the first weekend. Link to comment Share on other sites More sharing options...
Raansu Posted April 7, 2014 Share Posted April 7, 2014 I still believe the xp in KDY is lower on purpose and this is mostly just PR stuff...That or BW is just really bad at math... Link to comment Share on other sites More sharing options...
TheGreatFrosty Posted April 7, 2014 Share Posted April 7, 2014 I still believe the xp in KDY is lower on purpose and this is mostly just PR stuff...That or BW is just really bad at math... I believe the latter may be true, or that the Devs wish to go back on their original XP multipliers after deeming them to be too large. Link to comment Share on other sites More sharing options...
Kiryan Posted April 7, 2014 Share Posted April 7, 2014 Level 15 Normal(No Boost) Standard - 56 Normal(w/Boost) Standard - 67 -eric Eric, this is really getting old to keep repeating, trying to get an answer. I bolded for better affect of this fact: your own math says you lie about xp boosts! I will point out, yet again, that xp boosts claim a 25% increase, NOT the 20% you keep showing. If it was, in fact, the 25% shown on the boosts themselves, it would be a boost to 70 xp, with no other boosts applied. So, I ask again, and beg an answer: what is actually going on with these numbers? Link to comment Share on other sites More sharing options...
Jerba Posted April 7, 2014 Share Posted April 7, 2014 (edited) Eric, this is really getting old to keep repeating, trying to get an answer. I bolded for better affect of this fact: your own math says you lie about xp boosts! I will point out, yet again, that xp boosts claim a 25% increase, NOT the 20% you keep showing. If it was, in fact, the 25% shown on the boosts themselves, it would be a boost to 70 xp, with no other boosts applied. So, I ask again, and beg an answer: what is actually going on with these numbers? A lot of people are confused about this, but the numbers are in fact correct. "Normal(No Boost)" is not the base xp, it is the normal XP that subscribers are getting, which is higher than base xp. The 25% boost is based off the base xp, not the subscriber xp. When you calculate the boost based on the base xp, it is 25%; if you calculate it based on the subscriber xp, it will be lower. Edited April 7, 2014 by Jerba Link to comment Share on other sites More sharing options...
Cyole Posted April 7, 2014 Share Posted April 7, 2014 I agree, these numbers are far short of the 310% XP promised(That however should be wrong because you are forgetting guild xp of 10%, then double to 20% for a total of 330%?) Hey folks, I talked with our QA team on your reports about the XP numbers I provided being too high. It turns out the numbers I relayed were our QA folks just running through it solo to test the doubling of experience. I got them to rerun the Flashpoint to get numbers associated to being in a full 4 man group. Here are the updated numbers: Level 15 Normal(No Boost) Standard - 56 Strong - 172 Elite - 432 Normal(w/Boost) Standard - 67 Strong - 207 Elite - 520 Rested/Double XP(No Boost) Standard - 112 Strong - 343 Elite - 865 Rested/Double XP(w/Boost) Standard - 135 Strong - 412 Elite - 1038 Level 30 Normal(No Boost) Standard - 97 Strong - 297 Elite - 735 Normal(w/Boost) Standard - 117 Strong - 355 Elite - 898 Rested/Double XP(No Boost) Standard - 193 Strong - 591 Elite - 1483 Rested/Double XP(w/Boost) Standard - 232 Strong - 709 Elite - 1780 Level 50 Normal(No Boost) Standard - 152 Strong - 461 Elite - 1155 Normal(w/Boost) Standard - 184 Strong - 553 Elite - 1407 Rested/Double XP(No Boost) Standard - 305 Strong - 922 Elite - 2308 Rested/Double XP(w/Boost) Standard - 366 Strong - 1105 Elite - 2770 Thanks! -eric Lets start with Level 15 Normal(No Boost) compared to All boosts: Standard No Boost: 56 Standard All Boosts: 113 Total Bonus of: 201.8% a discrepancy of -108% if promised 310%, or a discrepancy-128% if promised 330% which is what I am figuring with bonus guild XP Now Strongs: Strong No Boost: 172 Strong All Boosts: 412 Total Bonus of: 240% a discrepancy of -70% if promised 310%, or a discrepancy-90% if promised 330% which is what I am figuring with bonus guild XP Now Elites Elite No Boost: 432 Elite All Boosts: 1038 Total Bonus of: 240% a discrepancy of -70% if promised 310%, or a discrepancy-90% if promised 330% which is what I am figuring with bonus guild XP The percentages are similar for each bracket(level's 30 & 50) which are the following(off by 1-2 percent, very negligible): Total Bonus of: 240% a discrepancy of -70% if promised 310%, or a discrepancy-90% if promised 330% which is what I am figuring with bonus guild XP Link to comment Share on other sites More sharing options...
Vandicus Posted April 7, 2014 Share Posted April 7, 2014 Eric, this is really getting old to keep repeating, trying to get an answer. I bolded for better affect of this fact: your own math says you lie about xp boosts! I will point out, yet again, that xp boosts claim a 25% increase, NOT the 20% you keep showing. If it was, in fact, the 25% shown on the boosts themselves, it would be a boost to 70 xp, with no other boosts applied. So, I ask again, and beg an answer: what is actually going on with these numbers? As I understand it, f2p is the baseline off of which things are multiplied. Link to comment Share on other sites More sharing options...
DawnAskham Posted April 7, 2014 Share Posted April 7, 2014 (edited) A lot of people are confused about this, but the numbers are in fact correct. "Normal(No Boost)" is not the base xp, it is the normal XP that subscribers are getting, which is higher than base xp. The 25% boost is based off the base xp, not the subscriber xp. When you calculate the boost based on the base xp, it is 25%; if you calculate it based on the subscriber xp, it will be lower. Which is beyond dumb as it says if you subscribe, you gain less of a benefit from paid boosts than those that don't subscribe. But even accounting for the 25% boost not being 25% for subscribers, the math for double xp applying all boosts on the doubled base is still off as Eric keeps showing rested (which is a 100% bonus on base, with all other bonuses and boosts applied against the base) as the same as double xp (which should have all bonuses and boosts applied against the doubled base, effectively doubling the bonuses and boosts). IMO, it is clear that Bioware is either intentionally misrepresenting boosts and double XP or has created an XP system so overly complicated they don't even understand how it works. Edited April 7, 2014 by DawnAskham Link to comment Share on other sites More sharing options...
Vandicus Posted April 7, 2014 Share Posted April 7, 2014 Which is beyond dumb as it says if you subscribe, you gain less of a benefit from paid boosts than those that don't subscribe. But even accounting for the 25% boost not being 25% for subscribers, the math for double xp applying all boosts on the doubled base is still off as Eric keeps showing rested (which is a 100% bonus on base, with all other bonuses and boosts applied against the base) as the same as double xp (which should have all bonuses and boosts applied against the doubled base). IMO, it is clear that Bioware is either intentionally misrepresenting boosts and double XP or has created an XP system so overly complicated they don't even understand how it works. The bonus is actually the same for f2p and subscribers in absolute terms(how much extra xp is granted). Percentage wise, yes a f2p benefits more from the boost than a subscriber. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted April 7, 2014 Share Posted April 7, 2014 (edited) Which is beyond dumb as it says if you subscribe, you gain less of a benefit from paid boosts than those that don't subscribe. But even accounting for the 25% boost not being 25% for subscribers, the math for double xp applying all boosts on the doubled base is still off as Eric keeps showing rested (which is a 100% bonus on base, with all other bonuses and boosts applied against the base) as the same as double xp (which should have all bonuses and boosts applied against the doubled base). IMO, it is clear that Bioware is either intentionally misrepresenting boosts and double XP or has created an XP system so overly complicated they don't even understand how it works. http://media.tumblr.com/tumblr_mf3e36uHSe1rbb2nd.gif Edited April 7, 2014 by Darth_Wicked Link to comment Share on other sites More sharing options...
Vandicus Posted April 7, 2014 Share Posted April 7, 2014 Double experience and rested experience appear to be the only multiplicative multipliers, with the rest as flat stacking multipliers. I haven't experimented with boost/non-boost rested experience, but it certainly doubles the subscriber bonus normally. Link to comment Share on other sites More sharing options...
Lord_Of_Sith Posted April 7, 2014 Share Posted April 7, 2014 Eric, this is really getting old to keep repeating, trying to get an answer. I bolded for better affect of this fact: your own math says you lie about xp boosts! I will point out, yet again, that xp boosts claim a 25% increase, NOT the 20% you keep showing. If it was, in fact, the 25% shown on the boosts themselves, it would be a boost to 70 xp, with no other boosts applied. So, I ask again, and beg an answer: what is actually going on with these numbers? This has been answered several times in this thread, the most recent being this: A lot of people are confused about this, but the numbers are in fact correct. "Normal(No Boost)" is not the base xp, it is the normal XP that subscribers are getting, which is higher than base xp. The 25% boost is based off the base xp, not the subscriber xp. When you calculate the boost based on the base xp, it is 25%; if you calculate it based on the subscriber xp, it will be lower. In the dev post when it says no boost xp is 56, they mean subscriber with no additional boost is 56. Meaning that the actual base xp (f2p without subscriber xp boost) is 56/1.25 = 44.8. The actual base xp is 45, not 56. Now, boost this with the 25% consumable (and 25% subscriber xp boost) and you have a 50% xp boost, so 45*1.5 = 67. This is the exact number in the dev post; there is no conspiracy to steal your xp. They probably should have used the f2p (actual base) numbers in the original dev number, but the number add up nonetheless. Link to comment Share on other sites More sharing options...
Cyole Posted April 7, 2014 Share Posted April 7, 2014 This has been answered several times in this thread, the most recent being this: In the dev post when it says no boost xp is 56, they mean subscriber with no additional boost is 56. Meaning that the actual base xp (f2p without subscriber xp boost) is 56/1.25 = 44.8. The actual base xp is 45, not 56. Now, boost this with the 25% consumable (and 25% subscriber xp boost) and you have a 50% xp boost, so 45*1.5 = 67. This is the exact number in the dev post; there is no conspiracy to steal your xp. They probably should have used the f2p (actual base) numbers in the original dev number, but the number add up nonetheless. Even so, the numbers don't add up to the 310-330% XP that was promised. Link to comment Share on other sites More sharing options...
ikinai Posted April 7, 2014 Share Posted April 7, 2014 Even so, the numbers don't add up to the 310-330% XP that was promised. Guild boost isn't calculated in. It's a straight 300% for Erics numbers. Link to comment Share on other sites More sharing options...
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