Scerge Posted December 4, 2013 Share Posted December 4, 2013 So friggin overpowered, just had some goon hiding somewhere out of sight spamming them and there is only one counter measure and thats on a huge cooldown.... Make more counter measures or make the terrain destroy the rockets... Or better still remove them. Link to comment Share on other sites More sharing options...
Hodsy Posted December 4, 2013 Share Posted December 4, 2013 HA! That would probably be me! I fly the Pike assault ship with two sets of rockets, long range and medium range. My play style is to sneak around locking onto unsuspecting fighters and PEW PEW! Are the over powered? NO! They are VERY hard to lock on and takes allot of skill/practice to get right. best way to avoid being bombed by missiles hit R so it targets whoever just shot at you and take the fight to them close range. Missile boats are not so good up close. Also the hardest part about locking on is fighter weaving in and out of asteroids and objects. The most powerful missile lock takes around 5 seconds, if you fly around objects to block my LOS then I loose interest and move on. But as I say when you get stalked by missile boats soon as your hit press R to lock onto whoever hit you then press C so that the camera shows you were they are and get in there face! Link to comment Share on other sites More sharing options...
JPryde Posted December 4, 2013 Share Posted December 4, 2013 How about you stop flying straight ahead, once the "lock on" warning pops up? The only rockets, that do not require lock on are the rocket pods and they fire straight ahead.... and will not ever hit you, if you do not fly straight ahead too.... or into its flight path. Other rocket types require lock on which requires you to stay within the small target circle for seconds... just don't do that. Link to comment Share on other sites More sharing options...
ImpactHound Posted December 4, 2013 Share Posted December 4, 2013 (edited) If you were a gunship I guess you'd have a reason to cry, but as a scout and considering you get a 5 second warning of two different sounds letting you know it's coming there is zero excuse to not press 3 or move behind some scenery with spacebar. I guess the summary to take away would be "git gud." Edited December 4, 2013 by ImpactHound Link to comment Share on other sites More sharing options...
Scerge Posted December 4, 2013 Author Share Posted December 4, 2013 (edited) How about you stop flying straight ahead, once the "lock on" warning pops up? The only rockets, that do not require lock on are the rocket pods and they fire straight ahead.... and will not ever hit you, if you do not fly straight ahead too.... or into its flight path. Other rocket types require lock on which requires you to stay within the small target circle for seconds... just don't do that. Nice try but I was flying AROUND an asteroid hoping it would hit the asteroid. NOPE it goes around it LOLOL. I guess noobs defend the rockets because without them they can't kill anyone. Edited December 4, 2013 by Scerge Link to comment Share on other sites More sharing options...
Zoom_VI Posted December 4, 2013 Share Posted December 4, 2013 (edited) Nice try but I was flying AROUND an asteroid hoping it would hit the asteroid. NOPE it goes around it LOLOL. I guess noobs defend the rockets because without them they can't kill anyone. You have to move behind the asteroid to break the lock-on once lock is established and the missile is luanched you have to either outrun it or use a evasive manuevre. And really the lock-on weapons are not even that potent in GSF, the majority of kills come from blasters and railguns. Edited December 4, 2013 by Zoom_VI Link to comment Share on other sites More sharing options...
fdbgjfdhjgkjdhsg Posted December 4, 2013 Share Posted December 4, 2013 The game is great but I hate the time it takes to lock missiles. 90% of the time when I try to get a lock, they just make the slightest turn and then I have to chase after them again. Only once have I been able to get a perfect lock. Link to comment Share on other sites More sharing options...
Hodsy Posted December 4, 2013 Share Posted December 4, 2013 Nice try but I was flying AROUND an asteroid hoping it would hit the asteroid. NOPE it goes around it LOLOL. I guess noobs defend the rockets because without them they can't kill anyone. Ive just given you perfect advice on how to avoid getting blown up. If someone is giving you grief hit R and get up in there face they will soon leave you alone! (from experience) "Thats right scouty stay right there POW! hahaha noob...oh wait...there coming at me....wait...AHHHH! *dies*" Link to comment Share on other sites More sharing options...
mr_sim Posted December 4, 2013 Share Posted December 4, 2013 I assume your in a scout. I've seen scouts owning the medals board after each match. Scouts are the best fighters for laser killing especially vs strike fighter. Reguardles what class you fly removing lock on missiles would competely nerf the strike fighter. Link to comment Share on other sites More sharing options...
Joesixxpack Posted December 4, 2013 Share Posted December 4, 2013 just had some goon hiding somewhere out of sight spamming them I'll keep using x as long as you and your kind keep RPing as a duck on the rail in a shooting gallery. Link to comment Share on other sites More sharing options...
Witchdoctor Posted December 4, 2013 Share Posted December 4, 2013 Ummm no? You know you can feat your dodge to be on a shorter cooldown right? AND the scout has the ability to run two lock breaks... Adapt, don't complain! Link to comment Share on other sites More sharing options...
micnevv Posted December 4, 2013 Share Posted December 4, 2013 All you have to do is a sharp turn to any direction, or DO A BARREL ROLL in case of emergency. Not really hard to break a lock on. Link to comment Share on other sites More sharing options...
JonathanCP Posted December 4, 2013 Share Posted December 4, 2013 1) During the lockon process, you do not need to use your cooldown ability. Just try to get out of LOS or out of range 2) Once the missile is locked, THEN use your cooldown ability. 3) Get some upgrades on your cooldown ability to reduce it's CD time 4) Some crew members will also decrease this CD time. There ya go. Some solutions that do not involve removing a whole lot of things in the game Link to comment Share on other sites More sharing options...
Retro_Chrome Posted December 4, 2013 Share Posted December 4, 2013 i do not think i have been hit by a lock on rocket once its so obvious when they are locked on and then "Barrel Roll" those poor strike fighters need something else to assist something liek a slow ability or a tether ability or something if that is the main form of damage Link to comment Share on other sites More sharing options...
Xeta Posted December 4, 2013 Share Posted December 4, 2013 Cluster missiles are the only rockets that have a short enough lock-on time to be used often in dogfighting, but their damage is pretty low. If you're getting pegged by concussion missiles or proton torpedoes, you probably need to start maneuvering better. Link to comment Share on other sites More sharing options...
Arkerus Posted December 4, 2013 Share Posted December 4, 2013 (edited) All the emergency movement items get you out of lock. Locking on takes so long with concussion missiles that you can easily close the gap and move away (like top gun!). Lock on missiles are more aggravating for the shooter than the person being shot. Trust me, they aren't OP in the least bit. Edited December 4, 2013 by Arkerus Link to comment Share on other sites More sharing options...
Elyons Posted December 4, 2013 Share Posted December 4, 2013 So friggin overpowered, just had some goon hiding somewhere out of sight spamming them and there is only one counter measure and thats on a huge cooldown.... Make more counter measures or make the terrain destroy the rockets... Or better still remove them. No way. I play a strike fighter who uses missile lock capabilities. I consistently all so play against similar strike fighter set ups. Countermeasures are useless. The best option is to immediately start flying in circles to break the the current attempt to lock on - then boost to a section of the map that has a WHOLE lot of terrain (like point C on the starship construction map or point B on the Makeb map.) Impossible to get locked on there if you fly through the twists and turns. Link to comment Share on other sites More sharing options...
Gaudrath Posted December 4, 2013 Share Posted December 4, 2013 Protip - you can lock on AND fire your blasters at the same time!!! That way you can kill whiners much faster. Link to comment Share on other sites More sharing options...
Viperswhip Posted December 4, 2013 Share Posted December 4, 2013 To defend against rockets, and this is something puggy people have to still learn in pvp, is that when you are defending, and here, even when you are attacking, be on the turret area, so many things to hide behind and fly around, that lock breaks on the slightest loss of visual contact. There is also a crewmate that can make it hard for them to lock on to you at all, and last you have a barrel role that may suicide you if you are not careful, but it does break missile lock. Best not to get locked in the first place by flying around an asteroid or into the station you are defending or attacking. Link to comment Share on other sites More sharing options...
HobbesToo Posted December 4, 2013 Share Posted December 4, 2013 Once pilots learn how to escape-and-evade the lock on won't be an issue. Link to comment Share on other sites More sharing options...
Whithorn Posted December 4, 2013 Share Posted December 4, 2013 Breaking LOS is OP. Causes missels to not lock on, gunships to not shoot and idiots to fly into rocks. Link to comment Share on other sites More sharing options...
Zardac_the_Great Posted December 4, 2013 Share Posted December 4, 2013 I fly strike fighters and keep trying to hit people with missiles. Out of something like 20 attempts, I've gotten lock on people two or three times. It takes forever to get a lock on someone. Don't travel in straight lines and you'll probably never get hit by missiles. Link to comment Share on other sites More sharing options...
JimG Posted December 4, 2013 Share Posted December 4, 2013 Nice try but I was flying AROUND an asteroid hoping it would hit the asteroid. NOPE it goes around it LOLOL. I guess noobs defend the rockets because without them they can't kill anyone. So you're getting owned in GSF and you're calling other the "noobs"? You can evade the missile lock through boosting speed, using terrain, etc. to break the lock. You should be doing that when you get the warning that someone is trying to lock onto you and not after it's already locked on. Link to comment Share on other sites More sharing options...
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