Yeochins Posted June 9, 2013 Share Posted June 9, 2013 I noticed it happens a lot more on my guardian/Juggernaught than it does on my Marauder. But I did see it for the first time today on my marauder. Link to comment Share on other sites More sharing options...
Glower Posted June 9, 2013 Share Posted June 9, 2013 Video in this thread showcases this bug quite nicely. http://www.swtor.com/community/showthread.php?t=649011 actual video: http://www.youtube.com/watch?v=e1mE4J05dG8 Yes! Bioware, please... Fix this epic cr** naaaoooo!! Link to comment Share on other sites More sharing options...
madcappah Posted June 10, 2013 Author Share Posted June 10, 2013 This has been going on for over a week now and still silence from BW on here and no response to in-game ticket. I will bump this thread every day until it is fixed. Link to comment Share on other sites More sharing options...
maverickmatt Posted June 10, 2013 Share Posted June 10, 2013 /BUMP Keep this thread ON TOP. Guardians and Juggs rely on their leaps to be accurate AND apply it's appropriate effects. when it doesn't, the classes are far less effective. Link to comment Share on other sites More sharing options...
underjollyroger Posted June 10, 2013 Share Posted June 10, 2013 I saw this one repeatedly yesterday too - a jugg from my team in HB was charging/interceding people and always landed in the most unexpected places...even in the fire pit. Was really funny looking I hope they fix it soon, 'cause poor leapers (I have one too) are currently providing for some big laughs in Wzs. Link to comment Share on other sites More sharing options...
underjollyroger Posted June 10, 2013 Share Posted June 10, 2013 /BUMP Keep this thread ON TOP. Guardians and Juggs rely on their leaps to be accurate AND apply it's appropriate effects. when it doesn't, the classes are far less effective. ... you probably need to stack more accuracy as someone noted Link to comment Share on other sites More sharing options...
madcappah Posted June 10, 2013 Author Share Posted June 10, 2013 (edited) BUMP I will keep this on the front page. COME ON, BIOWARE. Edited June 10, 2013 by madcappah Link to comment Share on other sites More sharing options...
maverickmatt Posted June 10, 2013 Share Posted June 10, 2013 ... you probably need to stack more accuracy as someone noted I assumed that was the case initially myself. However, after stacking accuracy to 100% (WOW how many points does it take....) same issues. I've never had my leap not apply a root before (at least not that I can recall) aside from the past week or two. Anyways, the point of the thread is that leaps aren't reaching their destination, and that's something accuracy won't fix. Link to comment Share on other sites More sharing options...
Lord_Karsk Posted June 10, 2013 Share Posted June 10, 2013 Have this aswell. Same with force leap.This it was huttball, but huttball is one big bug soeeee Link to comment Share on other sites More sharing options...
Zunayson Posted June 10, 2013 Share Posted June 10, 2013 I feel that this only happens to me when leaping from a mount. Link to comment Share on other sites More sharing options...
maverickmatt Posted June 10, 2013 Share Posted June 10, 2013 I feel that this only happens to me when leaping from a mount. Even at that, where's the fun in having a mount.... and a leap... and not being able to pull off the drive-by? Link to comment Share on other sites More sharing options...
Ybini Posted June 10, 2013 Share Posted June 10, 2013 Even at that, where's the fun in having a mount.... and a leap... and not being able to pull off the drive-by? It doesn't make sense if its happening in Huttball though. Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted June 10, 2013 Dev Post Share Posted June 10, 2013 Hello there, We are absolutely investigating the issues that you're reporting with leaps and intercepts. When posting about ability bugs of this nature, details are always going to be very helpful(we saw the video, thanks!). Does this happen with every leap ability? Is it every time, and if not how often? Do you notice it more in any particular instances (some said Huttball, for instance)? Thanks so much for your patience! As we have details regarding what's causing this or when a fix is incoming, we'll be sure to let you know. Link to comment Share on other sites More sharing options...
Maelael Posted June 10, 2013 Share Posted June 10, 2013 (edited) Intercede: Happens EVERY time unless the target is within about 10m. Even then I've had one shortened leap. Other leaps: About the same with intercede. However, the max distance ones will land correctly from time to time. Last night in multiple huttballs, I had one intercede land short of the ledge from the dumpster - where my target was at the edge of it, I interceded, but I ended up still in the pit instead of on the ledge. I had one leap to a target end up with me in the flame pits, and the person was equidistant between two flame pits when I hit the skill. MOST of this looks like graphical lag, as if leap is registering on their position a second or two ago. This is most apparent in hypergate attempting to get inside for the explosion with either skill, be it chasing people running using either to catch up, or even jumping to someone already inside near the force field. Edited June 10, 2013 by Maelael Link to comment Share on other sites More sharing options...
veyl Posted June 10, 2013 Share Posted June 10, 2013 Hello there, We are absolutely investigating the issues that you're reporting with leaps and intercepts. When posting about ability bugs of this nature, details are always going to be very helpful(we saw the video, thanks!). Does this happen with every leap ability? Is it every time, and if not how often? Do you notice it more in any particular instances (some said Huttball, for instance)? Thanks so much for your patience! As we have details regarding what's causing this or when a fix is incoming, we'll be sure to let you know. It also happens in Scum and Villainy during the Thrasher Boss Fight. Yesterday nearly every leap up to the Demolisher Add that spawns with the snipers resulted in face planting into the wall. This is not even close to clearing the edge to getting up there. The only solution that we had to use was to never come down after the adds were dead, which resulted in 2 less dps on thrasher (In hardmode, made enrage a little scary) It was very, very frustrating. I haven't done EC in awhile but I'd imagine leaping onto the tanks would be causing issues too. Seems the end area of the leap on anything of an angle results in undershooting. (( A few patches ago this "missed leap" resulted in a /stuck bug that instantly killed the character because their end point was inside a mob // pillar)) Link to comment Share on other sites More sharing options...
K_osss Posted June 10, 2013 Share Posted June 10, 2013 I've noticed this as well on my Sentinel. Seems to occur in huttball the most frequently. It also seems to be the most common when I'm trying to change elevations. I've never been quite sure if it's due to latency and I'm not seeing everything that's occuring. Such as me leaping and then getting knocked back but not seeing all of that. But my internet connection is good, I'm sub-50ms latency all the time. Link to comment Share on other sites More sharing options...
joshbuscus Posted June 10, 2013 Share Posted June 10, 2013 I have had that happen multiple times to me while doing my sentinel's Voss story quests. Quite irritating because it throws my rotations. Link to comment Share on other sites More sharing options...
Glower Posted June 10, 2013 Share Posted June 10, 2013 Hello there, We are absolutely investigating the issues that you're reporting with leaps and intercepts. When posting about ability bugs of this nature, details are always going to be very helpful(we saw the video, thanks!). Does this happen with every leap ability? Is it every time, and if not how often? Do you notice it more in any particular instances (some said Huttball, for instance)? Thanks so much for your patience! As we have details regarding what's causing this or when a fix is incoming, we'll be sure to let you know. Seems not only "leaps and intercepts" but pulls and grapples too! Link to comment Share on other sites More sharing options...
Elear Posted June 10, 2013 Share Posted June 10, 2013 (edited) As to "leaps that fail to close any distance", today was first time I noticed this, on Tatooine, wanted to get down from high rock, leaped on some low level mob, stayed in same place. As for "leaps that land not on target", like leap on enemy, and land 6-7 m before of behind him, that first appeared long long ago, and that would be what people see as ignoring root. From what I've seen, it's simply problem with synchronization. Edited June 10, 2013 by Elear Link to comment Share on other sites More sharing options...
Octom Posted June 10, 2013 Share Posted June 10, 2013 It's almost a guarantee to happen with leaps to the cores on Operator IX. Link to comment Share on other sites More sharing options...
MitchPB Posted June 11, 2013 Share Posted June 11, 2013 Now that i think back this explains alot. Jumping to people and staying in place not rooting enemy's on leaping. Also anyone else notice that force push occasionally pushes an enemy player away then they end up right back in front of you??? Link to comment Share on other sites More sharing options...
Elear Posted June 11, 2013 Share Posted June 11, 2013 After playing warzones for few hours I have to say, yes, it happens quite often. Leap not working: hutball,edeny on one catwalks, obvstructed by small obstacle. Jumping up allowed to gain line of sight and leap, but leap did nothing. Pulls not wirking: had some powertech grapple my gunslinger moment I put down cover. Got grapple animation around me, but didn't move. From those 2, it seems like client allows use of ability, server disagrees but ability is put on CD anyway, There is also another, separate and old as game, but with Storm(vanguard tank charge). Most of the time when I use it for the first time in a while, it won't move my character, but procs and damage happens as usual, sometimes even using AoE damages mobs near target. Most of the time it occurs charge animation and moving player character clientside occurs few seconds later, but not always, resulting either in player being stuck or simply misfired ability, I don't recall ever encountering this bug twice in a row, without significant delay in time. Link to comment Share on other sites More sharing options...
spectreclees Posted June 11, 2013 Share Posted June 11, 2013 Happens all the time.. I leaped to a person on a Hutball platform who was clearly not on the edge of it. I fell down below it into the pit. Really lame.. especially when I'm trying to intercept a ball. Link to comment Share on other sites More sharing options...
rreddy Posted June 11, 2013 Share Posted June 11, 2013 I've only noticed this problem during Operator IX in TFB Hard Mode. When leaping towards the data cores on my sentinel it does not land me within the 4m range to be able to use most of my abilities. Link to comment Share on other sites More sharing options...
Kehtal Posted June 11, 2013 Share Posted June 11, 2013 Also encountering this bug. I fall short of Guardian Leap targets consistently in Huttball, which traps me in the pit. Happens several times in a row. Link to comment Share on other sites More sharing options...
Recommended Posts