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ETA on Advanced Class change?


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Not like me at all. I don't see the harm in AC swap. I've argued for it even though I probably wouldn't use the most likely implementation (One shot AC swap consumable purchased from CM). It would enhance the game on a couple of my characters if they ever implemented it as a legacy unlock feature (less likely). I won't get bent out of shape if its ETA is a few years down the road. If I need to talk about the merits of a different feature I'll discuss them in a separate thread.

 

In more than one post, in this very thread, you stated:

 

"Although I am not opposed to this feature, it is likely something I would never use. I would rather see resources dedicated to other features and content first."

(paraphrased)

 

I agree. There are plenty of other things that should come into the game first.

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In more than one post, in this very thread, you stated:

 

"Although I am not opposed to this feature, it is likely something I would never use. I would rather see resources dedicated to other features and content first."

(paraphrased)

 

I agree. There are plenty of other things that should come into the game first.

 

So it is just an issue of development priority. You are not opposed to the AC swap on any other ground?

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Development priority is, again, Bio's call. It could be far easier for them to implement a less desirable feature than a more desirable feature, and still profit. A quick win for minimal investment could be appealing to the company, we simply cannot know what's involved.
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So it is just an issue of development priority. You are not opposed to the AC swap on any other ground?

 

Nope. No opposition at all. After reading through the thread, I think that once they have implemented the more important features, they should then entertain this notion for the 11 people who seem to want it. Seems only fair those 11 people get what they want after everything else in the game is added.

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Development priority is, again, Bio's call. It could be far easier for them to implement a less desirable feature than a more desirable feature, and still profit. A quick win for minimal investment could be appealing to the company, we simply cannot know what's involved.

 

This feature is desired by 11 people. 2 of which, really don't care if it comes cause we would never use it.

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Many people want this, many people that just dropped and viewed and not posted, other that play regularly but never post, F2Pers and Preffered players too.

 

So yes is a good petittion, people looking to enhance their gameplay always.

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Many people want this, many people that just dropped and viewed and not posted, other that play regularly but never post, F2Pers and Preffered players too.

 

So yes is a good petittion, people looking to enhance their gameplay always.

 

You are one of the 11. Welcome back.

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It's not so much of a just a change thing. It's more principal to it. Learn to live with the choices you made in the past and if you don't like it, find a way to work around it while perhaps even incorporating some of the things you dislike about it into things you like. It's more of that. It's a learning experience. What would anything ever teach you if you could just change in a heartbeat what you wanted and never had to live with choice or consequence? It's the only way we grow. Edited by Sarfux
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Glad we cleared that up then :)

 

Absolutely. I would also encourage readers to visit the original post and read all of the items you conveniently edited out ;)

 

Nope. No opposition at all. After reading through the thread, I think that once they have implemented the more important features, they should then entertain this notion for the 11 people who seem to want it. Seems only fair those 11 people get what they want after everything else in the game is added.
Edited by Superman_AZ
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It's not so much of a just a change thing. It's more principal to it. Learn to live with the choices you made in the past and if you don't like it, find a way to work around it while perhaps even incorporating some of the things you dislike about it into things you like. It's more of that. It's a learning experience. What would anything ever teach you if you could just change in a heartbeat what you wanted and never had to live with choice or consequence? It's the only way we grow.

 

Thank you for getting it. Half the challenge in the game should be the consequences of your actions.

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It's not so much of a just a change thing. It's more principal to it. Learn to live with the choices you made in the past and if you don't like it, find a way to work around it while perhaps even incorporating some of the things you dislike about it into things you like. It's more of that. It's a learning experience. What would anything ever teach you if you could just change in a heartbeat what you wanted and never had to live with choice or consequence? It's the only way we grow.

Let me remind you that this is simply a game. Grow however you like irl, but this is simply a form of entertainment for most people, not a place to learn life lessons.

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I suspect that I can preserve my moral fiber even if I have an ability to swap a Seer for a Shadow... The choice of AC makes absolutely no difference on the game events that are truly and completely irreversible, only on game mechanics. Some classes are hard to play, and it is hard to figure it out early, when abandonment is easy enough. Say, someone came from SP world, and wanted to play a Consular just like in KOTOR2... and finds out by the end of Taris that Lightsabre is nothing more than a prop.... Edited by DomiSotto
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Absolutely. I would also encourage readers to visit the original post and read all of the items you conveniently edited out ;)

 

What this whole quote?

 

Nope. No opposition at all. After reading through the thread, I think that once they have implemented the more important features, they should then entertain this notion for the 11 people who seem to want it. Seems only fair those 11 people get what they want after everything else in the game is added.

 

It's hard to tell what you are arguing for at this point. You say you are for an AC swap feature and then place such a heavy restriction on it it would never appear in the game.

That's effectively poor sarcasm that doesn't carry well in the written form.

Either, you are okay with AC swap in theory and wouldn't mind seeing it in the game sometime in the future (hence the whole ETA part of the thread) or you are against the AC swap feature and never want to see it in the game.

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What this whole quote?

 

It's hard to tell what you are arguing for at this point. You say you are for an AC swap feature and then place such a heavy restriction on it it would never appear in the game.

That's effectively poor sarcasm that doesn't carry well in the written form.

Either, you are okay with AC swap in theory and wouldn't mind seeing it in the game sometime in the future (hence the whole ETA part of the thread) or you are against the AC swap feature and never want to see it in the game.

 

Not sure why it is so hard to comprehend. You have at least 3 other posts in this very thread stating you are ok with AC swapping, AS LONG AS they implement more important things first.

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It's not so much of a just a change thing. It's more principal to it. Learn to live with the choices you made in the past and if you don't like it, find a way to work around it while perhaps even incorporating some of the things you dislike about it into things you like. It's more of that. It's a learning experience. What would anything ever teach you if you could just change in a heartbeat what you wanted and never had to live with choice or consequence? It's the only way we grow.

 

Aside from story (which is a Class thing), the biggest choice you face with your character is the role you play (DPS, Tank, Heal), and if you are a subscriber you can change that freely nearly any time you want.

 

So taking your argument to its logical conclusion players should not be able to swap out of their specialisation once they have started placing training points in it?

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Let me remind you that this is simply a game. Grow however you like irl, but this is simply a form of entertainment for most people, not a place to learn life lessons.

 

Also, in that case. Let's not make any difficulty settings for any Operations. Let's make an instant level 55 in the Cartel Market. Make it so you don't have to pay any credits while stripping out mods in gear. If it's purely for entertainment value make it so you can instantly change to any class you want like Eden Eternal. Make it so you can use blasters, sabers, pistols, vibroknives, vibroblades and everything so we can just have fun. They can also take out the leveling system because sometimes for some folks, it's not that fun leveling through some brackets. Make repairs cost nothing, make speeders at level 1 so everybody can be happy about getting around. If it's just used by some for strictly entertainment value, then you would welcome these additions!

 

But games aren't made for strict entertainment value. Everything we do, including games, must have at least somewhat of a challenge, choices and consequences to those actions then you find out how you deal with it as you grow as a person within the game. Some games have helped me understand things in real life because of the challenges, dialogue, choices and outcomes (good or bad). People don't necessarily use games as a way of keeping on challenging themselves in real life. I am merely stating that it is good to have choices that have an effect on you in every aspect of what it is you choose to do in the world so in a way, it makes you grow more because you keep that aspect in your life through everything you do. Everything begins with choice. Yes, that also means entertainment in this case mmorpgs in this case SWTOR.

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Aside from story (which is a Class thing), the biggest choice you face with your character is the role you play (DPS, Tank, Heal), and if you are a subscriber you can change that freely nearly any time you want.

 

So taking your argument to its logical conclusion players should not be able to swap out of their specialisation once they have started placing training points in it?

 

Please, don't do that stuff to me. To be frank, I'm really sick of a lot of it. Where people say something on this forum then words get put into that posters mouth when they didn't say or mean that, the post gets misunderstood by the receiver, then they begin to get all defensive and say something different and spin it around to fit their situation. Just please, stop. What you said is not what I'm saying at all. We are talking about the Advanced Class changing, not anything else. Stay on topic please. Thank you.

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Not sure why it is so hard to comprehend. You have at least 3 other posts in this very thread stating you are ok with AC swapping, AS LONG AS they implement more important things first.

 

So, you're anti-AC swapping and don't want to see it in the game ever.

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Where people say something on this forum then words get put into that posters mouth when they didn't say or mean that, the post gets misunderstood by the receiver, then they begin to get all defensive and say something different and spin it around to fit their situation.

Sarfux, you could stand to take your own advice.

 

Tux said this:

Let me remind you that this is simply a game. Grow however you like irl, but this is simply a form of entertainment for most people, not a place to learn life lessons.

Then you responded with this:

Also, in that case. Let's not make any difficulty settings for any Operations. Let's make an instant level 55 in the Cartel Market. Make it so you don't have to pay any credits while stripping out mods in gear. ....

Which isn't remotely what he's saying. You're putting words into another poster's mouth.

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Sarfux, you could stand to take your own advice.

 

Tux said this:

 

Then you responded with this:

 

Which isn't remotely what he's saying. You're putting words into another poster's mouth.

 

Now you know exactly how I feel. Does it feel good? No I'm guessing. So stop it. It was more to prove a point. I hope some of you see what I mean now.

Edited by Sarfux
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Now you know exactly how I feel. Does it feel good? No I'm guessing. So stop it. It was more to prove a point. I hope some of you see what I mean now.

a) Please don't conflate different posters together. Myself, TUXs and Vhaegrant are all different people on this forum.

 

b) Don't act like everyone is attacking you. I've not once made a single post against you until the one above where I pointed out some hypocrisy.

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Please, don't do that stuff to me. To be frank, I'm really sick of a lot of it. Where people say something on this forum then words get put into that posters mouth when they didn't say or mean that, the post gets misunderstood by the receiver, then they begin to get all defensive and say something different and spin it around to fit their situation. Just please, stop. What you said is not what I'm saying at all. We are talking about the Advanced Class changing, not anything else. Stay on topic please. Thank you.

 

I am staying on topic.

 

Your Advanced Class choice is a sub-stage of specialisation, I suspect put in place to segregate the core abilities of Healers and Tanks that sit on the AC list of abilities rather than those found on the Specialisation itself, that has no bearing on any of the meaningful identifiers of your class. (At most it determines weapon type, which has always been a weird and slightly PvP centric decision that doesn't really mesh in my mind with the game setting). All it allows you to do is modify your choice of roles, something that specialisation already allows you to do.

 

The choice to limit the roles of certain classes across the ACs (Jedi Knight/Sith Warrior have no Healers, Smuggler/Imperial Agent have no Tanks) was a mistake in my opinion. As was restricting weapon usage to specific ACs (there are plenty of threads through out the history of the game asking for greater weapon choice). Or, fixing the animations so firmly between the mirror classes (again, there are threads out there requesting the ability for Dark side jedi to fling lightning). Not to mention the thought of some sort of faction swap (the fall to the dark side and redemption is the core theme of Star Wars afterall).

 

Now, the game is too far along to really upend the character design process and the progression through the levels. But, I would hope that the Devs could see that expanding the range of ACs across the Classes and placing in an AC swap feature goes some way to address the above issues. Without actually needing to reach into the guts of the established balancing of abilities.

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a) Please don't conflate different posters together. Myself, TUXs and Vhaegrant are all different people on this forum.

 

b) Don't act like everyone is attacking you. I've not once made a single post against you until the one above where I pointed out some hypocrisy.

 

Take it as you will. I said what I needed about it. You know what I'm talking about.This will not be spun around again. Drop it.

Edited by Sarfux
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