sirullrich Posted April 15, 2013 Share Posted April 15, 2013 It is probably the most OP skill in the game. I can't get attacked or cc'd, but my team can still heal me. LOL it is just to fun to use BARRIER and see 3 guys trying to kill me for 10 seconds. HAHA Link to comment Share on other sites More sharing options...
Bobombo Posted April 15, 2013 Share Posted April 15, 2013 /agree please remove this skill. or give it to snipers, they lack defense skills. Link to comment Share on other sites More sharing options...
Jayshames Posted April 15, 2013 Share Posted April 15, 2013 You don't die, but you don't do anything to affect the enemy team and that is OP? Oh, ok... Link to comment Share on other sites More sharing options...
drfumblez Posted April 15, 2013 Share Posted April 15, 2013 /agree please remove this skill. or give it to snipers, they lack defense skills. I don't even PvP, and I KNOW that's wrong. Pretty sure Snipers have PLENTY of defensive measures. Link to comment Share on other sites More sharing options...
sirullrich Posted April 15, 2013 Author Share Posted April 15, 2013 You don't die, but you don't do anything to affect the enemy team and that is OP? Oh, ok... Yeah I heal and if I don't die and people are attacking me it still helps my team. If they change targets then I can escape heal myself then heal my team again or if they wait for it to be done then my team kills them. For a healer it is just toooo strong. Believe me. Link to comment Share on other sites More sharing options...
clickonce Posted April 15, 2013 Share Posted April 15, 2013 It is probably the most OP skill in the game. I can't get attacked or cc'd, but my team can still heal me. LOL it is just to fun to use BARRIER and see 3 guys trying to kill me for 10 seconds. HAHA It's marginally better than a new emote in my opinion. The other way to become immune for ~10 seconds and contribute absolutely nothing to your team is die + re-spawn. Link to comment Share on other sites More sharing options...
sirullrich Posted April 15, 2013 Author Share Posted April 15, 2013 I don't even PvP, and I KNOW that's wrong. Pretty sure Snipers have PLENTY of defensive measures. Yeah that's sooo true. Link to comment Share on other sites More sharing options...
ParagonAX Posted April 15, 2013 Share Posted April 15, 2013 At least they made it so you drop the ball when casting force barrier. On the PTS it didn't, so you see sorcs troll everyone standing in the fire with the ball waiting for sprint to cooldown. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 15, 2013 Share Posted April 15, 2013 /agree please remove this skill. or give it to snipers, they lack defense skills. Your trolling right? The only reason barrier is op is because you can be healed while channeling I had so many wz yesterday where the dps would go to focus burn the heals then poof force barrier and the other spec would heal the barrier guy back up to 100% and of course if we switched to focus the other one he would do the same Please just make barrier give 100% healing debuff Link to comment Share on other sites More sharing options...
SystemProcess Posted April 15, 2013 Share Posted April 15, 2013 Unfortunately, most of the healers I've run into don't utilize the skill to its full potential, making it very not OP. They wait until they are like 5% hp and then pop it, so I wait...wait...it goes away... assassinate. Lol, dead. I agree, though. In the hands of a good team, that ability is pretty crazy. I wouldn't remove it, but maybe just give a healing debuff of some sort. Link to comment Share on other sites More sharing options...
PowerReaper Posted April 15, 2013 Share Posted April 15, 2013 When i first read about this skill i just laughed, the main reason why this skill is beyond OP is it doesn't have any real weakness. You can't stun them, interrupt it, and they can be healed while in it, not to mention they get 10 seconds of full immunity to everything while using this ability. I wonder if people will complain about Guarded By The Force now LOL. Link to comment Share on other sites More sharing options...
Monterone Posted April 15, 2013 Share Posted April 15, 2013 Snipers definitely need this. Actually, snipers don't have enough mobility either, Phase Walk should have been a sniper ability -- only you gain 3 seconds of Entrench when you Phase Walk. Link to comment Share on other sites More sharing options...
Bigjangalang Posted April 15, 2013 Share Posted April 15, 2013 The only overpowered thing about the ability is the duration of it drop it to 3-5 seconds or make a way to interrupt it 10 seconds is too long for an immunity on any game especially since you can be healed back to full while in it Link to comment Share on other sites More sharing options...
DarthOvertone Posted April 15, 2013 Share Posted April 15, 2013 The only overpowered thing about the ability is the duration of it drop it to 3-5 seconds or make a way to interrupt it 10 seconds is too long for an immunity on any game especially since you can be healed back to full while in it Make the Sorc/Sage immune to incoming healing...they're immune to everything else. Link to comment Share on other sites More sharing options...
ripamorame Posted April 15, 2013 Share Posted April 15, 2013 Make the Sorc/Sage immune to incoming healing...they're immune to everything else. Self heals only would make sense. So it would have a utility but it wouldn't be a second life flat out only problem is it wouldn't work on Lightening what about making it a force regen as well if you're thinking about gimping it a bit? And have a talent in lightening only for external sources seen as its the only one that cannot heal in bubble due to casts and no healing dots. Link to comment Share on other sites More sharing options...
warstory Posted April 15, 2013 Share Posted April 15, 2013 Give me phase walk and take force barrier k Link to comment Share on other sites More sharing options...
Monterone Posted April 15, 2013 Share Posted April 15, 2013 Yeah but if you couldn't get healed then you'd have to be able to perform actions yourself, which defeats the purpose of this ability. It's already a self stun, and two dps trees have no self heals they can pre cast -- so some of you guys think that it would be a good idea that dps sages just stand there for 10 sec, cannot do anything, and cannot even get healed? Get out of it and get insta killed? Why not just remove it altogether then and put in a real cooldown? Link to comment Share on other sites More sharing options...
hobrogaming Posted April 15, 2013 Share Posted April 15, 2013 How about no. So what if you can get healed in it. When its over you back down 0% in no time with 9k+ mauls, 8k+ smashes etc.. It already has a long cooldown. Link to comment Share on other sites More sharing options...
VigDiath Posted April 15, 2013 Share Posted April 15, 2013 Yeah after using Force Barrier I love to just sit back and look at all the dead bodies that have piled up from me using this OP ability. I love that it attracts everyone to me tho waiting for it to finish casting to demolish me lol. I had 2 Juggs and a Sorc waiting to finish me off after using this in a match. Funny stuff to watch. Not fun dying after it tho Link to comment Share on other sites More sharing options...
elvavwiel Posted April 15, 2013 Share Posted April 15, 2013 Its nice how as a knight/warrior you have this non lethal thing that allows you to build focus so you can lolsmash/master strike/etc... even more. Lets not forget that as far as i have noticed you can still build up explosives on a 'bubbled' sage/sorc, meaning that if timed right exiting makes em explode. Its a 10 second 'respite' of dying, just as the 8 second aoe stuns are. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 15, 2013 Share Posted April 15, 2013 (edited) In a pug situation barrier doesn't do much but with coordinated teams particularly with multiple sorc healers its like giving them double hp as you can focus em to almost zero then they barrier get healed to full again Had a wz with two heal sorcs they both did ^ add that to just plain spider healing and their TTK was well off the charts They where living so long that they couldave solo held a door long enough for a jugg with a permanent electronet to walk all the way over from the other side Looks like ranked teams are going to be using double sorc healers Edited April 15, 2013 by Zoom_VI Link to comment Share on other sites More sharing options...
hobrogaming Posted April 15, 2013 Share Posted April 15, 2013 Yeah after using Force Barrier I love to just sit back and look at all the dead bodies that have piled up from me using this OP ability. I love that it attracts everyone to me tho waiting for it to finish casting to demolish me lol. I had 2 Juggs and a Sorc waiting to finish me off after using this in a match. Funny stuff to watch. Not fun dying after it tho Haha ya, had a couple people on me and popped the bubble. They just stood there waiting doing nothing until the 10 seconds ran out. The best part is when I get away still by force speeding after stunning one of them and knockback other. Link to comment Share on other sites More sharing options...
hobrogaming Posted April 15, 2013 Share Posted April 15, 2013 In a pug situation barrier doesn't do much but with coordinated teams particularly with multiple sorc healers its like giving them double hp as you can focus em to almost zero then they barrier get healed to full again Had a wz with two heal sorcs they both did ^ add that to just plain spider healing and their TTK was well off the charts They where living so long that they couldave solo held a door long enough for a jugg with a permanent electronet to walk all the way over from the other side Looks like ranked teams are going to be using double sorc healers Marauder -Undying rage -Force camo Two skills that give double HP according to you and you complain about one ability a Sage has. Link to comment Share on other sites More sharing options...
PowerReaper Posted April 15, 2013 Share Posted April 15, 2013 Marauder -Undying rage -Force camo Two skills that give double HP according to you and you complain about one ability a Sage has. Lets discuss these 2 abilities weaknesses. Force Camo - Ends when you attack - Only lasts 4 seconds - Doesn't make you immune to virtually everything. Undying Rage - Spends 50% of HP, last resort ability - Can be stunned - Doesn't last 10 seconds lmao - Doesn't make you immune to virtually everything Link to comment Share on other sites More sharing options...
LaVall Posted April 15, 2013 Share Posted April 15, 2013 I actually thought it was one of the weaker new abilities. When the sorc puts up the barrier I switch targets and kill the squishies that he's no longer healing, then kill the sorc when the barrier goes down because he no longer has support. To me it's counter productive to stop healing for 10 seconds unless they need to stall for whatever reason. Link to comment Share on other sites More sharing options...
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