Bird_of_Thunder Posted February 24, 2013 Share Posted February 24, 2013 So far I've seen: Soresu Juyo Ataru Shii-cho Shien Is that all of them? Link to comment Share on other sites More sharing options...
Aurbere Posted February 24, 2013 Share Posted February 24, 2013 In game? Yes. That's all of them. Link to comment Share on other sites More sharing options...
Cotlu-Hunlon Posted February 24, 2013 Share Posted February 24, 2013 Yeah they're there, but I think they need to be reassigned to different skill trees: Jedi Knight 1-10: Shii-Cho Guardian: Defense - Soresu Focus - Niman (for the integrated force aspect) Vigilance - Juyo (or Djem So) Sentinel: Focus - Niman (has a dual blade option) Combat - Ataru (has dual blades too) Watchman - Jar'Kai Link to comment Share on other sites More sharing options...
drfumblez Posted February 24, 2013 Share Posted February 24, 2013 Vigilance - Juyo (or Djem So) Djem So is Shien. Link to comment Share on other sites More sharing options...
Zardac_the_Great Posted February 24, 2013 Share Posted February 24, 2013 I realize they're not going to do this, but I would like to see different animations for lightsaber attacks based on what form we're using. Link to comment Share on other sites More sharing options...
DAWUSS Posted February 25, 2013 Share Posted February 25, 2013 They should give saber forms to Consular and Inquisitor as well, not just Warrior and Knight. Link to comment Share on other sites More sharing options...
Jenzali Posted February 25, 2013 Share Posted February 25, 2013 Yeah, would be nice to rename the Assassin/Shadow charges/combat techniques to instead be some of the actual lightsaber forms. For example Darth Maul was a Juyo user and he used a double-bladed saber. Link to comment Share on other sites More sharing options...
Argonloris Posted February 25, 2013 Share Posted February 25, 2013 From a lore perspective that is not all of them. There are 7 lightsaber forms in the lore. They are as follows: Form 1- Shii-cho Form 2- Makashi Form 3- Soresu Form 4- Ataru Form 5- Shien Form 6- Niman Form 7- Juyo Also form 7 has a variant that may not be used in the time period of the game. The variant called Vapad was one that Mace Windu specialized in though most masters thought that it bordered on a a path to the dark side Link to comment Share on other sites More sharing options...
Path-x Posted February 27, 2013 Share Posted February 27, 2013 (edited) For Sith Warrior specs (equivalently for JK) they are these: Juggernaut Immortal: Suresu Vengeance: Shien Rage: Shii-Cho Marauder Annihilation: Juyo Carnage: Ataru Rage: Shii-Cho Edited February 27, 2013 by Path-x Link to comment Share on other sites More sharing options...
Dantedraconian Posted January 31, 2014 Share Posted January 31, 2014 (edited) Djem So is Shien. Well it's a little different, Djem So is far more aggressive. Djem So is a physically demanding power attack form of Shien. It's also more geared towards saber dueling whilst Shien is geared towards aggressive blast deflection. I would like to see the ability to mix forms. Take Obi Wan Kenobi for example. He uses Soresu to defend and Ataru to attack (with a couple of others mixed in) This makes him a defensive powerhouse that can counter attack aggressively! I would like to see more emphasis on forms whist dueling. If you are a master of Shii-Cho and you go up against a master of Makashi, you should lose hard! And mastery should come into effect. You should start off knowing the base elements of the form, then it should be developed though leveling. That would be cool Also I would like to see different animations for the forms. If you are using Ataru you should be jumping about all over the place. If using Soresu you should make small decisive moments and so on. That would also be cool Edited January 31, 2014 by Dantedraconian Link to comment Share on other sites More sharing options...
Xerinbjk Posted January 31, 2014 Share Posted January 31, 2014 Different animations would be a lot of work but very cool. I'd like to see an inverted saber form like Ahsoka sometimes uses. Link to comment Share on other sites More sharing options...
FoxhoundHunter Posted February 2, 2014 Share Posted February 2, 2014 I don't mean to hate, but I find the lack of Vaapad in SWTOR very disappointing. Link to comment Share on other sites More sharing options...
DarthDymond Posted February 2, 2014 Share Posted February 2, 2014 I don't mean to hate, but I find the lack of Vaapad in SWTOR very disappointing. Vaapad as in the style invented about 3500 years after these games are set? Man why do people have to keep trying to take away Mace's accomplishment with developing that style? Link to comment Share on other sites More sharing options...
JaborAnDubhar Posted February 2, 2014 Share Posted February 2, 2014 I don't mean to hate, but I find the lack of Vaapad in SWTOR very disappointing. Vaapad was created by Mace Windu and Sora Bulq. SWTOR is about 3600 years before that. So, Vaapad not existing is not disappointing, but only natural. If you want to play a Vaapad-like style, go for the left tree of marauder/sentinel. Vaapad is a variation of Juyo. Link to comment Share on other sites More sharing options...
Xilizhra Posted February 2, 2014 Share Posted February 2, 2014 Vaapad was created by Mace Windu and Sora Bulq. SWTOR is about 3600 years before that. So, Vaapad not existing is not disappointing, but only natural. If you want to play a Vaapad-like style, go for the left tree of marauder/sentinel. Vaapad is a variation of Juyo. Why does that style set people on fire, by the way? Link to comment Share on other sites More sharing options...
JaborAnDubhar Posted February 2, 2014 Share Posted February 2, 2014 Well, the DoT-nature of SWTOR's Juyo-Tree is something...weird. On the other side, Juyo-form user dealing more damage, the longer he is in fight, is matching, imho. So ingame the stance itself is pretty good designed, the skilltree is a victim of mmo-balancing...^^ Link to comment Share on other sites More sharing options...
Sanguiluna Posted February 3, 2014 Share Posted February 3, 2014 Kinda bummed they haven't included Makashi. They could've had Makashi be the form that gives you a significant damage boost and increased chance of dodge and parry when fighting melee-wielding enemies. I realize they're not going to do this, but I would like to see different animations for lightsaber attacks based on what form we're using. I agree with this, the run-of-the-mill lightsaber animations undermine the uniqueness of each Form, making them feel like nothing more than mere stat effects, instead of actual differing fighting styles. You can pretty much alternate between forms without adjusting your gameplay style with minimal consequence. It's actually pretty funny having my Juggernaut tank use "Soresu" and still having him charge headfirst into enemies cutting them down left and right and pounding them with Vicious Slash and taking minimal damage. They should give saber forms to Consular and Inquisitor as well, not just Warrior and Knight. I think Ataru would've fit much better with the Consular and Inquisitor, since that form requires almost continuous Force usage. Link to comment Share on other sites More sharing options...
Aurbere Posted February 3, 2014 Share Posted February 3, 2014 I think Ataru would've fit much better with the Consular and Inquisitor, since that form requires almost continuous Force usage. Ataru requires using the Force to augment physical capabilities to superhuman levels, not something the Consular and Inquisitor are known for. Niman best fits the Consular and Inquisitor because its core concept is the use of Force Abilities in the midst of combat, which they clearly do. Link to comment Share on other sites More sharing options...
Xakthul Posted February 3, 2014 Share Posted February 3, 2014 We probably wouldn't get Inq/Con sabre forms 'cause the ACs are either Force- based rather than melee, or they have double-blades. Dunno how they would implement combat forms for those... Link to comment Share on other sites More sharing options...
Aurbere Posted February 3, 2014 Share Posted February 3, 2014 We probably wouldn't get Inq/Con sabre forms 'cause the ACs are either Force- based rather than melee, or they have double-blades. Dunno how they would implement combat forms for those... Double-bladed lightsabers use the same forms. They only use them in a different manner to compensate for the length and properties of the blade. Two examples being Satele with Ataru, and Zannah with Soresu. Link to comment Share on other sites More sharing options...
Bejarid Posted February 3, 2014 Share Posted February 3, 2014 Why does that style set people on fire, by the way? Game mechanic with no foundation in lore; pay it no mind. I think Ataru would've fit much better with the Consular and Inquisitor, since that form requires almost continuous Force usage. Not really, since people even on this planet are capable of flips and such without use of the Force. From my perspective, Ataro should have been the form for the Focus/Rage tree, since that's the acrobatic tree with two leaps. Niman, or, rather, the original Form from which it was derived, Jar-Kai, should have been a Sentinel/Marauder form (probably for Combat), since Jar-Kai was the original dual-wield specific Form. I do agree, though, that Forms would have been appropriate for Consulars - Shadows at the very least, since they do actively use their lightsabers for more than boredom or regen. Link to comment Share on other sites More sharing options...
Zardac_the_Great Posted February 3, 2014 Share Posted February 3, 2014 I realize they're not going to do this, but I would like to see different animations for lightsaber attacks based on what form we're using. I have long wanted this Link to comment Share on other sites More sharing options...
SirMoody Posted July 6, 2014 Share Posted July 6, 2014 i like that idea. Different animations for the different forms used. But if that is too much to hope for, i wonder if simply changing the way our character stands while in a certain form is doable. Someone mentioned holding the lightsaber invertedly. Or Maybe implement a more defensive stance while in Soresu. It would be cool to see my Focus tree Guardian stand like Dooku does. (kinda facing sideways with his saber arm extended, and offhand relaxed and palm up).... meh wishful thinking. Link to comment Share on other sites More sharing options...
siegeshot Posted July 6, 2014 Share Posted July 6, 2014 (edited) I'm very passionate about hilts, grips, and stances too. Here's a fun read for everyone. A thread I started a few years back on this topic. Check it out and see if it has anything to add to your ideas so you don't have to reinvent the concept you have in mind. http://www.swtor.com/community/showthread.php?t=239799 Edited July 6, 2014 by siegeshot Link to comment Share on other sites More sharing options...
cooness Posted October 29, 2014 Share Posted October 29, 2014 What what I would like to see is for them to input froms into the Consular and Knight (and of course with sith classes as well). Here's what I was thinking: Knight Start With Basic Shii-Cho Learn Intermidiate Shii-Cho at middle of Focus Tree as Passive Learn Mastered Shii-Cho at end of Focus Tree as Passive Gaurdian: Learn Basic Soresu at start of Defense Tree Learn Intermidiate/Advanced Soresu passive at middle Learn Mastered at end Learn Basic Shien at start of Vigilance Tree Learn Intermidiate/Advance Shien passive in middle Learn Mastered at end Extra Option of Learning Djem So when finish Storyline Sentinel: Learn Basic Jar-Kai at start of Watchman Tree Learn Intermidiate/Advanced Jar-Kai passive in middle Learn Mastered at end Learn Basic Ataru at start of Combat Tree Learn Intermidiate/Advanced Ataru passive in middle Learn Mastered at end Extra Option of learning Juyo when finish Storyline Consular Start with Basic Niman Learn Intermidiate Niman at middle of Balance Tree as Passive Learn Mastered Niman at end of Balance Tree as Passive Sage: Learn Intermidiate/Advanced Niman at middle of Seer Tree Done learning forms for Seer Learn Basic Makashi at start of Telekinetics Tree Learn Intermidiate/Advanced Makashi passive at middle Learn Mastered at end Shadow: Learn Basic Soresu at start of Kinetic Combat Tree Learn Intermidiate/Advanced Soresu passive at middle Learn Mastered at end Learn Basic Djem So at start of Infiltration Tree Learn Intermidiate/Advanced Djem So passive at middle Learn Mastered at end Extra option of learning Juyo form when finish Storyline Obviously some balancing issues would appear, so they would have to fix that too. I would also like to see animations for all the different forms though that might be asking for a bit much. Please people tell me what you think!! Link to comment Share on other sites More sharing options...
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