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Game Update 1.7: Return of the Gree is coming soon!


CourtneyWoods

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Forcing players to go through a PvP zone to get to PvE objectives is the same as putting giant world bosses in the middle of a warzone.

 

^.^

 

Actually this is a cool idea :D

 

If the imperial players are too strong on Voidstar Master Satele Shan joins the republic force. :D

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I can't speak for everyone but what alot of you rookie mmo players consider ganking, my crowd considers what we used to call "OPEN WORLD PVP"! Get your big girl panties on and get ready to fight, No hutt ball, no silly orbs, no nodes , it's just you and your group (better have one), against them and their group. Only the strong survive! I personally cant wait to get ganked, camped, griefed........I really miss SWG. If your on The Bastion and your Imperial you better gank me before we gank you :D

 

Good PvP players are enjoying competitive fights. Which is based on equal chances.

 

Sure 100 imps in Elite War Hero gear vs. 20 repubs in low level gear is fun for the imperial side for a while. But after the first few days this faction imbalance killed the Ilum PvP.

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I can't speak for everyone but what alot of you rookie mmo players consider ganking, my crowd considers what we used to call "OPEN WORLD PVP"! Get your big girl panties on and get ready to fight, No hutt ball, no silly orbs, no nodes , it's just you and your group (better have one), against them and their group. Only the strong survive! I personally cant wait to get ganked, camped, griefed........I really miss SWG. If your on The Bastion and your Imperial you better gank me before we gank you :D

 

The viewpoint of a simple-minded thug, imo...

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can't wait :p. hopefully ilum will be full again with REAL open world pvp. meaning group vs group IT WILL BE EPIC..

reputation system will also be fun but woooo open world pvp.. kind of hoping it is orientated towards straight pvp playerS(although dosn't sound like it is) because it will mean that there might be a bit of a challenge in killing people instead of a pve player just standing there trying to kill you without moving at all thats never fun. Always seems to faceroll easy and gets boring killing pve'rs after a while..

Pvp'ers on the other hand actually put up a fight

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Always seems to faceroll easy and gets boring killing pve'rs after a while..

Pvp'ers on the other hand actually put up a fight

 

Ever consider that maybe that's down to the fact the PvEers don't want to PvP? I doubt that thought even crossed your one-track mind did it?

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well actually mevan that thought has crossed my mind but i don't camp. i kill them once if they don't fight back then there obviously a pve'er and then i will leave because its boring. its impossible to tell a pve'er from pvp'er in ilum or on a pvp server so you have to kill them once to find out
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well actually mevan that thought has crossed my mind but i don't camp. i kill them once if they don't fight back then there obviously a pve'er and then i will leave because its boring. its impossible to tell a pve'er from pvp'er in ilum or on a pvp server so you have to kill them once to find out

 

That's the most idiotic logic I've ever heard. This "event" is going to be so ****...

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I can say just this most of the players wont be able to do anything on illum because this game engine is f****d when you get more than 16 players on screen( yes i mean those unlucky ones of us who got amd cpus and otherwise high end systems( amd 8 core 4.3 ghz and gtx 670 and still runs worse than any other game i ever played)) since your framerate there will be around 10-15 fps if youl get lucky and has anyone considered that some ppl dont pvp because of this proble ( i know i dont theres no point of pvp if the game runs below 20 fps every time your in a warzone. So this i would say is an event i probasbly will hate most of all Edited by JymmyMorison
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That's the most idiotic logic I've ever heard. This "event" is going to be so ****...

 

Explain to me why that logic is idiotic.

Please tell me a way to find out whether someone is a PvE player or PvP player by simply targeting them, Enlighten me I beg you.

Explain how you as a PvP player on a PvP planet/server would go about splitting the PvE players from the PvP players. Maybe you could have a nice hearty chat over a cup of tea and biscuits. Or maybe send them a questionairre.

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Explain how you as a PvP player on a PvP planet/server would go about splitting the PvE players from the PvP players

 

Why would a pve player be on a pvp server?

 

Most (if not all) issues that people have with this are speaking as pve players on a pve server.

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If it was a matter or getting a team, going there, beating the opposition, and getting to do what you want (the PVE content) that would be fine. But no mater how much better your group is, how many times you kill the opposition, they can keep coming back and getting in your face ad nauseam. THAT is why this sucks for people who don't want to PVP. If I could kill another players character, and know that that character was dead, for good, I might like PVP a lot. I'd much rather play an FPS for PVP without a bright red "here I am like and idioooot" sign above my head and a little bar telling you what I'm doing.

For PVPers, imagine every time you went to join a WZ I made you play Wack-a-Mole for 30 minutes. I'm not saying Wack-a-Mole is a bad game, and you might even enjoy it sometimes, but I'm sure most of the time you won't want to play fricken Wack-a-Mole.

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Why would a pve player be on a pvp server?

 

Most (if not all) issues that people have with this are speaking as pve players on a pve server.

 

i did say planet/server meaning the PvE player could be on ilum or in outlaws den ect. or they could have been new to mmo's chose a PvP server without realizing and then just stuck with it but as a mainly PvE player.

And i understand that most of the issues are coming from PvE players which is why i said originally that it would be great if this was purely orientated towards PvP players and maybe the odd PvE'er who wants to try some PvP but judging by the big boss in the middle of the ship im guessing it won't be which means the chances are there will be alot of PvE'ers there. who for obvious reasons are not very good at PvP and therefor will be killed easily by PvP players.

I know alot of PvP'ers who do not actually like killing PvE'ers purely for the reason that they don't fight back and theres no challenge in that so many of us will kill them once and if they don't fight back leave them and kill some other person.

However The other person said that that logic is idiotic which i don't understand because for all i know there is no way for a player of the opposite faction to tell if someone is PvE or PvP orientated without attacking them.

Also as PvE'ers get killed on a PvP planet you will get the odd few who will come on the forums and complain thus marking PvPers as gankers and then the arguments begin. (the complainers always seem to be more active on forums)

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Yet what happens is that group gets more content and pve-pures get less content, because this content offers pve gear but is exclusionary to the people who don't enjoy pvp. Assuming of course the gear offers pve goodies and also is only in a pvp flagging area.

 

Do you understand yet what the issue is, or are you going to say (again) that your group has as much right as others to the same content (because if we start down this path, then we will need to offer another special reputation grind system in a purely pve area, perhaps involving petting rainbow unicorns and escorting them across a field of flowers, to put off the pvp lovers and make them start writing up equivalent protest posts).

 

Put simply, this content actively excludes an entire group of people who might otherwise like the rewards and the grind, if it wasn't for the location of this content.

 

The problem I have with your argument is that there have been many new content updates mainly towards pvers

 

* TFB

* EC

* KUS and LI

* Section X

* New World Bosses

* HK -51

 

For Pvpers its only been 2 warzones (novare coast and Ancient Hypergate) and no OWPvP

 

I for one am with the others that PvE and PvP should be able to mix. You have one content patch that is more towards PvP, PvErs don't run the game more options the better

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The problem I have with your argument is that there have been many new content updates mainly towards pvers

 

* TFB

* EC

* KUS and LI

* Section X

* New World Bosses

* HK -51

 

For Pvpers its only been 2 warzones (novare coast and Ancient Hypergate) and no OWPvP

 

The problem with your argument is you're ignoring the fact this isn't just an extra bit of content, it's a whole new system (reputation system). This makes it a strange thing indeed to withhold from pve players, unless all it offers is pvp rewards (or unless they are planning on making the system available in areas that don't flag players for pvp).

 

Incidentally HK-51 also forced pve players into pvp areas, which isn't something we want to see occur again.

Edited by lollie
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The problem I have with your argument is that there have been many new content updates mainly towards pvers

 

* TFB

* EC

* KUS and LI

* Section X

* New World Bosses

* HK -51

 

For Pvpers its only been 2 warzones (novare coast and Ancient Hypergate) and no OWPvP

 

I for one am with the others that PvE and PvP should be able to mix. You have one content patch that is more towards PvP, PvErs don't run the game more options the better

 

On the other hand PvE tends to suffer balance changes due to PvP all the time... Rarely is it the other way around that PvPers suffer due to PvE changes.

 

PvEr's will almost always get more content than PvPers simply because PvErs pay the bills. If the PvErs leave in droves due to lack of content...well the game will die. So in the grand scheme of things PvPers tend to get the shaft in that regard. And on top of that PvPers don't generally get upset when they have to deal with PvE content, but PvErs forced to deal with PvP content to do their PvE content when they signed up for PvE do because they specifically chose to avoid that kind of environment for a reason...

 

So you get some content specifically for you that PvErs could care less about in general. You get PvE content that most PvPers will probably do anyways. You tend to get more balance fixes that generally screw with PvErs. So really in the end you PvPers get more content and updates overall than PvErs do. Is it all just PvP content? No. Do you get all the balance changes you want? No. But don't go telling those that choose PvE that you PvPers are getting the short end of the stick because you only got 2 updates tailored specifically for you...

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Explore Ilum's contested area in the Western Ice Shelf to uncover the mysterious purpose of the Gray Secant, an enormous ancient Gree starship.
Alright I'll point out that the word contested is in the Bioware post. That implies that the area is still going to be PvP based during the event. It would be nice if someone from Bioware Commented in more detail on if PvE players are going to be forced to PvP for this event or not, and if any measures whatsoever are being taken to prevent the Greif/Gank situation that ends up with so many people having luck of the draw moments on getting the event done.

 

I've run on a PvE server because I don't want to end up getting flagged and jumped on by a horde I know I can't beat. Over my time playing this game only on PvE servers I've had two key elements towards getting an objective in outlaw's den. Many instances of players bringing their over-geared healer to ilum to heal mobs. or otherwise find new and inventive methods of auto-toggling my flag through exploits, while their friends waited around to jump the PvE geared player. When I go into Warzones I accept that my gear is only mid-level compared to others and that I'll probably die a lot no matter what role, spec, or tactics I use because I don't spend the hours upon hours needed for stat maxing when the gear levels keep moving forward by great leaps the moment I catch up.

 

I don't understand why a PvP event is so important especially on a PvE Server. As far as I can tell, and from what I remember, PvP geared players have no trouble in their PvP gear running against the PvE event fights. The fact that the player is on a PvE server should imply that a majority don't want to participate in PvP, the majority of republic players I know don't want to PvP because they know they're outnumbered and out-geared, likewise the majority of sith players I know tend to want to PvP because even if they're out-geared they usually know or can arrange for numbers to be on their side, not even counting the ones on either side who are in the PvP guilds. The only purpose of the forced PvP is to put fish in a barrel. If I had any screen-caps of General chat from the previous PvP events or when HK was first released that would probably be all the support I need to show that was what these past examples accomplished.

 

That all being said I will admit that during the rakghoul event there was only one 'world boss' you needed to be flagged for, and it was only for the title (and pet? though I could be wrong). So that was something that could be considered for the PvPers without much complaint from me. I still have no understanding of why HK-51 needed a part in outlaw's den however, and as far as I'm aware it was only put in to make the PvPers or groups who wanted to shoot fish in a barrel happy. The only ones I see escaping the PvP are those running characters with stealth assuming there isn't a wall of stealth scan as I observed setup in outlaw's den once during the initial HK-51 hype.

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It would be nice to fix the bucketloads of outstanding bugs, some of which have been around since 1.4 or earlier, before releasing new content which creates even more bugs. Besides the many known issues, there are many that you either have not acknowledged or are unaware of:

 

http://www.swtor.com/community/showthread.php?p=5728690#post5728690

http://www.swtor.com/community/showthread.php?t=583611

 

You do realize that MMO's have many teams that do different things. They have content teams, bug fixing teams, story writing teams etc.. Your argument is old and completely false.

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The problem I have with your argument is that there have been many new content updates mainly towards pvers

 

* TFB

* EC

* KUS and LI

* Section X

* New World Bosses

* HK -51

 

For Pvpers its only been 2 warzones (novare coast and Ancient Hypergate) and no OWPvP

 

I for one am with the others that PvE and PvP should be able to mix. You have one content patch that is more towards PvP, PvErs don't run the game more options the better

 

Nobody here is against PvP updates. The next two updates could be purely for PvPers and I would honestly not care in the slightest. What we do have a problem with is the fact that this seems to be an obvious PvE event, yet PvP is clearly going to be forced on us. PvE content should reward PvE items (ie items that are useless in PvP) whereas PvP content should reward PvP items (ie items that are useless in PvE). That is the problem people have with this "event".

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Nobody here is against PvP updates. The next two updates could be purely for PvPers and I would honestly not care in the slightest. What we do have a problem with is the fact that this seems to be an obvious PvE event, yet PvP is clearly going to be forced on us. PvE content should reward PvE items (ie items that are useless in PvP) whereas PvP content should reward PvP items (ie items that are useless in PvE). That is the problem people have with this "event".

 

I've never understood this argument that PVP and PVE have to be separate.

 

I Also don't get why "PVE'ers" get upset when PVP gear can be used in PVE.

 

I've also always thought that having a separate PVP stat was ridiculous. They should have simply made it different appearance gear, with the different set bonus's and some different stat prioritization on PVP gear. Expertise was a bad idea.

 

Having separate PVP and PVE gear punishes PVE players when they stumble into open world PVP and are playing against those IN full PVP gear.

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I've never understood this argument that PVP and PVE have to be separate.

 

I Also don't get why "PVE'ers" get upset when PVP gear can be used in PVE.

 

I've also always thought that having a separate PVP stat was ridiculous. They should have simply made it different appearance gear, with the different set bonus's and some different stat prioritization on PVP gear. Expertise was a bad idea.

 

Having separate PVP and PVE gear punishes PVE players when they stumble into open world PVP and are playing against those IN full PVP gear.

 

People don't want to be forced to play a certain way. They sign up on a PvE server because they enjoy PvE, not PvP. Pretty simple really. But I agree with your other points. SWG had a fine PvP system, you could just walk into a PvP area and win or lose based purely on how well you could play your class. Shame TOR butchered it :'(

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I don't know if anyone asked this yet, but I was wondering about my level fifty and the reputaion points. If I'm already level fifty, am I going to have to start a new guy just to redo the same quests again to get the rep? Or will it be given to us for the quests we already completed too? I already have a few characters but almost all of them are around 30. I would hate to have to start over just to work up my rep. points. Anyone know anything about this?
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