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Tweaked

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Everything posted by Tweaked

  1. 1. Max your presence and run HK with full expertise gear. 2. Bathe in the hate. 3.??? 4. profit!
  2. I came here to say this. I can solo A LOT of content with HK as we burn everything down so fast.
  3. The Chevin event wasn't well designed, but the rewards were cool.
  4. i used to have a lovely *** as seen here: But now it's uglied up: http://tweaked.crazedcrackheadz.com/myass.jpg I weep for my ***.
  5. and to reply to the OP, orange gear is all the same in referencing the shell. The level is just at what level it can be equipped, it makes no difference on the stats.
  6. Gear really doesn't matter til lvl 10. I start a new character with empty oranges from my collections and don't bother with any mods/armoring/hilts/barrels until i can get them at level 8.
  7. OH and you want DETAILED development blogs? https://www.youtube.com/user/RobertsSpaceInd?feature=watch and more at: https://robertsspaceindustries.com/ more info than you can shake a stick at, updated daily. The developers constantly answer questions in their forums as well.
  8. yeah... they aren't "exclusive satrships". All the ships available before the game launches will be available in game with in game currency. The "cash shop" for SC isn't one like you think it is. All the ships will no longer be fore sale for $$ once the game launches. You'll have to earn them through game play. The Ships for sale during pre-release are a thank you for pledging money to Star Citizens development. you aren't "buying" all the ships for 12k, you are pledging 12k for development and they are giving you all the ships as a thank you for your cash. This isn't "pay to win", there aren't levels in SC there is no "best ship", just different ships with different characteristics.
  9. Everyone there chose to be there. they knew the risks.
  10. Where to begin... It's a Space Sandbox Simulator that has space flight and FPS action.. There's well over a dozen ships designed ATM. Sandbox games don't need constant content as the vast majority of play is player generated. Activities so far include: exploration, smuggling, trade, piracy, bounty hunting, mining, military conflict and more. let me give you and example: you like to bounty hunt, so you go to a bounty board and find out about a player that's raiding trade ships in the cathcar system. You talk to pilots that have been raided, find out he has a taste for raiding merchants on Thursdays around 9 pm that haul ore to the local missile factory. You contact the factory and find out when that they are getting ore delivered around 11 pm on those same Thursdays. You now know his window. You contract with a merchant as an escort (hey, extra income is always good, make a little extra on the side!) You escort the merchant at some distance and wait for the pirate to attack. You engage with him and because he's a slippery little pirate he escapes. He's damaged tho, so you know he needs to land. Cathcar has very limited locations for someone to go a refuel so you choose the most likely location that caters to shady clientele. You locate his ship at a hanger being refueled and repaired. He isn't anywhere nearby so you head to the local bar. JACKPOT! there's your guy... Now at this point you have even more choices: a. 2 to the head, bounty collected b. ransom his life and ship for a bigger payout than the bounty. c. ransom him for a payout, then double cross him... and collect the bounty and steal his ship. This is a sandbox, the merchants are players, the miners are players. That pirate, he's some dude that enjoys piracy. The game play is based on players. you aren't spoon fed content on a rail. Chris Roberts has made MANY successful space combat games. He has a career in this field and an excellent reputation. Lastly, Star Citizen is the largest Crowd funded ANYTHING. It's safe to state that if he doesn't deliver there would be consequences. The end of his career being the least of them.
  11. That's hilarious, if i had no life and infinite $$$ i'd love to command a squad of commandos...
  12. I do not have the issue OP reports and i use every healer in game at lvl 55. Heals for me are the exact same as pre-treek. There has been literally zero change for me. I theorize the issue is in ops head. That OP is now noticing pre-existing issue with healer pets trying to DPS. This has been an issue since launch and has not changed.
  13. Havok Squad confirms these findings and thanks the Barsen'thor for finding a new location for our ski lodge.
  14. the only reason Revan "doesn't die" was because the beta testers had a conniption fit and bioware changed it to make it more ambiguous. He's supposed to be dead. Dunno if they really re-wrote the lore.
  15. I LOVED Ilum world PVP! sure i was out numbered 3 to 1, but damn... what a fight! best time i ever had in this game!
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