iamthehoyden Posted November 17, 2012 Share Posted November 17, 2012 (edited) The Austin Cantina Tour was a lot of fun. Lots of developers (who were friendly and talkative - might have been the beer ) and the community team (who is, as a whole, very young and bubbly). My take-aways - they play the game on the live servers, especially Dallas Dickinson who has 7 50s if rumors are to be believed and prefers dps roles. Second, if there is enough demand for an item or ability (like a moddable headset for head slots or name changes) you'll probably see it in the Cartel Market. Highlights from the Q&A: -- Larger number of guild member slots - reason it is limited is technical constraints. Don’t have any immediate plans to change it. -- PTS plans – bringing current live characters over is in development. -- The reason legacy names rather than first names were made non-specific is because it was easier technically (chat is based on first name uniqueness) and it was good for roleplaying. -- Paid name changes – (first, legacy, guild) – on the radar, very likely coming. -- UI elements for healers – mouse-over heals and debuffs – UI is constantly being tweaked and don’t be surprised if you see this change (system designer is a healer – he understood the pain). -- Legacy is going to be improved and expanded. -- Space expansion (I know there are a lot of people interested in this so here's the mostly verbatim answer.) - Dallas Dickinson - “Yes. Yes is the awesome answer. I cannot give you details. I cannot give you dates. You’re going to see something which is an expansion upon space combat relatively soon. …. You’ll see something soonish and after that I cannot say much more other than I think you’ll like it.” -- Hood toggles – very very non-committal. -- Final Question of the Night: Is the game capable of running large-scale battles? (i'm giving this mostly verbatim answer because I know this is important for the pvp'ers and everyone who gets headaches from lag on Fleet.) Dallas Dickinson – “The short answer, well, the obvious answer, is not right now, but we have a number of initiatives in the pipeline that are all about performance. There are a number that are all about specifically large group of player performance. I can’t give you a timeline for these things. …… We have a few systems that are ridiculously heavy in terms of their performance both on the server side actually but also on the client which you guys are playing. And we are doing active optimization. We try to knock down the highest nail all the time and we’ve just run up against one of the highest nails in our game being actively worked on and it’s a significant improvement. I cannot give you a date because the work is not done and it’s very complex work on mats [my note: I may have this term wrong, so bear with me - it was hard to hear at times in there]. Mats are hard it turns out is what our engineers tell me but we know where the problem is especially when you talk about performance with many many players. …. We have at least one more major optimization that should help you with that." Thanks for a fun night guys! Edited November 17, 2012 by iamthehoyden Link to comment Share on other sites More sharing options...
Sathid Posted November 17, 2012 Share Posted November 17, 2012 Say thnx for sharing that. Link to comment Share on other sites More sharing options...
DaerianAntilles Posted November 17, 2012 Share Posted November 17, 2012 Kinda sweet to see a summary of a question that I asked in your post (The naming stuff). That was a lot of fun! Link to comment Share on other sites More sharing options...
Arkerus Posted November 17, 2012 Share Posted November 17, 2012 Really interesting. Thanks. So we know the super secret space thing is coming...someday. That's a bonus. As for large scale PvP, don't bet on it. That's a bummer but not enough to keep me from playing. I am more interested in WZs anyway. Link to comment Share on other sites More sharing options...
Kelha Posted November 20, 2012 Share Posted November 20, 2012 (edited) Thank you for posting this! Love the tantalizing little bit about the SSSP. Edited November 20, 2012 by Kelha Link to comment Share on other sites More sharing options...
LrdRahvin Posted November 20, 2012 Share Posted November 20, 2012 The Austin Cantina Tour was a lot of fun. Lots of developers (who were friendly and talkative - might have been the beer ) and the community team (who is, as a whole, very young and bubbly). My take-aways - they play the game on the live servers, especially Dallas Dickinson who has 7 50s if rumors are to be believed and prefers dps roles. Second, if there is enough demand for an item or ability (like a moddable headset for head slots or name changes) you'll probably see it in the Cartel Market. Highlights from the Q&A: -- Larger number of guild member slots - reason it is limited is technical constraints. Don’t have any immediate plans to change it. -- PTS plans – bringing current live characters over is in development. -- The reason legacy names rather than first names were made non-specific is because it was easier technically (chat is based on first name uniqueness) and it was good for roleplaying. -- Paid name changes – (first, legacy, guild) – on the radar, very likely coming. -- UI elements for healers – mouse-over heals and debuffs – UI is constantly being tweaked and don’t be surprised if you see this change (system designer is a healer – he understood the pain). -- Legacy is going to be improved and expanded. -- Space expansion (I know there are a lot of people interested in this so here's the mostly verbatim answer.) - Dallas Dickinson - “Yes. Yes is the awesome answer. I cannot give you details. I cannot give you dates. You’re going to see something which is an expansion upon space combat relatively soon. …. You’ll see something soonish and after that I cannot say much more other than I think you’ll like it.” -- Hood toggles – very very non-committal. -- Final Question of the Night: Is the game capable of running large-scale battles? (i'm giving this mostly verbatim answer because I know this is important for the pvp'ers and everyone who gets headaches from lag on Fleet.) Dallas Dickinson – “The short answer, well, the obvious answer, is not right now, but we have a number of initiatives in the pipeline that are all about performance. There are a number that are all about specifically large group of player performance. I can’t give you a timeline for these things. …… We have a few systems that are ridiculously heavy in terms of their performance both on the server side actually but also on the client which you guys are playing. And we are doing active optimization. We try to knock down the highest nail all the time and we’ve just run up against one of the highest nails in our game being actively worked on and it’s a significant improvement. I cannot give you a date because the work is not done and it’s very complex work on mats [my note: I may have this term wrong, so bear with me - it was hard to hear at times in there]. Mats are hard it turns out is what our engineers tell me but we know where the problem is especially when you talk about performance with many many players. …. We have at least one more major optimization that should help you with that." Thanks for a fun night guys! You do realize that Dallas Dickinson- whom you quote repeatedly, has quit BW, right? Link to comment Share on other sites More sharing options...
Urael Posted November 20, 2012 Share Posted November 20, 2012 You do realize that Dallas Dickinson- whom you quote repeatedly, has quit BW, right? Oh really? I think the demise of Mr. Dickinson is a bit premature ... Link to comment Share on other sites More sharing options...
Rogoo Posted November 20, 2012 Share Posted November 20, 2012 Dallas Dickinson – “The short answer, well, the obvious answer, is not right now, but we have a number of initiatives in the pipeline that are all about performance. There are a number that are all about specifically large group of player performance. I can’t give you a timeline for these things. …… We have a few systems that are ridiculously heavy in terms of their performance both on the server side actually but also on the client which you guys are playing. And we are doing active optimization. We try to knock down the highest nail all the time and we’ve just run up against one of the highest nails in our game being actively worked on and it’s a significant improvement. I cannot give you a date because the work is not done and it’s very complex work on mats [my note: I may have this term wrong, so bear with me - it was hard to hear at times in there]. Mats are hard it turns out is what our engineers tell me but we know where the problem is especially when you talk about performance with many many players. …. We have at least one more major optimization that should help you with that." Thanks for a fun night guys! This makes James Ohlen look really, really BAD. What happened to the 5% ? Link to comment Share on other sites More sharing options...
Nethgilne Posted November 20, 2012 Share Posted November 20, 2012 You do realize that Dallas Dickinson- whom you quote repeatedly, has quit BW, right? eh? Someone must be mistaken. And since he was just sitting at the Austin meet and greet I'm going out on a limb and guessing that Dallas is still with BW http://www.darthhater.com/articles/swtor-news/22405-community-cantina-tour-austin-notes-and-audio Link to comment Share on other sites More sharing options...
iamthehoyden Posted November 20, 2012 Author Share Posted November 20, 2012 You do realize that Dallas Dickinson- whom you quote repeatedly, has quit BW, right? If he has quit then he was doing a really good job of pretending to be with the company Link to comment Share on other sites More sharing options...
LrdRahvin Posted November 20, 2012 Share Posted November 20, 2012 Oh really? I think the demise of Mr. Dickinson is a bit premature ... That linked post is dated Sept. and I distinctly recall a thread here with a link to dallas' LinkedIn page which has working with another BW refugee on a new prject that was much more recent than that. Ca'nt be arsed to lokk it up to link for you but if you're so inclined should be easy to check his LinkedIn page Link to comment Share on other sites More sharing options...
Urael Posted November 20, 2012 Share Posted November 20, 2012 If he has quit then he was doing a really good job of pretending to be with the company *jedi finger wiggle* That was not the Dallas Dickinson you were looking for ... Link to comment Share on other sites More sharing options...
Urael Posted November 20, 2012 Share Posted November 20, 2012 That linked post is dated Sept. and I distinctly recall a thread here with a link to dallas' LinkedIn page which has working with another BW refugee on a new prject that was much more recent than that. Ca'nt be arsed to lokk it up to link for you but if you're so inclined should be easy to check his LinkedIn page No you are thinking about Daniel Erickson. Link to comment Share on other sites More sharing options...
LrdRahvin Posted November 20, 2012 Share Posted November 20, 2012 *jedi finger wiggle* That was not the Dallas Dickinson you were looking for ... yes...you be correct I just checked myself...think I had a stroke or just a blonde moment... It was Daniel Ericson I was thinking about. My bad Link to comment Share on other sites More sharing options...
chuixupu Posted November 20, 2012 Share Posted November 20, 2012 Those devs with names that start with a D, they all look alike to me! Link to comment Share on other sites More sharing options...
iamthehoyden Posted November 20, 2012 Author Share Posted November 20, 2012 yes...you be correct I just checked myself...think I had a stroke or just a blonde moment... It was Daniel Ericson I was thinking about. My bad We all have them You had me worried I'd had a moment myself - went back and checked my very bad video of the q&a lol. Link to comment Share on other sites More sharing options...
LrdRahvin Posted November 20, 2012 Share Posted November 20, 2012 No you are thinking about Daniel Erickson. Damn...you beat my retraction Well, Anyway....ready to be flogged in the town sqaure for that dumb comment/comments ....better hurry though as I finally gave up...sub running out soon Link to comment Share on other sites More sharing options...
TUXs Posted November 20, 2012 Share Posted November 20, 2012 THANK YOU!!!! REALLY appreciate you taking the notes and sharing them with us. Link to comment Share on other sites More sharing options...
chuixupu Posted November 20, 2012 Share Posted November 20, 2012 -- UI elements for healers – mouse-over heals and debuffs – UI is constantly being tweaked and don’t be surprised if you see this change (system designer is a healer – he understood the pain). Thank you whoever asked this question - this has been one of my pet peeves for a while. Would love to see some improvements soon. Link to comment Share on other sites More sharing options...
OMGrant Posted November 20, 2012 Share Posted November 20, 2012 After all the anger I've felt at Bioware over their "poor experience by design" F2P model, this post really put me in a better mood. It makes me happy to hear the game is still expanding, and the people I liked hearing from are still involved and working on it. Seriously, thank you OP. Link to comment Share on other sites More sharing options...
Uluain Posted November 20, 2012 Share Posted November 20, 2012 And, of course, no mention of SGRs. Typical. Link to comment Share on other sites More sharing options...
iamthehoyden Posted November 20, 2012 Author Share Posted November 20, 2012 (edited) And, of course, no mention of SGRs. Typical. Uluain, I have to apologize. I got home afterward and realized I could have cornered a CM team member and asked them what was up with the lack of communication. Really regretted not doing that, and I have to apologize. Edited November 20, 2012 by iamthehoyden Link to comment Share on other sites More sharing options...
FeelFlow Posted November 20, 2012 Share Posted November 20, 2012 Nice write up, OP Link to comment Share on other sites More sharing options...
Andryah Posted November 20, 2012 Share Posted November 20, 2012 Damn...you beat my retraction Well, Anyway....ready to be flogged in the town sqaure for that dumb comment/comments ....better hurry though as I finally gave up...sub running out soon I was going to ask if we could gank ya now. Link to comment Share on other sites More sharing options...
LrdRahvin Posted November 21, 2012 Share Posted November 21, 2012 (edited) Edit: Apparently my blonde moment extended to not quoting the above ^ Since I've finally decided to stop waiting for EAWare to fix the parts of/handling of the game that I have issues with and sub is running out in 5 days, you can go even one better (worse depending on your point of view pvp server vs pve server-wise)- you can have free AFK kills That's even better(worse) then permission to gank away. Of course, being a pvp server player, I tend to think the forum here is a pvp forum(best part of the game for a while now imo) and permission/consent is not needed Either way, go nuts and gank away Edited November 21, 2012 by LrdRahvin Link to comment Share on other sites More sharing options...
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