cub-lover Posted September 5, 2012 Share Posted September 5, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. Link to comment Share on other sites More sharing options...
Elkirin Posted September 5, 2012 Share Posted September 5, 2012 I understand the OPs concern, I seem to be unable to stop some of my team members from standing on the goal side edge of the pit "looking" at the approaching Jedi knight ball carrier. Removing the ability to jump is one of two possible solutions to this dilemma. Link to comment Share on other sites More sharing options...
djrobb Posted September 5, 2012 Share Posted September 5, 2012 so with that rationale they would need to make it so noone could sprint with the ball either cause they just sprint through the fire. and come 1.4 with not being able to slow root or otherwise do anything to them while they are sprinting its going to be just as annoying. obvious solution is know who has the ball and dont be in line so they can jump to you or go to the side and los them while you are coming out of the spawn area. Link to comment Share on other sites More sharing options...
Smuglebunny Posted September 5, 2012 Share Posted September 5, 2012 (edited) Working as intended. There is no problem. Not being able to jump with the ball is a unique opinion that I dont think most share. Edited September 5, 2012 by Smuglebunny Link to comment Share on other sites More sharing options...
Coturnix Posted September 5, 2012 Share Posted September 5, 2012 No pulls, no speed, no leap and yeah no heals pls. Lets make hutball pure dps fight. And no, my main is not one of the leaping classes. Link to comment Share on other sites More sharing options...
Sleprock Posted September 5, 2012 Share Posted September 5, 2012 Well then, I guess you better get rid of rescue for sages/sorcs and any other pulling ability. It's fine the way it is. boo hoo Link to comment Share on other sites More sharing options...
CBRGhostRider Posted September 5, 2012 Share Posted September 5, 2012 Lolwut? I thought I had seen everything on these forums, but this just beats it all. Link to comment Share on other sites More sharing options...
-Fal- Posted September 5, 2012 Share Posted September 5, 2012 D-d-deal with it Link to comment Share on other sites More sharing options...
Larry_Dallas Posted September 5, 2012 Share Posted September 5, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. Learn where not to stand when a PT tank, marauder or jugg has the ball. Link to comment Share on other sites More sharing options...
Slurmez Posted September 5, 2012 Share Posted September 5, 2012 lol, if a player on your team is dumb enough to let another player jump to an advantageous position because of them then they and you deserve the lose. Complain more about peoples lack of situational awareness Link to comment Share on other sites More sharing options...
SajPl Posted September 5, 2012 Share Posted September 5, 2012 I fail to understand why ? Why is a consular allowed to force speed with the ball in your oppinion? Why can a stealther camp the line to get an easy score but you do not want knights to leap? Link to comment Share on other sites More sharing options...
Missandei Posted September 5, 2012 Share Posted September 5, 2012 Yes.. and more annoying that there is actually an opposite team exists! The right huttbal should start with 8 ppl in the team im in and 3-4 ppl in the opposing team! Link to comment Share on other sites More sharing options...
AngusFTW Posted September 5, 2012 Share Posted September 5, 2012 The unique class abilities, pulls, speed, leap etc is what can make huttball a v fun wz when everyone is playing properly. Link to comment Share on other sites More sharing options...
Wainamoinen Posted September 5, 2012 Share Posted September 5, 2012 (edited) They can only leap if someone is gormlessly standing there like a trampoline with "come jump me" in giant neon letters over his head. So either you're watching the oncoming guardian with a bovine expression, or your teammates are. If it's your teammates, then they need to learn how to play. Why not educate them in a calm and helpful manner? If it's you, then you're protesting that it's not fair that you're useless. Which it's going to be tricky to help yourself with. If your team's competent, the leapers have few targets to jump to: your team won't offer them, and will bash down potential friendly leap targets. The JK/SW leaps eviscerate bad teams. Or at least, teams with bad players. Edited September 5, 2012 by Wainamoinen Link to comment Share on other sites More sharing options...
beattlebilly Posted September 5, 2012 Share Posted September 5, 2012 (edited) And also get rid of being able to pull(friendly or unfriendly), punt, stun, knockdown, the ball carrier, and take away sprint and predation(not sure what the JK mirror ability is) too. /sarcasm of course:p Edited September 5, 2012 by beattlebilly Link to comment Share on other sites More sharing options...
Technohic Posted September 5, 2012 Share Posted September 5, 2012 OMG. This thread is terrible. Link to comment Share on other sites More sharing options...
Black-Cell Posted September 5, 2012 Share Posted September 5, 2012 lol, if a player on your team is dumb enough to let another player jump to an advantageous position because of them then they and you deserve the lose. Complain more about peoples lack of situational awareness Wow this is almost exactly verbatim what I thought lol. Those players on your server need to learn how to play huttball. THAT'S the problem, not leaping in itself. You need to get with a decent guild who knows these basics of the game Link to comment Share on other sites More sharing options...
stephenalandavie Posted September 5, 2012 Share Posted September 5, 2012 I run a shadow and you don't want the warrior classes to leap? Is this a prank? Its part of the game, healers heal, then there's pulls and force speed. If players can't manage to utilise this for their ownteam its their own fault pure and simple. Link to comment Share on other sites More sharing options...
Boyana Posted September 5, 2012 Share Posted September 5, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. Well, looks like people do not agree with you, so next time, when you make a thread, do not make things up. Just last night I was in the team with two premades (4 from my guild and 4 from, lets call it, X guild). We lost, badly, because their members kept standing on the goal line and 'dpsing' while standing on the top platform. Why and what were they doing there, is beyond me but the enemy team deserved to win over stupidity of my team. Simple. Stop trying to make game easier to play just because some people fail to understand simple things. Link to comment Share on other sites More sharing options...
criminalheretic Posted September 5, 2012 Share Posted September 5, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. I couldn't agree more. In fact they shouldn't be able to use any kind of utility that allows them to succeed at the game. Same goes for Force Speed. And healing. Healers should not be allowed to heal while they have the ball. In fact the person with the ball shouldn't be allowed to do anything except pass to a teammate, or stand there and die. And anyone with a pull shouldn't be allowed to stand next to the fire or acid. And anyone with a knockback should have to stay on the lowest level of the map. And we should get rid of the endzones. And change the name to "Hot-potato". /thread Link to comment Share on other sites More sharing options...
vimm Posted September 6, 2012 Share Posted September 6, 2012 how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. That sounds okay, so long as the ball handler cannot be grappled. Link to comment Share on other sites More sharing options...
Masarko Posted September 6, 2012 Share Posted September 6, 2012 (edited) If your team is so stupid and positions themself so dumb that ANYONE can jump, just leave it already. I guess youre one of them Edited September 6, 2012 by Masarko Link to comment Share on other sites More sharing options...
Darth_Philar Posted September 6, 2012 Share Posted September 6, 2012 How many times must we say it NFL, Running Backs should not be able to run with the football! Analogies are fun! Link to comment Share on other sites More sharing options...
Letallis Posted September 6, 2012 Share Posted September 6, 2012 Don't try to fix stupid by punishing the class that isn't. You stand on the ledge you get leaped to.. your fault. I see no reason to nerf me just cause the other team is dumb. Link to comment Share on other sites More sharing options...
WaywardOne Posted September 6, 2012 Share Posted September 6, 2012 (edited) how many more tiems does it need to be said, developers, JK/SW should NOT BE PERMITTED TO USE THEIR JUMP ABILITY WHILE THEY HAVE THE BALL. BTW this is comign fro msoem one who has both classes one mara, and one guardian. Has this idea been mentioned and agreed to in more than two other threads on this board? Where does the "How many more tiems..." spiel come from? Edited September 6, 2012 by WaywardOne Link to comment Share on other sites More sharing options...
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