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cub-lover

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10 Good

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  • Location
    in a house, how wude
  • Interests
    i dunno anything that gets me itnrested
  • Occupation
    gamer
  1. T7 is mandatory through a fair bit of the story wich is stupid all his beeps and squeels annoy me, i mean they can make droids talk, so why not make the little trash cans talk too?
  2. COMPLETELY redesign their healing mechanic that way their are 3 unique healing styles and may even help out in pvp. let me explain the **** of a scoundrel/opertive healer focus on heals over time mostly. The sage/sorc are more of a casting healer with a couple of HOTS. Now the merc/mando is the best single target healer but maybe if they were less single target and more of a reactive based healer for example kolto shell/trauma probe react to damage why not base the entire merc/mando healing tree around reactive healing? for example med scan/healing scan could apply three-four charge of reactive healing, that stack up to a maximum of three or four times, yet can be used in conjunction with kolto shell/trauma probe, also using support cylinder's effect with kolto bomb/missile could consume all the reactive charges on the affected targets and heal them for their combined amount, also you could let us use kolto shell/trauma probe on more than one person but lessen the effect per person it is applied to, could be applied to a maximum of three people?. just my little idea to make mando healers suck less
  3. heres one of the **** of a healers now, have fun getting pulled/jumped and what ever else, piller humper
  4. COMPLETELY redesign their healing mechanic that way their are 3 unique healing styles and may even help out in pvp. let me explain the **** of a scoundrel/opertive healer focus on heals over time mostly. The sage/sorc are more of a casting healer with a couple of HOTS. Now the merc/mando is the best single target healer but maybe if they were less single target and more of a reactive based healer for example kolto shell/trauma probe react to damage why not base the entire merc/mando healing tree around reactive healing? for example med scan/healing scan could apply three-four charge of reactive healing, that stack up to a maximum of three or four times, yet can be used in conjunction with kolto shell/trauma probe, also using support cylinder's effect with kolto bomb/missile could consume all the reactive charges on the affected targets and heal them for their combined amount, also you could let us use kolto shell/trauma probe on more than one person but lessen the effect per person it is applied to, could be applied to a maximum of three people?
  5. COMPLETELY redesign their healing mechanic that way their are 3 unique healing styles and may even help out in pvp. let me explain the **** of a scoundrel/opertive healer focus on heals over time mostly. The sage/sorc are more of a casting healer with a couple of HOTS. Now the merc/mando is the best single target healer but maybe if they were less single target and more of a reactive based healer for example kolto shell/trauma probe react to damage why not base the entire merc/mando healing tree around reactive healing? for example med scan/healing scan could apply three-four charge of reactive healing, that stack up to a maximum of three or four times, yet can be used in conjunction with kolto shell/trauma probe, also using support cylinder's effect with kolto bomb/missile could consume all the reactive charges on the affected targets and heal them for their combined amount, also you could let us use kolto shell/trauma probe on more than one person but lessen the effect per person it is applied to, could be applied to a maximum of three people?
  6. COMPLETELY redesign their healing mechanic that way their are 3 unique healing styles and may even help out in pvp. let me explain the **** of a scoundrel/opertive healer focus on heals over time mostly. The sage/sorc are more of a casting healer with a couple of HOTS. Now the merc/mando is the best single target healer but maybe if they were less single target and more of a reactive based healer for example kolto shell/trauma probe react to damage why not base the entire merc/mando healing tree around reactive healing? for example med scan/healing scan could apply three-four charge of reactive healing, that stack up to a maximum of three or four times, yet can be used in conjunction with kolto shell/trauma probe, also using support cylinder's effect with kolto bomb/missile could consume all the reactive charges on the affected targets and heal them for their combined amount, also you could let us use kolto shell/trauma probe on more than one person but lessen the effect per person it is applied to, could be applied to a maximum of three people?
  7. you'vem ay noticed a recently created guild we either pre-made or solo que, well im one of the memebrs of said guild often seen on either my sage in the heartless merc set off the CM or my zbraki slinger. anyway just letting you know, or you may of noticed in a cord (not string but ******* suspension cord) of bad games, my slinger will never enter cover and will only spam flurry of bolts or quick shot, and maybe use quick draw a couple of times. my sage will not cast anything (not liek a TK sage gets to much these days) but merely spam, saber strike, any way, have fun seeing a body type 3 cathar sage swinging a charred-orange crystal and not using any other ability
  8. dude, ive been playing since launch, i stuck out the big nerf to mandos and merc of 1.2 i play a merc healer in pvp none of this easy mode opertive crap
  9. if sawbones spec your are, since all your heals are instant nearly and requires upper hand only mostly
  10. you have no idea how much my jedi/sith will love jumping to you /pulling you little ******
  11. my spelling isnt in question here, also i know how the scoundrel and opertive are played, their use of kolto probe,/slow release medpack, is what gives them their constant supply of tactical advantage/upper hand the only time they need to cast anything is when using diognostic scan for energy, or the big heal cant remember it's name, for a TA/UH everything else is instant and hoping to have a CC when and if you are lucky enough to get hte little ******* down to 30% health or below they just use stun breaker flash bang and laugh while they heal infront of you
  12. to be fair we'd just gotten to the 30-54 braket and this opertive was like level 52 or soemthing
  13. i was in a match with my guild, and blimey , we decided to troll stacking 4 watchman sentinels and any time we got the little ***** clsoe enough to death, flash grenade and heal to full it's like we were made to pay for trying to kill it
  14. i hate them with a passion they just don't die (heal spec) DPS scropterives are easy they go down like a ton of bricks but heal spec **** any time i see them on both my own and opposing team i just leave the warzone since i know it wont go any where
  15. yeah and not fix the original problem for the servers to be so problematic,
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