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Optimization needs to happen asap


hyuplee

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Hey all, I just wanted to pop in and say we are actively working on various optimizations (both server and client) and will continue to do so. It's extremely important for us to continually make improvements to our technology so we can have users across a variety of system specs and support large living worlds for those users to craft their virtual lives.

 

In other words:

 

"We have no idea what to do...here buy this speeder from the cartel market"

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Hey all, I just wanted to pop in and say we are actively working on various optimizations (both server and client) and will continue to do so. It's extremely important for us to continually make improvements to our technology so we can have users across a variety of system specs and support large living worlds for those users to craft their virtual lives.

 

If I could make a few suggestions from things I have observed...

 

- You guys need to work on some of the environment joins. The seams are open on many maps and environments on multiple worlds.

 

- Some of the models have open vertices. I've noticed a few on the player models, quite a few on some of the mobs and weapons, and many of the environment items and structures. You guys could do a run over all of the models in the game to make sure all the polys are joined together in a seamless mesh like it should be.

Both could really help with overall game engine performance and rendering times.

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Hey all, I just wanted to pop in and say we are actively working on various optimizations (both server and client) and will continue to do so. It's extremely important for us to continually make improvements to our technology so we can have users across a variety of system specs and support large living worlds for those users to craft their virtual lives.

 

Nice troll bro.

 

Why haven't you fixed AMD Crossfire support then ? FOUR months is not enough time ?

 

- Some of the models have open vertices. I've noticed a few on the player models, quite a few on some of the mobs and weapons, and many of the environment items and structures. You guys could do a run over all of the models in the game to make sure all the polys are joined together in a seamless mesh like it should be.

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Both could really help with overall game engine performance and rendering times.

 

All they need to do is run a script. Such scripts are available in pretty much every single mainstream 3D modeller. If meshes have open vertices it's downright amateurish.

 

This whole project is amateurish, considered how expensive this game was.

Edited by Rogoo
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yes and some of these people compare how smooth wow runs compared to this game without taking into account that wows system requirments are way lower than that of tors.

 

You do realize that wow currently requires higher system requirements:

https://us.battle.net/support/en/article/minimum-system-requirements-for-world-of-warcraft

 

Where as TORs: are almost lower than wows minimum requirements

http://www.swtor.com/gamemanual/getting-started/entering-the-old-republic

Edited by Gammis
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You do realize that wow currently requires higher system requirements:

https://us.battle.net/support/en/article/minimum-system-requirements-for-world-of-warcraft

 

Where as TORs: are almost lower than wows minimum requirements

http://www.swtor.com/gamemanual/getting-started/entering-the-old-republic

 

If WoW runs smoother with higher requirements, there is something really wrong.

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You do realize that wow currently requires higher system requirements:

https://us.battle.net/support/en/article/minimum-system-requirements-for-world-of-warcraft

 

Where as TORs: are almost lower than wows minimum requirements

http://www.swtor.com/gamemanual/getting-started/entering-the-old-republic

 

Yet I can play WoW on my "craptop" on the lowest setting and not lag but on SWTOR it lags so bad on the lowest setting there is a 20 second pause after each movement. Hmmm.

 

Btw I have another computer that is good that I play on, just saying this to show the difference in engines. System requirements don't mean crap.

Edited by ObiJuanShenobi
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Just sticking my head in this topic.

 

IMO optimization needs to happen before anything else. The game should run smoothly no matter where I'm at and who is around me. I would gladly wait for content if they put a focus on optimization.

 

Future Ilum revamp? LOL Good joke...good luck getting 2 Fps there.

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If only bioware didn't think it was a good idea to go with an outdated version of the hero engine that was 5 years away from completion and then try to program it like it was 1999...this game is never going to be optimized and never have good performance. If they haven't fixed the basic problems after their super long beta and a year of live which I still consider beta based on its performance then it aint gonna happen. EAWare is too busy turning customers upside down and shaking all our coins out to care about optimizing the game.
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Hey all, I just wanted to pop in and say we are actively working on various optimizations (both server and client) and will continue to do so. It's extremely important for us to continually make improvements to our technology so we can have users across a variety of system specs and support large living worlds for those users to craft their virtual lives.

 

This post was 4 moths ago. Just wondering, how are those optimizations doing? Where are we at? Cause my beast is sometimes struggling with this game where it absolutely shouldn't...

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i get 60ish FPS on the fleet, but it drops to 30-40 sometimes for no reason. in warzones im usually in the 70-80 range, but there is usually at least 1 spike per match where it drops to 25-30

 

in comparison, i can play BF3 on ultra at 100FPS, Far Cry 3 on ultra at 60FPS, and PlanetSide 2 on ultra at 70-80 FPS

 

now, what stands out most in these comparisons is that in SWTOR, my GPUs (i have SLI) will max out at about 35% usage each. in the BF3, FC3 and PS2 GPU usage is 95%+ almost always. it will occasionally dip to ~75% when there is no action on the screen.

 

until Bioware figures out how to make their software fully utilize the hardware, this game is going to struggle with the MM part of MMO.

 

the root of the problem is this: SWTOR is a 32bit program only and uses dx9

Edited by cashogy
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I just un-subbed (again) due to the poor performance of this crappy game. They should really be ashamed. I shouldn't have to come back after a hiatus to see all this new content, when the game can't even run the rudimentary core.

 

I have just officially, chocked this game up as a failure. As a die-hard, beta/founder and avid Star Wars Fan, this truly saddens me. I really wanted this game to be a huge success and gave it a year of hoping. Now I'm just left with a sick feeling in my stomach and my wallet a bit thinner.

 

This Dev team has failed us, failed they have.

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I have no problems doing ops and flashpoints, but, from an aesthetic point of view, the game does feel slow and unresponsive.

 

Eventhough I have stopped playing World of Warcraft, I do feel like the animations there are much more smooth.

SW:TOR's animations make me feel a bit stressed. It is not as smooth, not as responsive, and feels clunky.

 

WoW's character models also look bigger and clear. SW:TOR's characters are not as clear. But after not playing WoW for nearly 2 years, and after coming back from a 6-month hiatus, I can now accept the character models. But the point is, for someone who came from WoW and wants to give SW:TOR a try, they may be turned off by the character models already.

 

So if you want to challenge WoW and grab their fans, you need to give them a reason to move. Story will, but the aesthetics of the game won't.

Edited by ConradLionhart
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and PlanetSide 2 on ultra at 70-80 FPS

 

ROFL. Planetside 2 ? Really ? You bring this to the discussion after SOE's CEO officially said that he is very unhappy about the game's performance and pretty much every single review confirms the game's performance issues ?

 

Some people...

 

You do realize that wow currently requires higher system requirements:

https://us.battle.net/support/en/article/minimum-system-requirements-for-world-of-warcraft

 

Where as TORs: are almost lower than wows minimum requirements

http://www.swtor.com/gamemanual/getting-started/entering-the-old-republic

 

That's because SWTORs system requirements are a downright LIE.

Edited by Rogoo
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Running a I7 with 2 580 gtx and have no less then 100 fps on fleet with no stutter on max setting. My spec are in the spoiler i get a 100fps after dropping all the crap ware that came with this pc. A full format with windows 7 reinstalled Before the format i had lag after reinstalling windows no lag.

 

 

 

Intel Core i7 960 @ 3.20GHz

6.00 GB Triple-Channel DDR3 @ 801MHz (9-9-9-24)

ASUSTeK Computer INC. SABERTOOTH X58 (LGA1366)

1535MB GeForce GTX 580 (EVGA)

1535MB GeForce GTX 580 (EVGA)

 

 

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ROFL. Planetside 2 ? Really ? You bring this to the discussion after SOE's CEO officially said that he is very unhappy about the game's performance and pretty much every single review confirms the game's performance issues ?

 

Some people...

 

 

 

That's because SWTORs system requirements are a downright LIE.

 

its poorly optimized yeah, but it taxes the crap out of your GPU. CPU optimization in PS2 is godawful.

 

my point was the GPU usage. SWTOR does not even come close to using half of your GPUs computing power

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Running a I7 with 2 580 gtx and have no less then 100 fps on fleet with no stutter on max setting. My spec are in the spoiler i get a 100fps after dropping all the crap ware that came with this pc. A full format with windows 7 reinstalled Before the format i had lag after reinstalling windows no lag.

 

 

 

Intel Core i7 960 @ 3.20GHz

6.00 GB Triple-Channel DDR3 @ 801MHz (9-9-9-24)

ASUSTeK Computer INC. SABERTOOTH X58 (LGA1366)

1535MB GeForce GTX 580 (EVGA)

1535MB GeForce GTX 580 (EVGA)

 

 

Ya..shouldn't need a NASA computer to play a game. I'm definitely jelly.

 

I cant justify buying a 2k+ rig to play ONE game. Not if my current rig is OP and plays everything else on max.

 

I more mad at the simple fact it's just crappy programming..not my rig.

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Nice troll bro.

 

Why haven't you fixed AMD Crossfire support then ? FOUR months is not enough time ?

 

 

 

All they need to do is run a script. Such scripts are available in pretty much every single mainstream 3D modeller. If meshes have open vertices it's downright amateurish.

 

This whole project is amateurish, considered how expensive this game was.

 

Automated scripts can still leave errors, doubled polys and open vertices. Even after two passes I often have to go in and weld open polys.

 

I'ts actually quite common in modern games and often overlooked. Sometimes its a bit tough to find open polys until the mesh gets it's maps textured. That and smoothing with reveal errors unseen with a wire mesh.

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i usually dont bother with threads like this, they usually end up with people showing of their rigs and say "i have no probs with 100fps on fleet (with my new nasa comp)" well then i run the game smoothly at 45fps on medium settings, even in warzones. but i.e i use the shift+ctrl+f command in warzones, why? cos every time i guarding a node and a stealthed person lurking around i get a fps drop, and can call incoming Before he attacks. that cant be good optimization? i have an advantage cos my comp isnt really up to date?

 

and well all over the planet gamestudios complain their sales arent good enough, this is my personal opinion the average gamer is 30 years old. even tho this Group have a lot of Money. they also have other things to spend their Money on. maybe they have a family, need a bigger home, a new car etc etc. and updating their computer every time they want to play a new game isnt a option. you shouldnt have to do that, something like a 3 year old computer should run this game on medium settings, 1 year old on high, and for those with the latest hardware on ultra high setting with 60 fps.

 

if you compare it to World of warcraft a game that you could run on a advanced toaster for many years, the polygon Count wasnt the finest but a lot of people was able to play it and the gameplay was good on "old" computers. there other ways to make a game look good, i.e the T2 Paladin set is still considered one of the best looking armors in said game, and it is not because of the highquality textures or polygons. is one of the reasons of its success. so yes optimizatiion should have happend a long time ago!

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It's the optimization of the heroic engine. Everything in this game could've been great if they would just spend their time on fixing the damn engine instead of making content like HK 47.

 

Of course the artists who create the models and textures and the quest writers can just drop what they are doing and turn to their specialist C++, NVidia and ATI api programming skills to optimise the heavily modified hero engine this game uses?

 

Or ... maybe Bioware has the systems programmers working on the optimisation and the content designers doing -their- job.

 

Don't know about you, but I think my guess is better than yours...

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I think the point being made was that instead of dumping resources into more unnecessary content, fix the engine that is suppose to make that content actually work.

 

No one expects the developers to fix the engine, but EA/Bio's priorities are out of whack a bit.

 

- DH

 

And you really did not get the point that was being made.

There a (very) limited number of developers working for the company capable of optimising the game engine. Unless Bioware is planning a major upgrade to the game system these people will be busy with trying to reproduce issues, solve them and test optimisations.

No amount of whising is going to turn an animator or modeller or quest designer into somebody who can do that game engine development. So instead of letting 95pct of their development staff sit idle for fear of offending players who want -their- pet peeve fixed first, these others are working on various projects. For the content developers that means ... (gasp!) developing new content.

(And no, Bioware is not going to cross train content designers into system developers because a- it takes years and b- throwing more manpower at a nebulous problem will only make things worse not better as conflicting fixes are going to have unexpected and undiscovere side-effects)

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lol funny. Just played gw 2 and the spawn area had more than 30 people spamming all kinds of skills. No lag whatsoever. When I tried open world on Black Hole? 10 people use lightning and the frame rate drop to 8 fps. Really, BW I think it's time to optimize your engine. 26 fps with nVidia 670 and i7 processors? I wonder why swtor is bleeding subs.:rolleyes:

 

gw2 looks and feels like a 2012 mmo.

when I play swtor its like I am back in 2007, hero engine is awful.

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Automated scripts can still leave errors, doubled polys and open vertices. Even after two passes I often have to go in and weld open polys.

 

I'ts actually quite common in modern games and often overlooked. Sometimes its a bit tough to find open polys until the mesh gets it's maps textured. That and smoothing with reveal errors unseen with a wire mesh.

 

I guess it depends on the package and the script. The modo one I use is pretty solid in that regard. :)

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