Kallist_Rhoka Posted June 23, 2012 Share Posted June 23, 2012 When can we expect character recustomizations to re-do our characters' appearances, such as skintone and face shapes? Character recustomizations can prevent level 50 players who are unsatisfied with their appearance from rerolling JUST to change how they look. Link to comment Share on other sites More sharing options...
Kilikaa Posted June 23, 2012 Share Posted June 23, 2012 (edited) Will you do anything to close the gap between pve and pvp gear? It is utterly ridiculous that we have to grind out two differant sets so we can play the differant content. I am also tired of being told I am useless in Ops because my Shadow has nearly full War Hero gear. People won't take me along so I can get the proper pve stuff, Rakata/Campaign. Will pvp gear ever be on par with high end "raid" gear or will you give us differant means to get the pve gear so we can do Operations without feeling discriminated against? Edited June 23, 2012 by Kilikaa Link to comment Share on other sites More sharing options...
Strife Posted June 23, 2012 Share Posted June 23, 2012 Chat Bubbles What is the status of chat bubbles? We first heard they were being worked on, and then later that they were ready and that we should see them after the UI update, and since we have not heard any news about them. Link to comment Share on other sites More sharing options...
scullzomben Posted June 23, 2012 Share Posted June 23, 2012 When will we see hard modes available for the flashpoints that do not currently have them, ie, Red Reaper, Athiss, Hammer Station, etc. Link to comment Share on other sites More sharing options...
Jonoku Posted June 23, 2012 Share Posted June 23, 2012 (edited) Now that the population issues have been resolved, what is your next big number one priority?(Personally I want to see fee transfers ASAP.) Edited June 23, 2012 by Jonoku Link to comment Share on other sites More sharing options...
Deness Posted June 23, 2012 Share Posted June 23, 2012 Since SWTOR strongly encourage players to play more characters, even on both sides (and especially in incoming expansion players who want to get HK-51 droid), many players and guilds have their counterpart on opposite side. Did you consider idea about "linking" imp-rep guilds made by same players? "Link" between them can be related only to guild chat, so players can still communicate in game no matter on which side they are playing. Thanks Link to comment Share on other sites More sharing options...
Izorii Posted June 23, 2012 Share Posted June 23, 2012 I am currently not creating any new characters because I dont want to use up my remaining character slots and play through all the story arcs if a species I want to play later becomes avaliable. How long will I have to wait and what species will be coming out this year? Link to comment Share on other sites More sharing options...
Ignicity Posted June 23, 2012 Share Posted June 23, 2012 (edited) Personally, I think character unlocks as part of a legacy system is a bad joke, and I'm not the only one. Why did you choose not to make the new character perks part of the legacy system, ie. why on earth did you not make them server wide unlocks? Edited June 23, 2012 by Ignicity Link to comment Share on other sites More sharing options...
CelCawdro Posted June 23, 2012 Share Posted June 23, 2012 What are your long-term plans for implementing playable species? Are Cathar merely the first of semi-regular species additions? Will their implementation act as testing the water to see the consequences of adding a new species, both within the game mechanics and with community reaction? Link to comment Share on other sites More sharing options...
Migbert Posted June 23, 2012 Share Posted June 23, 2012 Will there ever be gear that improves a companion's crew skills? Link to comment Share on other sites More sharing options...
VulcanLogic Posted June 23, 2012 Share Posted June 23, 2012 Are you planning to add tanking specific mod schematics to the game? The mods I'm talking about are the weighted and absorb mods for the mod slot (main stat + defense or absorb). They exist in game but none of them can be learned by a cybertech. I like using Blizz but I can't really gear him until 50, barring very rare random drops. Thanks for any information. Link to comment Share on other sites More sharing options...
Regault Posted June 23, 2012 Share Posted June 23, 2012 Defense Guardians/Immortal Juggernauts already had the lowest dps of any class in the game. Can you explain why you decided to drop their damage even further in 1.3? Link to comment Share on other sites More sharing options...
Syvach Posted June 23, 2012 Share Posted June 23, 2012 Especially with the recent (unfortunate) staffing changes, I'd like to hear an update on the status of SGRs incoming to SWTOR. Thanks for all your hard work on all aspects of the game! Link to comment Share on other sites More sharing options...
Moggerz Posted June 23, 2012 Share Posted June 23, 2012 I've read about your policy on balancing, and how you feel that it's better to bring one class down instead bringing the other classes up to match. How do you make that decision and do you feel that you might be penalizing PvE to better balance PvP in the process? Link to comment Share on other sites More sharing options...
XhenD Posted June 23, 2012 Share Posted June 23, 2012 I'm currently playing as a Bounty Hunter, while I enjoyed being one, and having those awesome companions, I am a bit disappointed that none of them are force users. Is there any plan on bringing an lightsaber-wielding companion for all non Jedi/Sith class? Link to comment Share on other sites More sharing options...
Zaxabraxa Posted June 23, 2012 Share Posted June 23, 2012 I have so many useless commendations. Wasn't there a way to "trade up" in Beta? Commendations currently are a joke, Especially Quesh. I mean why even have Commendations and no Vendor? Am I missing something here? Link to comment Share on other sites More sharing options...
Blaac Posted June 23, 2012 Share Posted June 23, 2012 (edited) Are there any plans to make Armstech a more useful end game crafting skill when compared to others? Currently every craft is given some form of Rakata level item as a bonus for max skill, except Armstech. During flashpoints and operations every craft is regularly given some form of patterns that drop, except Armstech. Currently Armstech is reduced to spitting out augmentable weapon shells, a few augments, and lower barrels/weapons for leveling. Even after 1.3 it looks like their only major job will be augment kits, since level 50+ patterns pretty much don't exist. Edited June 23, 2012 by Blaac Link to comment Share on other sites More sharing options...
Bomyne Posted June 23, 2012 Share Posted June 23, 2012 I have two accounts (Because 1 didn't provide enough characters per server). In last weeks QA we were told more slots will be coming real soon. Will the character transfer system be updated so I can transfer my account 2 characters across to account 1? Link to comment Share on other sites More sharing options...
discbox Posted June 23, 2012 Share Posted June 23, 2012 Is Bioware working on an improvement of the item preview? E.g. a zoom-in for the armor preview window we allready have, or a additional preview for weapons? Link to comment Share on other sites More sharing options...
Wookieluva Posted June 23, 2012 Share Posted June 23, 2012 How about plans for a Voice Chat client so i can chat with pug groups? I dont like the idea of giving out my guild vent PW and info to Random ppl, and i know of mmos that have successfully implemented this feature such as DDO and Everquest how can those outdated games have something that this spankin new model does not:confused: Link to comment Share on other sites More sharing options...
ekimmak Posted June 23, 2012 Share Posted June 23, 2012 You've mentioned in the past that mercenaries don't get an interrupt because they have other advantages to make up for it. What are these advantages? I've come across two incredibly difficult missions in levelling a mercenary, that an interrupt would have trivialized (the green jedi sage on corellia, and the first boss from act 2), so I'd like to know what I get to make up for it. Link to comment Share on other sites More sharing options...
grandmthethird Posted June 23, 2012 Share Posted June 23, 2012 can you explain why the in-game music is the way it is, i mean there isn't very much of it. and star wars is well know for its big over the top music Link to comment Share on other sites More sharing options...
Sithisaril Posted June 23, 2012 Share Posted June 23, 2012 Let us talk emotes for a moment. When thinking about what emotes to implement in the games, what do you take in account? From an RP perspective, emotes like /meditate and /lie are quite useful. Do you have any plans of making such emotes possible, and if that is a yes; any ETA? Link to comment Share on other sites More sharing options...
drwranck Posted June 23, 2012 Share Posted June 23, 2012 Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!! And for those saying that it would not fit the lore or the actual content, think about all our companions; Kaliyo =blaster riffle, Malavai=blaster pistol, Vector=electrostaff, Torian=techstaff, Skadge=techsword...... Link to comment Share on other sites More sharing options...
Relenac Posted June 23, 2012 Share Posted June 23, 2012 Last weeks Q&A dealt with armor set designs. Are there any plans to have some of the color palettes cross faction lines? I would love to have a few options of black robes and armor with accent colors. For example I'd love to have my gunslinger rock something that look similar to how "Fortified Electrum Chest" looks on the empire side or allow my RP Imperial agent to wear Jedi brown robes as part of an "infiltration set". Link to comment Share on other sites More sharing options...
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