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drwranck

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Everything posted by drwranck

  1. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!!
  2. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!! And for those saying that it would not fit the lore or the actual content, think about all our companions; Kaliyo =blaster riffle, Malavai=blaster pistol, Vector=electrostaff, Torian=techstaff, Skadge=techsword......
  3. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!! And for those saying that it would not fit the lore or the actual content, think about all our companions; Kaliyo =blaster riffle, Malavai=blaster pistol, Vector=electrostaff, Torian=techstaff, Skadge=techsword......
  4. btw, vanguards use rifle/shield generator combo... and if you ever noticed, DFA animation looks like if you are wearing 2 blaster pistols...
  5. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!! And for those saying that it would not fit the lore or the actual content, think about all our companions; Kaliyo =blaster riffle, Malavai=blaster pistol, Vector=electrostaff, Torian=techstaff, Skadge=techsword......
  6. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!! And for those saying that it would not fit the lore or the actual content, think about all our companions; Kaliyo =blaster riffle, Malavai=blaster pistol, Vector=electrostaff, Torian=techstaff, Skadge=techsword......
  7. The helmet looks pretty much like This in conjunction with the columi chest piece on a match color option.
  8. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!! And for those saying that it would not fit the lore or the actual content, think about all our companions; Kaliyo =blaster riffle, Malavai=blaster pistol, Vector=electrostaff, Torian=techstaff, Skadge=techsword......
  9. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!! And for those saying that it would not fit the lore or the actual content, think about all our companions; Kaliyo =blaster riffle, Malavai=blaster pistol, Vector=electrostaff, Torian=techstaff, Skadge=techsword......
  10. Are there any plans for allowing training in different weapon types? Considering weapons are really just shell you put your mods into, none are more powerful than the other, the system is skill-based. I would love to see my Powertech wield a Blaster riffle, my Operative a blaster pistol (like in all cinematics) my Vanguard a Techsword, my Mercenary a Techstaff..... you get the point, more versatility!!
  11. I want blaster riffle for my Bounty hunter Powertech!!!
  12. I wish BW would look into this, wouldn't it be a simple change to add the skill of blaster riffle??? still no DEVs has posted on this topic!
  13. I wish BW would look into this, wouldn't it be a simple change to add the skill of blaster riffle??? over 100 posts and still no DEVs has posted on this topic!
  14. I wish BW would look into this, wouldn't it be a simple change to add the skill of blaster riffle??? over 100 posts and still no DEVs has posted on this topic!
  15. hey there all, i just respeced to Carolina Parakeet from a full ST spec and i must say that so far i love it! I'm currently level 47 with mostly tank gear setup (no pvp gear) and i'd like to know how you gear up your Parakeet for PvE... do you follow the dps road of aim > endurance > accuracy > crit = power > surge ? or the tanking setup of endurance > aim > accuracy > shield > defense > power > crit >*surge ? or a different combination at all ? All i've read so far is take this Rataki or this Columni or this Champion or Eliminator set.... but i'm not 50 yet and what i really want to know is the stats i need to be able to tank HM FPs without gimping my dps. I'm pretty sure i'll need to build 2 sets of armor for PvE and PvP, but i mostly plan on doing PvE. Thanks all for your input!
  16. hey there Taugrim and all, i just respeced to Carolina Parakeet from a full ST spec and i must say that so far i love it! I'm currently level 47 with mostly tank gear setup (no pvp gear) and i'd like to know how you gear up your Parakeet for PvE... do you follow the dps road of aim > endurance > accuracy > crit = power > surge ? or the tanking setup of endurance > aim > accuracy > shield > defense > power > crit >*surge ? or a different combination at all ? All i've read so far is take this Rataki or this Columni or this Champion or Eliminator set.... but i'm not 50 yet and what i really want to know is the stats i need to be able to tank HM FPs without gimping my dps. I'm pretty sure i'll need to build 2 sets of armor for PvE and PvP, but i mostly plan on doing PvE. Thanks all for your input!
  17. hey there all, i just respeced to Carolina Parakeet from a full ST spec and i must say that so far i love it! I'm currently level 47 with mostly tank gear setup (no pvp gear) and i'd like to know how you gear up your Parakeet for PvE... do you follow the dps road of aim > endurance > accuracy > crit = power > surge ? or the tanking setup of endurance > aim > accuracy > shield > defense > power > crit >*surge ? or a different combination at all ? All i've red so far is take this Rataki or this Columni or this Champion or Eliminator set.... but i'm not 50 yet and what i really want to know is the stats i need to be able to tank HM FPs without gimping my dps. Thanks all for your input!
  18. i did get a full set of armor for my Powertech BH during the pre-launch, chest, legs, gloves, boots and pistol (no helm). Today i tried for my marauder and all i could get was the chest and saber....
  19. For all of you old folks from EQ1 that would like to regroup and have fun like old time.... join us here... Silver Drakes
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