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DSPara

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  1. 3500 ranked 2000 unranked
  2. Will social points ever be implemented into Player versus Player content -- perhaps as a set amount of points for every person that is in a group before the queue or a set amount of points for MVP voting at the end of a game? It seems like social gear would be obtained through playing with others, no matter which part of the game an individual enjoys. (This question could also be worded to ask why the developers chose to make social points PvE only.)
  3. Currently, you have to spend the SAME warzone commendations that you use to buy your gear to buy the adrenals and medpacs meant for pvp. People who enjoy running operations do not have to spend their black hole commendations on their adrenals, so I don't understand why PvP players must spend their gear currency. It'd be great to have the option to buy our adrenals and medpacs for credits -or- the commendations for both pvp and pve.
  4. I'll trade you my vanguard's horrible 2k heal over 10 seconds on a 3 minute cooldown for a 2.5k instant bubble that I can use every 30 seconds. Seriously, though, once rateds come out it will be obvious that every class is too squishy. I can die in less than two globals against a few coordinated people even with heavy armor. There is no time for healing. Just be glad that you can kite and live a little longer than that.
  5. "In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match." This is from the patch notes under voidstar. However, several games now have come down to the point where we got to an objective earlier, tied, then lost. Did this note simply not make it into the game? Has anyone else had this issue? Did I misunderstand the notes?
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