Lanimal Posted June 20, 2012 Share Posted June 20, 2012 I do not believe in stacking a particular class in my ranked team so we will be running with. 1 Operative Healer 1 Merc Healer 1 Powertech 1 Anhilation Marauder 1 Immortal-Veng Hybrid Juggernaut 1 Tankassassin 1 Utility Sorcerer 1 Rage Juggernaut/Marauder The operative healer, utility sorcerer and Hybrid Juggernaut will make one group of three. The Powertech, Rage Jugg/Mara and Merc Healer will make the other group of three. The Anhilation Marauder and Tankassassin will be the primary floaters. Obviously roles of each player are bound to change based on circumstance and on the fly adjustments. Link to comment Share on other sites More sharing options...
Bombalurina Posted June 20, 2012 Share Posted June 20, 2012 2 Vanguards DPS 2 Sentinels 1 Guardian Vigilance/Tank Hybrid (w/ DPS and tank sets) 1 Scoundrel Healer 1 Shadow Tank (w/ DPS and tank set) 1 Sage Healer. Link to comment Share on other sites More sharing options...
Lightzzoutt Posted June 20, 2012 Share Posted June 20, 2012 Healers- Smuggler / Commando Tanks- Shadow / Guardian both full tank specced in tank gear DPS - Watchmen Sentinel/ Focus Guardian/ Assualt Vanguard/ Dirty Gunslinger Link to comment Share on other sites More sharing options...
carrmic Posted June 20, 2012 Share Posted June 20, 2012 8 Gunnery Troopers/Arsenal Mercs named:- Matrix Dutch Billy Blaine Mac Hicks Vasquez Drake LOL, that's awesome! Link to comment Share on other sites More sharing options...
Dejected Posted June 20, 2012 Share Posted June 20, 2012 a team of 8 scrapper scoundrels/conc ops to just stunlock their entire team and force them to unsub. We'll destroy this game in seconds! Link to comment Share on other sites More sharing options...
grezgorz Posted June 20, 2012 Share Posted June 20, 2012 Anything but Mercenary DPS and you should be fine. Hahaha truth! I'd say a combination of PT and OPs. PTs tank or Pyro spec to show off the amazing class balance and OPs for stun locks & heals. Link to comment Share on other sites More sharing options...
Varicite Posted June 20, 2012 Share Posted June 20, 2012 1 Jugg tank. 1 Sin hybrid 1 Sorc healer 1 Op healer 2 Marauder (Carnage & Anni) 1 Pyro PT 1 Sniper Something like that, though I'm not sold on the last 2 spots yet. Link to comment Share on other sites More sharing options...
azhrione Posted June 20, 2012 Share Posted June 20, 2012 Optimal team? 2x Tank Shadow Hybrids - Stealth, DPS, Guard, Taunt, Defensive cooldowns. 2x Watchman Sentinals - DPS, Defensive Cooldowns 1x Assault Vanguard - DPS, Taunts, can work from both range and melee. 1x Sawbones Smuggler - OP heals, Stealth, CC, strong defensive cooldowns. 1x Hybrid Sage - Healing, Ranged DPS, Bubble, CC, AE Knockback. 1x Gunslinger - Ranged DPS, Defensive cooldowns, CC, AE Knockback Some argument could be made to take another Assault Vanguard over a Gunslinger, but in spite of the superior DPS they do not bring enough utility to the table to stack. Gunslinger could also be replaced by an Assault Commando, which brings more mobile DPS with heals, but the lack of a root or strong group utility makes the Gunslinger just better. All that said, the number one thing I want is players who can communicate, listen, follow instructions, and know their class. I'll take 8 Commandos who know what they're doing and can operate as a group over a scrub optimal group every single time. Link to comment Share on other sites More sharing options...
Nijraw Posted June 20, 2012 Share Posted June 20, 2012 I'm not going to talk about strats. Will leave that to all you leaders out there to use your own. But I do think it's safe to talk about what composition you would use. So let me get it started. 3 healers, 1 tank and 4 dps 1 Sage 1 Scoundrel Healer (to move with the other stealth player if necessary) 1 combat medic 1 guardian (ball runner) 1 sentinel 1 sniper 1 AS VG 1 Scoundrel Dps (For scouting and ninja'ing); I'm in 2 minds on this one for a Shadow Still a work in progress. Obviously there are some classes I would prefer to have for different game modes but I think this is a common fit. There is the problem, there should no Composition, pvp should be about bring the player not the class, and is the reason I firmly push the idea to balance every class/spac as close as you can to 1v1 so group pvp will be about personal player skills working together in a group. Link to comment Share on other sites More sharing options...
Smuglebunny Posted June 20, 2012 Share Posted June 20, 2012 8 Operatives. Obviously. You can make the entire other team unsub. Link to comment Share on other sites More sharing options...
oldshatterhand Posted June 20, 2012 Share Posted June 20, 2012 For the lulz I'd go with a team of stealthers: 2 operative healers 1 assassin tank in tank gear 1 assassin tank in dps gear 2 operative dps 2 assassins dps in dps gear How epic it would be in any non-hutball WZ when everything looks clear but 6 stealthers suddenly appear Link to comment Share on other sites More sharing options...
Dissentus Posted June 20, 2012 Share Posted June 20, 2012 I ran into the most frustrating setup yesterday, we literally got zero kills in voidstar because of how they were stacked. 4 tank shadows, 2 sent, 2 scoundrel healers. I have never wanted to rage quit so badly on my operative. I could literally do nothing against them. You couldn't even focus a single one if you wanted to because of their stupid cooldowns, so I'd say it's safe to say that is a good comp to roll with. Link to comment Share on other sites More sharing options...
Leathen Posted June 20, 2012 Share Posted June 20, 2012 2 Operative Healers 6 Marauders mmm is it true that all the DEV's play marauders / sentinels ? Link to comment Share on other sites More sharing options...
criminalheretic Posted June 20, 2012 Share Posted June 20, 2012 2 Operative healers 6 PT Powertechs. This is the Voidstar team. Link to comment Share on other sites More sharing options...
Pretty_Flacko Posted June 20, 2012 Share Posted June 20, 2012 Healer Healer Healer Healer Healer Healer Healer Anything Link to comment Share on other sites More sharing options...
Humankeg Posted June 20, 2012 Share Posted June 20, 2012 (edited) 2 op healers 2 marauders 2 assassins 1 PT 1 Sorc healer This is the Voidstar team. This is a HORRIBLE VS team. Horrible defensive cool downs, no guards, just asking to be zerged down and capped in under 2 min. Edited June 21, 2012 by Humankeg Link to comment Share on other sites More sharing options...
jcjames Posted June 29, 2012 Share Posted June 29, 2012 (edited) 1. Smuggler (Sawbones)2. Sage (Seer)3. Sent. (Combat)4. Guardian. (Focus)5. Vanguard. (Assault)6. Gunslinger. (Eng.)7. Shadow. (Kinetic)8. Sage (Balance) Most important role(s) are Shadow and Guardian as ball carrier and baby sitting the healers. X2 friendly pulls.X2 offensive pulls.X2 leapers.x2 ball carriers. Edited June 29, 2012 by jcjames Link to comment Share on other sites More sharing options...
TheRiddick Posted June 29, 2012 Share Posted June 29, 2012 2x Pyrotech Powertech 2x Hybrid Juggs 2x Marksmen Snipers 2x Healers (any class works, though preferably operative/bounty hunter) 2x pulls 2x ball carriers with good dps 2x defenders (snipers are the best defense in hutball and wherever tbh) plenty of heals with great dps Link to comment Share on other sites More sharing options...
Lymain Posted June 29, 2012 Share Posted June 29, 2012 Tank Assassin Immortal/Veng Juggernaut Heal Operative Corruption/Lightning Sorc Concealment Operative Marauder (would be tempted to try Carnage but prolly Annihilation) Sniper (prolly Lethality) Pyrotech Powertech Projecting that tanks/healers will be a bit more important in 1.3. After playing ~35 games, I'd rather have something like... Tank Assassin Pull/Insta-whirlwind Assassin Heal Operative Heal Sorc Rage Marauder Rage Juggernaut Pyrotech Powertech Concealment Operative -Immortal/Veng Jugg really only shines in Huttball (lower damage than Assassins, fewer ranged options, worse utility) -Sorc AE heal isn't bad. -Annihilation sucks for focus switches, Rage is just too good. Link to comment Share on other sites More sharing options...
beepee Posted June 29, 2012 Share Posted June 29, 2012 2 heals, 2 tanks, 4 dps. Scoundrel - healsCommando - healsShadow - tankGuardian - tankGunslinger - dpsSage - dps(possibly hybrid if u feel the extra heals are needed)Sentinel - dpsVanguard - dps So that gives you 3 characters that can give guard if need be. 2 potential ball carrier, 2 stealth, 2 grapples, 1 rescue, a nice mix of direct damage burst, plus great aoe when needed. Link to comment Share on other sites More sharing options...
Recommended Posts