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oldshatterhand

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Everything posted by oldshatterhand

  1. Actually the broken thing in Voidstar is the "bombless" draw. When nobody plants on the first door, the winner is chosen randomly. This is complete ******** and for this reason alone Voidstar should be removed from RWZs.
  2. This is a serious problem that BW refuses to acknowledge. After they allowed 21 servers to transfer to Tomb of Freedon Nadd, which already had heavy population, now every evening after 19:00 CET we have at least 1000 people in login queue. It gets a lot worse during the weekends, with queues over 2000 people. BW, there are many people who work during the week and can't login earlier, so a queue this long basically robs us of 1 hour of our already limited playtime, every day. Not to mention that if you are running RWZs or ops and you disconnect, you are done. Nobody will wait 1 hour for you to reconnect, you will just get replaced. Also when the server is full there are frequent lag-spikes - everyone has them so it's definetly a server-side problem, which really affects the RWZs experience. What I fail to understand is why don't you increase the server cap already? You have 20 almost dead servers left, at least 5 of those should be completely dead. For example my old server Trayus Academy is 100% dead, I logged in last night at 19 CET and I was alone on the entire imperial side. The logical thing to do would be shutting down the dead servers and using that hardware to boost the capacity of full servers like Tomb of Freedon Nadd. Many people resubbed for transfers and RWZs, but if every single day they must spend a significant amount of their playtime waiting in queue, and fight with the horrible lagspikes while playing they will most certainly cancel their subscriptions again. BW, you had a chance to revive the game with the transfers, but you just changed it from waiting on a dead server to waiting in login queue. Wake up and increase the servers caps before it's not too late.
  3. Pure DPS team stomping RWZ? What are you smoking bro? Without healers a full DPS team would get roflstomped. If anything, the most common setup I've met so far were teams with 4 DPS, 3 healers and 1 tank. Especially in Civil War or Novare, 3 healers is your safest bet, basically if you get 2 points it's almost impossible to lose. 3 healers work pretty good in Voidstar too, very good for defense but maybe a little weak for offense since you would be missing on the DPS.
  4. Mercenary is the weakest DPS class in PvP. That doesn't mean you can't perform well if you are a good player, but it means if you compete with someone of equal skill and gear, he will always have the upper hand no matter how hard you try. For example I roll premades quite often with a powertech friend, we both have full modded WH gear and pretty similar skill level but no matter how hard I struggle he will always have 100k+ more dmg then me. It's simply the class design limitation and there is nothing you can do about it.
  5. Pointed out the problem for you. Arsenal requires no skill, if you want skill play pyro.
  6. Also I'd like to point out that queues are great, on Freedon Nadd I've played like 8 RWZ today and everytime the queue was no longer then 2-3 min, half the times it was almost instant. It's so fun and intense playing against another well coordonated 8 man team, when everyone does what they are supposed to do and you don't have to worry about the pugs screwing you up. Good job BW!
  7. Don't get fooled by the heavy armor, mercs are just as squishy as sorceres. We are the 2 squishiest classes in this game
  8. I would do something else instead: split the level 50 warzones into 2 tiers: one for people with <800 expertise, the other for the rest. This way everybody would be happy, people who want to PvP in PvE gear can do it without getting stomped and those who want to PvP in proper gear won't get gimped by their presence. And since the transfers were made, I think server populations are more then enough to support this without affecting que times.
  9. Real PvP starts at 50, the rest is a joke. All of us geared players that you now cry about went through the same process when hitting 50, and it was a lot harder because you had no free recruit gear, you had to work for every piece of equipment and had to play for quite a while with low expertise. Also Champion and Battlemaster gear were based on RNG rather then buying it straight with comms so gearing up was significantly longer and more frustrating. However we did it so why can't you? Every patch this game was made easier for fresh 50 players so maybe you should stop crying and start playing.
  10. I definetly feel like TTK is now longer, as intended. Not gonna get into math details, but I feel like I last longer then pre 1.3. And that's coming from a merc who is like the squishiest class out there.
  11. Pretty useless in PvP so nobody really cares.
  12. I love huttball. I play a mercenary which is a terrible class for huttball, but with a premade I faceroll 9/10 games. It's just that huttball is the WZ where teamwork matters the most and I love it.
  13. Nope, PT will still be much better. They have instant cast flame burst and rocket punch that trigger the PPA, compared to the long cast unload/powershot that trigger it on the merc. They also have 100% CGC proc chance, compared to the laughable 16% mercs have. And rember the PT still has the grapple and an 8 sec interrupt, while the merc has none.
  14. It's probably gonna get nerfed by the time you hit 50 and get some decent gear.
  15. They will only increase the level cap and add all that stuff in an expansion, so I doubt it will be out sooner then november-december. Looking at most MMO's tradition, first expansion usually comes around 1 year after launch. So there is still plenty of time to enjoy your 50s.
  16. Answering the OP's question: merc is worth playing if you like the class and you don't mind that you'll need much more effort then other classes to achieve similar results. My advice is, if you like the mercenary gameplay just go with it, classes keep changing every patch and what is now the bottom feeder may be the flavour of the month someday. As for the current state of the class, mercenary is the weakest DPS class in PvP. That doesn't mean you can't perform well if you are a good player, but it means if you compete with someone of equal skill and gear, he will always have the upper hand no matter how hard you try. For example I roll premades quite often with a powertech friend, we both have full modded WH gear and pretty similar skill level but no matter how hard I struggle he will always have 100k+ more dmg then me. It's simply the class design limitation and there is nothing you can do about it. And a friendly tip: don't play arsenal in PvP, pyro is much superior once you get used to it. I played arsenal for months, up until valor 75, mostly because I was also raiding and didn't want to respec all the time. Once I went pyro, I never looked back
  17. That would be possible if BW would actually copy more chars to PTS. Who is crazy enough to level a new char to 50 just to rest ranked WZ?
  18. Why do you need pushback reduction? Mobility is the biggest advantage of Pyro, trying to cast unoad/powershot while being shot at is a very bad idea. I rarely use PS, 90% of my PPA procs are from unload. If i get shot while unloading/powershooting I just interrupt the cast and either use LoS if the enemy is ranged, or kite melee while spamming rapid shots until TD/RS is off cooldown. Unload doesn't do that much damage as in arsenal spec, so I would advise using it as an instant cast (since the PPA procs at the begginging of the channeling) if you have somebody on you.
  19. Problem is PT use the same tree as us mercs. If they would nerf it, we would be destroyed since we are already the weakest DPS class and pyro is our only option for PvP. Imo the problem with PT could be solved easily without touching the mercs: just lower their chance to trigger CGC (which is now 100%, compared to 16% that mercs have) and reduce Puncture (currently giving them 60% RS armor penetration + 30% from pyro tree = 90% to 15% per talent point, so they can have max 45% + 30% = 75% penetration).
  20. I'd be happy if they just make it like the sorc - absorb all dmg until destroyed, 1 minute cd. Currently, except for PT tanks that can pair it with other defensive cd, BH have the most useless bubble.
  21. For the lulz I'd go with a team of stealthers: 2 operative healers 1 assassin tank in tank gear 1 assassin tank in dps gear 2 operative dps 2 assassins dps in dps gear How epic it would be in any non-hutball WZ when everything looks clear but 6 stealthers suddenly appear
  22. Not if you're a mercenary, you only got a KB with 30 second cooldown and a laughable 4 second stun with 1 minute cooldown.
  23. Pre 1.3 - Matrix Cube + WH power relic Post 1.3 - 2 x WH power relic
  24. 100% 1.3 isn't coming on Tuesday. First of all, they will announce it beforehand and second, the maintenance for a major patch is at least 8 hours long.
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