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Future 3D Space Combat


Rohanshot

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@blackardin

 

No need to wonder, like most statements found on forums, it's a persons opinion. Feel free to disagree, but there's no need to tell me what you believe the reasons were, as I have a good idea myself :)

I would ask one thing though, even if it's a term of endearment, I would rather not be called skip. I'm far too old for names like that. Thanks.

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My issue with Jump to Lightspeed was the serious lack of content, after you did the few space missions there was nothing else to do... and PvP boiled down to who could turn the fastest would win....

 

Sure the whole Xwing vs Tie-Fighter vibe was cool, but without content it became boring pretty quick....

 

While I agree with the "lacked content" part, i quickly found my own way to create content in JTL...

 

Specially with the wookies gone wild expansion. In short, I obtained every ace jacket, had multiples of the Arc and Royal Tie deeds, had a surplus of Toid minerals and had all my lots filled up with a storage house for RE (waiting for that one re2cap or DI to drop. I loved the space mini game. Anyone remember the BSun spawn in Yavin?

 

Many many things could have been better. The multiplayer aspect of the POB's had a HUGE potential, but the Mining ship fell flat on its face. All in all I wasted so many enjoyable hours in the black. I am so ready to do it again.

 

And yeah, I still play the hell out of "Space on Rails" in this game. Don't know why. lol

 

I just hope they do Space some justice someday.

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Free month was a "loss leader". Just like advertizing at the local market. They get you in the door with it. Paying another team is another straight up budget expense with no direct revenue attached to it.

 

I understand it's your opinion, but I have to ask you, what makes you think they can't afford it, and what makes you think having a space element to the game won't bring in new players, or stop some players unsubbing?

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I can already picture all the complaining when they decide to implement it

 

"Why are they taking so long to finish it?!"

 

"Why is it so difficult?!"

 

"Why is the difference between a well geared and a "normal" starfighter so huge?!"

 

"Why did they spend time creating this when they should have fixed bugs?!"

 

"Where's capital ship combat?!"

 

Haha, you know people all too well. You did leave one out though that didn't take very long to appear (post right after yours) "This should have been in the game from the start. Stupid that they're talking about it now."

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Space combat and missions could actually be done a lot like ground zones and missions.

 

I mean, you could have groups of mobs (only this time pirate fighters or Republic/Imperial ships) circling around areas that are their spawn zones. It would likely be more like the "patrol" mobs you see on the ground that walk up and down a set path. You could either go and fight them or go around them to get to your quest objective. Sometimes you have no choice but to fight them.

 

Quest objectives could be blowing up X number of fighters, taking out a larger ship, blasting weapons off a capital ship, getting in close to scan a ship, some kind role in a larger fleet action, or perhaps even boarding a ship leading to a ground mission to kill a target or to make a smuggling delivery or whatever. Things like smuggling delivery quests or kill X quests could be generated practically endlessly if that's all you wanted to do.

 

You could also have instanced missions that would be more like the old scripted X-Wing missions where you would start with certain ships/containers in the zone and new ones would arrive at set times with set purposes, such as interceptors coming to take out the target you're escorting, or additional capital ships jumping it to help/stop whatever mission you're on.

 

Space "zones" would be large, but ultimately would have to be limited in size. There could be zones surrounding planets, surrounding space stations, or in more open space. But think of something like the Dune Sea in Tattooine where it takes minutes on a speeder to go from one side to another.

 

The possibilities are vast. We'll have to see how well the SWTOR dev team can actually utilize these possibilities. if past history is any indication, it will be underwhelming but still hold out hope for future improvements.

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Mostly wrong on all the line, as a lot of people where already asking

for the 3D, joystick piloted, space fight since the Beta and before.

As I said before: I don't doubt there are some people who really want 3D space combat. I'm a big X Wing & Tie fighter fan myself and would love to see it. BUT I also know 2/3 of my guild isn't interested in space combat at all. And I'm sure this is more or less a representative number.

 

Considering the huge effort it takes to develop such a minigame, its much better to spent the money in something really important: endgame content.

Edited by Zertheron
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Oh man if they could get X-Wing, or TIE Fighter type missions and multiplayer, it would be EPIC. I remember how cool it was to have to manage your shields to front or rear, and how that effected your blaster potency.

 

How great would it be to launch a space mission and use a gamepad to control your ship just like TIE Fighter?

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I understand it's your opinion, but I have to ask you, what makes you think they can't afford it, and what makes you think having a space element to the game won't bring in new players, or stop some players unsubbing?

 

He doesn't want anything, but on rails space combat as went Live IIRC, not sure why.

 

It will, of course, if done well, make them a fortune in reality.

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Haha, you know people all too well. You did leave one out though that didn't take very long to appear (post right after yours) "This should have been in the game from the start. Stupid that they're talking about it now."

 

Well to be fair I never said stupid, lol. And I do think it should've been in at launch. Judging by the amount of threads and posts regarding space, I'd like to think alot of people would agree.

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As I said before: I don't doupt there are some people who really want 3D space combat. I'm a big X Wing & Tie fighter fan myself and would love to see it. BUT I also know 2/3 of my guild isn't interested in space combat at all. And I'm sure this is more or less a representative number.

 

Considering the huge effort it takes to develop such a minigame, its much better to spent the money in something really important: endgame content.

 

But it would be endgame content. Think space raids and PvP. I bet most of the people who are not interested in it now (cause they are too young to have played Tie fighter or just never played it) would love it too.

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I understand it's your opinion, but I have to ask you, what makes you think they can't afford it, and what makes you think having a space element to the game won't bring in new players, or stop some players unsubbing?

 

Didn't you read the PC Gamer interview yesterday? Nobody is unsubbing, they just aren't logging in as long.

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As I said before: I don't doubt there are some people who really want 3D space combat. I'm a big X Wing & Tie fighter fan myself and would love to see it. BUT I also know 2/3 of my guild isn't interested in space combat at all. And I'm sure this is more or less a representative number.

 

Considering the huge effort it takes to develop such a minigame, its much better to spent the money in something really important: endgame content.

 

Perhaps people who play this game aren't interested in space combat because the people interested in space combat aren't attracted to a game that doesn't have it?

 

IOW, "Build it and they will come". If 3D space combat was done right and had lots of content, I'd probably play this game for years and years.

 

And space missions could indeed be endgame content. Why not? It's just another medium for delivering quest content, and if done right could even be a fun way to simply grind mobs that doesn't feel like grinding because the medium makes it inherently fun to some players.

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I've generally found that when developers get scant on details, but heavy on the adjectives, it's a sign of marketing--not development or design. As someone mentioned earlier, they were "excited" about aspects of the game that are currently broken and "back [on] the drawing board."

 

TIE-Fighter is/was my favorite Star Wars title and favorite space flight sim, but I'm not gonna hold my breath for anything remotely as "exciting" in SWTOR.

 

Still... it would be nice to be pleasantly surprised.

Edited by Dezzi
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As I said before: I don't doubt there are some people who really want 3D space combat. I'm a big X Wing & Tie fighter fan myself and would love to see it. BUT I also know 2/3 of my guild isn't interested in space combat at all. And I'm sure this is more or less a representative number.

 

Considering the huge effort it takes to develop such a minigame, its much better to spent the money in something really important: endgame content.

 

The way things are currently, I'm not interested in space combat in TOR either. On the other hand, if they implemented a decent 3D space combat system (doesn't have to be the whole galaxy, but rather 3D hotspots like the tunnels we have now, only open flight), then you would rarely get me onto the ground.

 

I also hope they do it properly, so our ships actually fly like the freighters they are instead of fighters.

 

The 10% of MMO gamers that enjoy endgame content already have something to play. Time for the MMO gamers who enjoy 3D space combat to get something to do :)

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As I said before: I don't doubt there are some people who really want 3D space combat. I'm a big X Wing & Tie fighter fan myself and would love to see it. BUT I also know 2/3 of my guild isn't interested in space combat at all. And I'm sure this is more or less a representative number.

 

Considering the huge effort it takes to develop such a minigame, its much better to spent the money in something really important: endgame content.

 

You see it as a minigame, I see it as way more than that. Currently, space is a minigame, but it could be so much more. I'm not asking for them to stop improving endgame, I don't want anything taken away from others.

All I'm asking for is a proper space game in this, the most anticipated, newest star wars mmo. Just like that decade old star wars mmo had.

I can't understand why some people are so quick to deny other players something, even if it costs them nothing in return.

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Nobody is unsubbing? :confused:

 

Someone should really make a parody of BioWare based on that Iraqi Minister of Information during the last Iraq War.

Instead of, "The Americans haven't broken through, we cannot be invaded", it's "BioWare's subscriptions isn't going down. We have no decline whatsoever!"

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a good starwars mmo needs to have an indeapth space element for pve, pvp, crafting, lore. pretty much the same things we do on land, we should be able to do in space and it should be just as fun as long as its within reason. the best example i can give is JTL, if BW would simply build and improve the ideas developed there i think it would be a great success
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a good starwars mmo needs to have an indeapth space element for pve, pvp, crafting, lore. pretty much the same things we do on land, we should be able to do in space and it should be just as fun as long as its within reason. the best example i can give is JTL, if BW would simply build and improve the ideas developed there i think it would be a great success

 

An improved JTL would be great., but frankly there are a lot of other options too.

 

If they can just capture the fun aspect.

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I don't see why people are so determined to hate on 3D space, yes bioware have screwed up with a few things, but personally I think SWTOR is a great game and you guys must too if your still subscribed. My point is that the game isn't actually based on the 3D space, but it would be a great extra to have and there's alot of potential with it. At the end of the day if you don't want to do space missions don't nobody is forcing you to.

If this topic is number 1 on the polls then people must want it, just dont rush it bioware. :)

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I don't think its a good idea.

 

1.) It takes lots of resources which could be used in better ways

2.) 3D space combat is a complete different game. I don't see the benefit for TOR

3.) Only a small number of players will be interested in such a feature. 3D space combat is much too difficult for most of the players.

 

1.) Hardware and software resources are available. I'm sure it will be ok.

2.) 3D space combat is what it should have been in the first place. The current version on rails is, well, less than fun.

3.) Just becasue you don't like it, doesn't mean that "many" people wont. I would be willing to bet 3D space combat would be huge for TOR.

 

Further more, if this 3D combat could be worked into a PVP match as well, I think it would be pretty damn EPIC. I don't even PVP, but I would all day in that type of warzone.

Edited by ZombieClownz
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a good starwars mmo needs to have an indeapth space element for pve, pvp, crafting, lore. pretty much the same things we do on land, we should be able to do in space and it should be just as fun as long as its within reason. the best example i can give is JTL, if BW would simply build and improve the ideas developed there i think it would be a great success

 

Tbh, if they copied JTL and adapted it to this game I would be a very happy chap. I'm not asking for some massively in-depth space sim.

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