dragospastiu Posted April 15, 2012 Share Posted April 15, 2012 If only one (1!) guy shows up on this thread and says he has no sound issues, I bet it's a problem with our computers. (right Bio?) Link to comment Share on other sites More sharing options...
Stavroz Posted April 15, 2012 Share Posted April 15, 2012 The jet noice on fleet is all the speeders. They now make noise when mounted and not moving. It sounds like i am on the tarmac at a major international airport. WZ sounds were really f-ed up when 1.2 first came out. Some issues have been resolved like Voidstar when planting the bomb and general ambiance as well as Hutball but it still not back to what it was pre 1.2. Honestly its a little annoying but not game breaking. I have seen worse bug/glitches post patch in other games post major patch. Link to comment Share on other sites More sharing options...
Beakertanks Posted April 15, 2012 Share Posted April 15, 2012 Just want to say that I too am having problems. The game now sounds like crap. Link to comment Share on other sites More sharing options...
Danakar Posted April 15, 2012 Share Posted April 15, 2012 (edited) The issue with the Jet Engine on the Fleet seems to be directional; as if emitting from an actual source. When I heard it near the GTN, I jumped onto my own speeder and drove around. Sure enough, the sound levels started to vary in intensity. When I was directly inbetween the Crew Skills and Galactic Trade Market sections of the outer ring on the Republic Fleet, the sound was all around me and at the highest levels (as best I could tell with my Logitech G930 7.1 headset). There was no speeder present there though (I also dismounted from mine to test). When I went to the opposite area at the lift to Coruscant Departures; I could still hear it; but a lot less intense. Edited April 15, 2012 by Danakar Link to comment Share on other sites More sharing options...
Dorfis Posted April 15, 2012 Share Posted April 15, 2012 If only one (1!) guy shows up on this thread and says he has no sound issues, I bet it's a problem with our computers. (right Bio?) I'm sure it's only 5% experiencing the problem... Link to comment Share on other sites More sharing options...
Kytea Posted April 15, 2012 Share Posted April 15, 2012 I've had sound problems too. Seems fixed (for now) by turning off ambient sounds in preferences (I still hear the combat sounds). Doesn't fix the companion-in-the-well issue though. Link to comment Share on other sites More sharing options...
Freor Posted April 15, 2012 Share Posted April 15, 2012 (edited) Having issues as well. Music doesn't work anymore: no music in space missions, no music in the new OP, etc. Also companion sounds coming from well. Terrible noise in fleets ("fixed" by turning ambient to almost 0%). The "instructions" not playing in warzones (which is actually good for Hutball lol). Was there a surroud sound option before the patch btw? Only "surround" effect I remember was those fighters coming from behind you in space missions. If I could choose, I'd rather have the normal sounds anyway, sounded better. Also most members in guild having sound issues as well, not just me / posters in this thread Edited April 15, 2012 by Freor Link to comment Share on other sites More sharing options...
kweassa Posted April 15, 2012 Share Posted April 15, 2012 Constant bzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzt noise. My ears hurt. Link to comment Share on other sites More sharing options...
Larity Posted April 15, 2012 Share Posted April 15, 2012 for gods sake. if you run BT, TURN OFF THE SOUND Link to comment Share on other sites More sharing options...
Skolops Posted April 15, 2012 Share Posted April 15, 2012 for gods sake. if you run BT, TURN OFF THE SOUND What is BT? Link to comment Share on other sites More sharing options...
LongGui Posted April 15, 2012 Share Posted April 15, 2012 (edited) JET ENGINE NOISE FTW LOL THE FIRST TIME I HEARD IT I THOUGHT IT WAS COOL BUT AFTER 10 SECONDS OMG WHY IS IT STILL GOING ON AND ON SO IRRITATING:mad: This was me first time I logged in after the patch, Was sitting in fleet doing some shopping on the GTN, and I swear someone was doing test firings of jet engines in the cantina. Had to turn off ambient, I think the constant low freq engine whine was giving me a headache. Realism is nice but I am sure the only sound I should hear at the GTN is NPC chatter and maybe background music Edit: I have a decent sound set up on my computer, maybe bioware tuned the audio with headphones or onboard audio and cheap speakers. The audio itself is excellent quality, but the levels they are played at is a bit wierd. Edited April 15, 2012 by LongGui Link to comment Share on other sites More sharing options...
Kailthir Posted April 15, 2012 Share Posted April 15, 2012 I too am hearing that engine sound all the time. I am also hearing a pinging sound. Like a submarine sonar going ...ping...ping very faintly. Currently i am on Alderaan. Tis getting anoying Link to comment Share on other sites More sharing options...
SliceAntilles Posted April 15, 2012 Share Posted April 15, 2012 (edited) A mod directed me to this thread, so I guess I'm supposed to say something like: "Yeah me too!" Consider that said I have a decent sound set up on my computer, maybe bioware tuned the audio with some crappy headphones or onboard audio and cheap speakers. The audio itself is excellent quality, but the levels they are played at is a bit wierd. Hm, I'm having the same issue on my "crappy headphones" though my crappy headphones are wired through a Soundblaster card... hm... so maybe yeah, maybe that is the "problem." Edited April 15, 2012 by SliceAntilles Link to comment Share on other sites More sharing options...
Tikigit Posted April 15, 2012 Share Posted April 15, 2012 (edited) Can't say I noticed any engine noise in the republic fleet the 2 times I've visited it since 1.2. Nor do my companions sound like they are speaking through headsets, regular audio as per usual except now it seems when on my ship companion commentary for crew skills have their source coming from the companions physical location on my ship... where as pre-1.2 the source was localised to my location not the companions. However since 1.2 I do have frequent directional audio issues when audio will cut out completely or become intermittent when the source moves to the sides, SFX clipping where half way through combat suddenly my lightsaber hum and attack impact sounds will vanish and start up again after awhile then vanish again but gun fire effects are still played consistently and similar such things. Tried changing my sound card settings from 5.1 to stereo both with and without virtual surround simulation, also tried 'matrix mode' from the speakers themselves which takes stereo audio and simulates 5.1 (Logitech X-540) and all cases suffer from the problem. Edited April 15, 2012 by Tikigit Link to comment Share on other sites More sharing options...
Vashforth Posted April 15, 2012 Share Posted April 15, 2012 The jet engine sound in the fleet is driving me nuts. My companions do exactly that.. sound muffled then sound LOUD!... Link to comment Share on other sites More sharing options...
Jimudthesecond Posted April 15, 2012 Share Posted April 15, 2012 Sounds to me as though they changed the sound output from User to 3D sound( by your explinations) . I'm no expert on the Hero Engine but what you are explaining is usually the case with other engines I have used. Easy enough for them to fix, it's usually just a check box then server restart. Link to comment Share on other sites More sharing options...
Purge Posted April 15, 2012 Share Posted April 15, 2012 Im having all the problems everyone else thats posted here has. Glad its not just me. All my sound drivers are up to date. Anyone heard anything from a dev? Link to comment Share on other sites More sharing options...
cujojax Posted April 15, 2012 Share Posted April 15, 2012 signed for fleet, and sound cutting in and out. Also when a wz finishes it sounds like my speakers are distorted and that's never been an issue. Logged out, cranked up i tunes and theres no issues with my speakers...... side note: my snipers ambush sounds like garbage now too Link to comment Share on other sites More sharing options...
Chaykin Posted April 15, 2012 Share Posted April 15, 2012 Me too. The worst in WZ. Link to comment Share on other sites More sharing options...
Mashy Posted April 15, 2012 Share Posted April 15, 2012 (edited) Yep same. Seems they really borked the sound good and proper... The day an MMO developer learns how to release a patch I swear I'll eat my hat! Edited April 15, 2012 by Mashy Link to comment Share on other sites More sharing options...
terminova Posted April 15, 2012 Share Posted April 15, 2012 What is BT? Black Talon Flash Point Link to comment Share on other sites More sharing options...
Kirameki Posted April 15, 2012 Share Posted April 15, 2012 I had random talking NPC's from god knows where (there were no NPC's standing near me) interferring with my talking to a quest NPC. Any idea how annoying it is to hear jibberish talk at the same time as my quest NPC opens it's mouth. Had to turn on subtitles because I could not understand anything due to everyting blabbing at the same tine. Link to comment Share on other sites More sharing options...
Tikigit Posted April 15, 2012 Share Posted April 15, 2012 (edited) I had random talking NPC's from god knows where (there were no NPC's standing near me) interferring with my talking to a quest NPC. Any idea how annoying it is to hear jibberish talk at the same time as my quest NPC opens it's mouth. Had to turn on subtitles because I could not understand anything due to everyting blabbing at the same tine. This has been around since beta. When you pass by NPCs in conversation with each other if you leave the area before the exchange is over, the game client actually stores the next line of dialogue for what seems to be a random period of time before it plays it... be it when you're in the middle of a quest dialogue or just wandering around in the middle of nowhere. I have noticed that since 1.2, companions will often store commentary that they were unable to play due to the combat ending, and the stored commentary will then get played when the companion tries to speak overriding what they were supposed to say, such as going on a crew skill mission, being replaced by another companion etc. I sent Doc to sell my common items and he shouted "Kolto tank incoming!" then vanished. Edited April 15, 2012 by Tikigit Link to comment Share on other sites More sharing options...
SliceAntilles Posted April 15, 2012 Share Posted April 15, 2012 Yep same. Seems they really borked the sound good and proper... The day an MMO developer learns how to release a patch I swear I'll eat my hat! I think your hat is safe for many years to come. Link to comment Share on other sites More sharing options...
Tevious Posted April 15, 2012 Share Posted April 15, 2012 (edited) I'm having sound issues too. For me, the lightning or shock sound effect seems to get stuck in a loop and stays in the same location on the map. It's also very loud. I fought an enemy near a base and the sound kept looping. As I went and did a mission, it happened again during a boss fight and the loud lightning sound kept breaking the dialogue from playing during a conversation. When I came back to the base, the sound was still playing near the beast I attacked earlier. Quitting the game and re-entering cleared the sounds from looping, but did not solve the problem. The dialogue of my companions sound distant sometimes too. Edited April 15, 2012 by Tevious Link to comment Share on other sites More sharing options...
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