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Vashforth

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Everything posted by Vashforth

  1. I really think they should add a craft-able item that would increase the item level of a color crystal. That way players can keep their colors and increase the stats of the item.
  2. Agreed, I could only see it working IF the "Need" button is replaced with a "Want" button if the item is not for your class. Having "Need" take priority ofc. Completely pointless IMO. Just grey out "Need" and have them have to greed it.
  3. If true, I have to get BUSY!!!! See ya!
  4. Get a 10% exp guild and use a 25% boost to all exp.
  5. Massively: Definition: Capper- a more surprising, upsetting, or entertaining event or situation than all others that have gone before. How is this a "end to close out class stories"?
  6. I don't post pvp stuff in the general discussion section but people do because there is more traffic here.
  7. There is no point for a dual spec since they are moving to the discipline system. A equipment manager for switching gear would be nice but no word on that.
  8. You need to set ground rules for running ops. Require everyone to at least read up on the bosses in the operations. Use a VOIP service such as Teamspeak, Ventrilo, Mumble so you can actually talk to your team. Start with Hm flashpoints to practice working together and then move onto the storymodes.
  9. It wouldn't hurt but I think it would only just increase the activity of low level pvp brackets. Ranked should have a gear requirement and that's about it IMO.
  10. Thanks for spending the time to write this thread. PvP has been completely abandoned for the most part and I commend any who still has the strength or willpower (no pun intended) to fight for more PvP features. I started playing this game because the idea of PvP in the starwars universe just sounded like an amazing thing. Too bad the games implementation of PvP has been terrible for the most part. Think back to Ilum... and they pulled the plug on that. Although I have differing opinions on some of your points, Ill take anything at this point.
  11. Being stealthed would only prevent other players from having screen shots and video showing proof they were actually first (from their clients POV). Our clients do lie to us all the time and having others not visible during the last stretch would mask the inconsistencies and make the server not have to continuously communicate super precise throughout the race until the end.
  12. It may sound stupid but if they were to have a feature within the race that during the last 100 meters all players stealthed from other players view so no one could tell who wins until the score board appears. Once entering the last 100 meters Baron Deathmark announces that a player has entering the "cloaked last stretch where anything can happen!" or something corny like that. It could in essence mask the issues they have with lag and determining the winner.
  13. Yep or they are already rich and don't need a job.
  14. Ya, I know they are going to make it do slightly different damage and whatnot but its basically giving us a new animation for the ability. I like it.
  15. Where is this coming from?
  16. There is a fine line between reducing bloat and dumbing the game down. Sure, the amount of abilities is high but many specs only use a fraction of those within their rotation and another fraction used for specific situations. For the most part I don't see the issue unless you run several specs and need all the abilities bound at once.
  17. Vashforth

    PVP Taunts

    Trying to find you a video of it. Its covers their whole avatar in color. I haven't pvp'd in a long time to remember.
  18. Vashforth

    PVP Taunts

    There already is a tell for when you are taunted and who taunted you.
  19. This thread started A LONG time ago. There is a new thread for this http://www.swtor.com/community/showthread.php?p=7721311#post7721311
  20. Story mode ops will bolster you.
  21. Put the bound mods into your legacy armor and either mail them or put them into your legacy storage.
  22. Regardless of the skill changes, whenever they add levels and abilities with an expansion things change. Even if they were to just add onto the skill trees, rotations and play styles would be affected. Its just the consequence of the game moving forward.
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