MBlackhand Posted March 17, 2012 Share Posted March 17, 2012 (edited) From the patch notes Marauder Due to changes to the Marauder skill trees, Marauders have had their skill points refunded. Deadly Throw's "Trauma" effect can no longer be cleansed. Force Camouflage now additionally reduces all damage taken by 50% while active. Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown. Predation now affects all Operation Group members. Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash. Carnage Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%. Ataru Form now correctly triggers when fighting very large targets. Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect. Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point. Annihilation Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge. Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point. Seeping Wound now applies a 50% movement speed reduction (up from 30%). Short Fuse is now located in Tier 1 of the skill tree. Rage (Marauder) Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash. Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15). Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form. Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged. Gravity now specifically affects Crippling Slash and Force Crush. Obliterate now immobilizes the target for 1 second. Ravager now increases the damage of Ravage instead of affecting Force Choke. Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point. Shockwave's buff effects now last 20 seconds (up from 15). Unbreakable Rage has been removed from the game. Edited March 17, 2012 by MBlackhand Link to comment Share on other sites More sharing options...
kainsec Posted March 17, 2012 Share Posted March 17, 2012 Well it's a game changer for sure. Short fuse for me was one of the biggest reasons to go anni spec the other was phantom. Carnage might be fun depending on how much damage ravager adds to ravage could make gore- uninteruptable root ravage - scream that much more powerful. I can sense a great disturbance in the force it is as though a 1000 voices cried out *** when they realize how often maras will be able to smash of doom next patch. especially if overpower has a significant chance (50% or more) to refund rage giving you a great chance to build free fury I dunno need dummies to see for sure but I am tempted to go carnage or rage now Link to comment Share on other sites More sharing options...
lJustAlexl Posted March 17, 2012 Share Posted March 17, 2012 We...are...GODS!!! Well...even more so now. I still can't believe they gave us THAT much. Link to comment Share on other sites More sharing options...
MBlackhand Posted March 17, 2012 Author Share Posted March 17, 2012 (edited) Its the weapon damage for Ataru procs that has me jazzed. Massacre-Gore-Ravage-Scream string could be monstrous. More AOE on the lower tiers is very nice too. Edited March 17, 2012 by MBlackhand Link to comment Share on other sites More sharing options...
CoolJaZ Posted March 17, 2012 Share Posted March 17, 2012 I've got to hand it to them, this is a real game-changer. Link to comment Share on other sites More sharing options...
frostdogg Posted March 17, 2012 Share Posted March 17, 2012 Well this is awesome. Hello Carnage. I don't see why you wouldn't want a carnage marauder now with short fuse now accessible and 30 percent faster run speed on predation. The hole group will love you. Link to comment Share on other sites More sharing options...
Anbokr Posted March 17, 2012 Share Posted March 17, 2012 I am so excited to try out carnage/rage. Huge quality of life improvements as well with skills going to 0 rage and off the GCD. Link to comment Share on other sites More sharing options...
Garroda Posted March 17, 2012 Share Posted March 17, 2012 I am just happy they fixed the Large mob bug on Ataru proc. No rage cost on interrupt is really huge too... this is going to piss off healers. Link to comment Share on other sites More sharing options...
Xaearth Posted March 17, 2012 Share Posted March 17, 2012 Its the weapon damage for Ataru procs that has me jazzed. I'm curious myself how that will change things... I'm sure that means Malice (+ crit chance for force attacks) won't be affecting it now, but what other changes will that mean for our procs?... Does that mean Ataru procs will be able to be shielded and/or defended against now? Can't think it through myself, rage built too high over stupid handling of Operative healing changes (or the lack thereof). Link to comment Share on other sites More sharing options...
Angelfeeties Posted March 17, 2012 Share Posted March 17, 2012 Annihilation just got destroyed. With Rage now having a solid use for Berserk, other than Pred spam, and access to Short Fuse (dear god...), it's going to be a serious contender. Our tier 2 talents have been lackluster in Annihilation and Rage trees, making off-tree talent choices lackluster. This will spice up specs quite a bit. Link to comment Share on other sites More sharing options...
Murmurrr Posted March 17, 2012 Share Posted March 17, 2012 I am so excited for these changes! I can't wait to blow a ton of cash respeccing over and over and trying out a thousand specs! Link to comment Share on other sites More sharing options...
FINALBOSS Posted March 17, 2012 Share Posted March 17, 2012 Annihilation just got destroyed. With Rage now having a solid use for Berserk, other than Pred spam, and access to Short Fuse (dear god...), it's going to be a serious contender. Our tier 2 talents have been lackluster in Annihilation and Rage trees, making off-tree talent choices lackluster. This will spice up specs quite a bit. Destroyed? Lol. Barely anything changed. It's still gonna be beast. 30% Vicious Throws awww yeah. Link to comment Share on other sites More sharing options...
Carbonated Posted March 17, 2012 Share Posted March 17, 2012 yeah i dont see what all the excitements about. the changes coming to me personally are rather lack lustre. Link to comment Share on other sites More sharing options...
CaptainInsano Posted March 17, 2012 Share Posted March 17, 2012 Holy crap I still can't believe how well we made off. I'm honestly expecting nerfs as compensation...wow. Link to comment Share on other sites More sharing options...
Angelfeeties Posted March 17, 2012 Share Posted March 17, 2012 Destroyed? Lol. Barely anything changed. It's still gonna be beast. 30% Vicious Throws awww yeah. Barely anything? No more Ferocity and Phantom nerf aren't just flavour changes, they're game changers, especially with Short Fuse now being a shared talent. Ferocity changes the way you play Huttball, and is instrumental in defensive swaps in Civil War. With that taken away and redistributed, Annihilation just got kicked in the balls and the torch passed over to Carnage. So yes, it got destroyed. Ferocity was a favourite among many. Link to comment Share on other sites More sharing options...
SillyTurtle Posted March 17, 2012 Share Posted March 17, 2012 I knew we needed love, not nerfs, but I really didnt expect to see all this. I'm really excited! The dropping of rage to those few skills is a huge help. I don't see why other classes complain, because on my server you have to work your *** off to be a viable Marauder. We could use the help since we rely too heavily on gear mostly. The newer 50s doing pvp will definitley benefit from this. Only thing I dont understand is this... "Gravity now specifically affects Crippling Slash and Force Crush." what does that mean? Link to comment Share on other sites More sharing options...
FINALBOSS Posted March 17, 2012 Share Posted March 17, 2012 Barely anything? No more Ferocity and Phantom nerf aren't just flavour changes, they're game changers, especially with Short Fuse now being a shared talent. Ferocity changes the way you play Huttball, and is instrumental in defensive swaps in Civil War. With that taken away and redistributed, Annihilation just got kicked in the balls and the torch passed over to Carnage. So yes, it got destroyed. Ferocity was a favourite among many. I'll take the passive 50% damage reduction and save 2 talent points. Link to comment Share on other sites More sharing options...
Carbonated Posted March 17, 2012 Share Posted March 17, 2012 I'll take the passive 50% damage reduction and save 2 talent points. why? you do realise that with dots etc you will pop out of it that quick that 50% damage reduction will be 0 within a second. Link to comment Share on other sites More sharing options...
Carbonated Posted March 17, 2012 Share Posted March 17, 2012 I knew we needed love, not nerfs, but I really didnt expect to see all this. I'm really excited! The dropping of rage to those few skills is a huge help. I don't see why other classes complain, because on my server you have to work your *** off to be a viable Marauder. We could use the help since we rely too heavily on gear mostly. The newer 50s doing pvp will definitley benefit from this. Only thing I dont understand is this... "Gravity now specifically affects Crippling Slash and Force Crush." what does that mean? so people know it doesnt affect rupture when you talent it to have a snare included. Link to comment Share on other sites More sharing options...
Carbonated Posted March 17, 2012 Share Posted March 17, 2012 Also the ataru form i feel is a nerf because being physical it opens it up to dodge, deflect Link to comment Share on other sites More sharing options...
NickelzX Posted March 17, 2012 Share Posted March 17, 2012 (edited) Annihilation just got destroyed. With Rage now having a solid use for Berserk, other than Pred spam, and access to Short Fuse (dear god...), it's going to be a serious contender. Annihilation pre-changes has strong survivability and group utility because it has strong sustained damage, self-heal AND group heals, the strongest version of Force Camo (imo), and a better Predation. Carnage has lackluster damage and weaker group utility because it takes a lot longer to build up 30 Fury to use a Predation that only gives a slight move speed increase. After the changes, Annihilation will still have its heavy sustained damage, self heal and group heal, and a longer lasting Force Camo (which you move faster than other specs in), while Carnage will now have good damage (more uses of Berserk, thanks to Short Fuse, in addition to the Ataru form buff), and some actual group utility because they have the superior version of Predation now. Annihilation is still a good tree, it's just not the only good tree for Marauder anymore. Edit: Rage also got some good changes, I'm just more experienced with Carnage and Annihilation. Edited March 17, 2012 by NickelzX Link to comment Share on other sites More sharing options...
Superdude- Posted March 17, 2012 Share Posted March 17, 2012 Thanks for making rage stronger. I already top dps 9/10 games Link to comment Share on other sites More sharing options...
getdownsb Posted March 17, 2012 Share Posted March 17, 2012 (edited) So many "this is awesome" comments. Probably in proportion to "marauder sucks" comments for the last few months. Does anyone else that dominated with their marauder wonder if they just herp-derp'ed the class? Seems like we're losing some pretty big tools out of the toolbox. First glance to me looks like this is a dumb-down and probably a nerf to those that knew how to play the class. Seems like Ani got the bat, Rage got derped but probably will be the dominate tree. Edited March 17, 2012 by getdownsb Link to comment Share on other sites More sharing options...
Ikarus Posted March 17, 2012 Share Posted March 17, 2012 I have to honestly say that the Rage buffs are ridiculous, they're too damn good. In addition to that, Marauders also get slightly buffed with the small changes they did (no rage cost on interrupts, able to execute at 30%, trauma being permanent, etc) I hate to say this but we're going to become the new Arsenal BHs. Faceroll and win Link to comment Share on other sites More sharing options...
Murmurrr Posted March 17, 2012 Share Posted March 17, 2012 I knew we needed love, not nerfs, but I really didnt expect to see all this. I'm really excited! The dropping of rage to those few skills is a huge help. I don't see why other classes complain, because on my server you have to work your *** off to be a viable Marauder. We could use the help since we rely too heavily on gear mostly. The newer 50s doing pvp will definitley benefit from this. Only thing I dont understand is this... "Gravity now specifically affects Crippling Slash and Force Crush." what does that mean? It just clarifies rupture's snare with seeping wound not having the rage cost reduced by the gravity talent. Link to comment Share on other sites More sharing options...
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