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Garroda

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  1. The message is that "there is nothing to be learned" so...I guess I am ok with that, but you should be able to get materials back. Lord knows the Crit rate is less than 5% now I think, even with full companion favor...
  2. In a relative term, the BM off-hand is no more awesome than the Champ off-hand when you get it. There is no logical reason for the relative price increase based on how all other PvP gear leading up to it is priced. Seems to me just to be an oversight that I would hope is corrected in 1.2 when BM moves to pure WZ token pricing.
  3. Just a consistency question here for the Devs really. For the Centurion and Champion gear the main Hand weapon cost is 120 comms. The off-hand cost is 41...1/3 the cost essentially for the off-hand. The BM Weapons cost however is 3 BM tokens for both. Why would the off-hand (at least for the saber) not be 1 Token?
  4. If in 1.2 (assuming they fix the current Ataru proc on the Test Server like they say they will) Ataru proc is weapon based, how will Gore affect the damage? If anyone with a lvl 50 Carnage Mara can test ataru procs with and without Gore up would be good to see the difference. Even better if we could see comparions between 0, light, Medium, and Heavy armor procs for a reference.
  5. Except that it costs credits to craft...you can literally spend 100-500k on RE blues to get a purple, then 50K more to get an Aug slot on one. It is not cheap.
  6. /sign Breaks both PvP (by forcing PvP ers not to PvP) and crafting economy...as the PvP crowd wont have any $$.
  7. Here is one issue that this game has that 1.2 is making worse. You already level Very, Very fast in this game. With recent changes in the PvP valor system, you can reach 60 valor rank very quickly as well. The problem is that the rate in which you gain credits/commendations is very slow relative to the leveling pace. Essentially any gear you buy on GTN, craft, or get with badges...is obsolete within 4 hours of game time. With 1.2 they are nerfing the credits you get from WZ significantly...this was the best "repair free" way to get cash. Now it will be gone. This will reduce both the desire for PvP participation AND the amount of cash available for purchasing things on the GTN. I really don't see the benefit of this change, but definately see the issues.
  8. If you see 4 mara in a WZ, you will likely find 1 guy at the top of the score chart, 1 in the middle, and two at the bottom. The two at the bottom will post about how Marauders suck on the forum then re-roll the class of the month.
  9. Garroda

    Hutball idea

    I wish we could stay on topic of my original post...not that you all dont have legitimate complaints and ideas, but I was hoping to discuss ideas focust around the ball respawn at center.
  10. Garroda

    Hutball idea

    Would add an offensive component to throwing away the ball as well...
  11. Garroda

    Hutball idea

    I really like that they have added a feature that insta-kills players standing on the ball stand when it spawns. I would really like to take this idea farther and incoporate some kind of AoE splash damage at the ball spawn event as well. For 2 reasons: 1) Spawn campers, stealthed or not, really take away from the game IMHO. Most sports give you time to "Get ready" after a score and weather your team just scored or you were just finished unsucessfully defending your goal, you are not really given the opportunity to recompose the team. 2) Players could use this AoE damage essentially as another hazard...i.e. push-rooting players into it, etc. This would add some more fun around the ball respawn event, instead of just the ball showing up. So, in summary add about 5 more seconds to the respawn timer and add in a heavy damage ~30m AoE at the ball spawn.
  12. This. It is already difficult to impossible to kill a premade of healers/tanks. Killing the ball carrier/Planting the Bomb/Capturing the turrent will be very frustration for DPS classes as you really cant kill them fast enough to counter the respawn rate.
  13. I am just happy they fixed the Large mob bug on Ataru proc. No rage cost on interrupt is really huge too... this is going to piss off healers.
  14. True, but the spec IS broken in PvE...Ataru does not proc on large hit box mobs. A real killer in Boss fights. A well geared 50 mara can solo the Tatooine World Boss as Anni and Rage....not as Carnage. If you dont belive me, try it as carnage then as anni...no comparison. PvP Carnage underperforms, but I would not call it broken, I might even call Anni borderline OP in the hands of an elite player...so maybe that just means Carnage is where is should be... Personally I think Carnage is fine except for Ataru proc scaling and the unforgiveably bad Gore mechanic.
  15. Dont bother making any decision until 1.2....too many changes coming to invest in something now.
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