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FINALBOSS

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Everything posted by FINALBOSS

  1. The same thing applies to Marauders...but you guys will scream it from the top of a mountain that they are OP.
  2. FAR less? No. Less? Yes. My marauder is quite geared...and there are a bunch of Tankasins that I just avoid at all costs on my server. 100% scary. Not to mention a free get out of jail card with stealth/mind-trap/seethe to get all health/force back--oh and vanish; although I RARELY see a Tankasin even bother with vanish as an escape tool. They never need it. Their nukes hit harder than my marauders main nuke attack (which costs almost half my resourcebar)
  3. Sniper/Gunslinger--the ones that know how to play. You'd think I'd be able to take them out (since my main used to be a Gunslinger--full BM) but they give me the most amount of trouble. ESPECIALLY if I get close and they throw down Orbital Strike on their position...IMPOSSIBLE to win.
  4. So you BMs got something now....so is everyone happy now? http://i.imgur.com/JYeNk.jpg
  5. It's NOT crit damage....good lord. It's CRIT CHANCE.
  6. Not sure how this is different than ANY other video you've ever posted aside from cross-eye inducing filters to...represent an emotional state in relation to the music? Lol. Still enjoyed your play.
  7. According to the dev tracker post I posted last page...you WILL be able to do that if the set-bonuses are the same. Set bonuses WILL NOT transfer with the armoring slot on old items.
  8. Straight from the Dev Tracker summary post: Systems Designer David Hunt let players know that many new Crafting schematics in 1.2 (on PTS) are available only via reverse engineering. He also reassured us that customizations to gear made pre-1.2 will be retained, and let everyone know that in 1.2 and beyond, you’ll be able to move new endgame gear set bonuses by removing the armoring mod. However, this change won’t be applied to older endgame items, just to those new in 1.2 and beyond.
  9. Yeah, we're all going to gear out and consume all the content in 2 weeks... You CAN remove the armoring slot and toss it into orange items...but you will LOSE the set-bonus in the process.
  10. Who knows. But toting all this amazing new mod system where it won't work on older items is silly. Sure you can still transfer the armoring slot, but you're losing out on the set bonuses--which is sometimes the whole point.
  11. I'm well aware. Unfortunately that is only going to apply to the new gear in 1.2..not the old stuff like Rakata/Columi/Battlemaster/etc.
  12. Great job Bioware. Seriously... Was it seriously that hard to retrofit the set-bonuses onto the armoring slot? I usually never complain about the game...but this really sucks.
  13. WELP...after reading the new Dev Tracker...it was clarified a bit. Only the new end-game items in 1.2 will have their set bonuses attached to the armoring mod. Older items will not transfer the setbonus... GG.
  14. Set bonuses are tied to the armoring slot--but I believe it's bugged atm on Test.2
  15. He can still tank in a slave girl outfit...the base armor values between heavy/medium/light is like 10 pts...it's nothin.
  16. I was under the impression that all armor pieces can be re-engineered for the schematic to be crit crafted into orange--including War Hero gear.
  17. You can NEVER assume equal skill level...EVER.
  18. I said this earlier and I know you ignored it for a reason. I like you, but I flat out don't believe you when you say you have no interest in ego or personal gain. Why else would you be on version 5 of your PvP videos in a ~month span of time. You care about how people perceive you and your skill level--and there's nothing wrong with that. Rated War Hero Gear and your ELO ranking will establish that even further--which is something no one can take away.
  19. Except I was comparing organized 8v8...and you were posting a highlight video.
  20. Not according to their metrics. I believe they said it was all within ~5% of each other. And that's counting DAMAGE only...not utility they bring with heals/defense/guard/etc.
  21. Rage tree is COMPLETELY built around Force Sweep. The fact that the shared tree didn't give those benefits to both Marauder/Warrior seemed more like an oversight than a "buff". Have we CONFIRMED that juggernaut charge induces Resolve? I don't think we have.
  22. I never said the word viable. They were rockin n rolling in the videos I watched.
  23. Listening to Georg speak during the Guild Summit made me HIGHLY confident in their abilities. Dude is insanely smart and KNOWS what he's doing. I'd consider the game very balanced at the moment, and with nerfs/buffs in 1.2 COMBINED with the changes to underlying combat mechanics (which NO one seems to talk about, just X and Y got nerfed/buffed), the game will be even more balanced.
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