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FINALBOSS

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  1. The same thing applies to Marauders...but you guys will scream it from the top of a mountain that they are OP.
  2. FAR less? No. Less? Yes. My marauder is quite geared...and there are a bunch of Tankasins that I just avoid at all costs on my server. 100% scary. Not to mention a free get out of jail card with stealth/mind-trap/seethe to get all health/force back--oh and vanish; although I RARELY see a Tankasin even bother with vanish as an escape tool. They never need it. Their nukes hit harder than my marauders main nuke attack (which costs almost half my resourcebar)
  3. Sniper/Gunslinger--the ones that know how to play. You'd think I'd be able to take them out (since my main used to be a Gunslinger--full BM) but they give me the most amount of trouble. ESPECIALLY if I get close and they throw down Orbital Strike on their position...IMPOSSIBLE to win.
  4. So you BMs got something now....so is everyone happy now? http://i.imgur.com/JYeNk.jpg
  5. It's NOT crit damage....good lord. It's CRIT CHANCE.
  6. Not sure how this is different than ANY other video you've ever posted aside from cross-eye inducing filters to...represent an emotional state in relation to the music? Lol. Still enjoyed your play.
  7. According to the dev tracker post I posted last page...you WILL be able to do that if the set-bonuses are the same. Set bonuses WILL NOT transfer with the armoring slot on old items.
  8. Straight from the Dev Tracker summary post: Systems Designer David Hunt let players know that many new Crafting schematics in 1.2 (on PTS) are available only via reverse engineering. He also reassured us that customizations to gear made pre-1.2 will be retained, and let everyone know that in 1.2 and beyond, you’ll be able to move new endgame gear set bonuses by removing the armoring mod. However, this change won’t be applied to older endgame items, just to those new in 1.2 and beyond.
  9. Yeah, we're all going to gear out and consume all the content in 2 weeks... You CAN remove the armoring slot and toss it into orange items...but you will LOSE the set-bonus in the process.
  10. Who knows. But toting all this amazing new mod system where it won't work on older items is silly. Sure you can still transfer the armoring slot, but you're losing out on the set bonuses--which is sometimes the whole point.
  11. I'm well aware. Unfortunately that is only going to apply to the new gear in 1.2..not the old stuff like Rakata/Columi/Battlemaster/etc.
  12. Great job Bioware. Seriously... Was it seriously that hard to retrofit the set-bonuses onto the armoring slot? I usually never complain about the game...but this really sucks.
  13. WELP...after reading the new Dev Tracker...it was clarified a bit. Only the new end-game items in 1.2 will have their set bonuses attached to the armoring mod. Older items will not transfer the setbonus... GG.
  14. Set bonuses are tied to the armoring slot--but I believe it's bugged atm on Test.2
  15. He can still tank in a slave girl outfit...the base armor values between heavy/medium/light is like 10 pts...it's nothin.
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