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OK 17 FLEET INSTANCES??? Seriously ***?


Jaizo

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Why do I have a feeling this new system has something to do with the upcoming 1.2 patch?

 

Remember when they said they were going to allow high res textures in 1.2 but before that had some long post about how textures would mess with our performance?

 

I do.

 

And I think this new fleet system has alot to do with that.

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The exact same speed. They constant complaining doesn't help them determine the source of the bug faster, or write a fix, or roll it out.

 

Please don't think complaining changes anything, you are not special and you opinion does not change the world.

 

Really? You think they would just pick right up on it? YOU STILL MAD?

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Computer's broken.

Is it a PC or a Mac?

Yes!

Wow look! That's a haiku!

 

 

4 man instanced fleet a bug, or intentional?

will it be changed?

thanks.

wow! And here's another one! Cool.

 

Now I just love

The way bugs affect

People on forums.

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The exact same speed. They constant complaining doesn't help them determine the source of the bug faster, or write a fix, or roll it out.

 

Please don't think complaining changes anything, you are not special and you opinion does not change the world.

 

You truly believe that ?

 

In my experience... the more whine on forums the more the game changes in favor of the whiners. Ya I Know what you meant no worries.. Im just saying ;)

Edited by Nullermand
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Hey man, Calculus is hard, at least they have an honest excuse...

 

Oh, BioWare has tens-of-thousands of pages of code to sift through in order to make sure their game is bug-free, which will probably never happen ever?

 

......Huh, don't I look silly.

 

NASA puts lives on the line and they forget to convert a simple....very simple measurement and you say they have an excuse. These people are the smartest in the world, m8.

 

Now a silly bug happens, you point out it's tens of thousands of pages of code and yet they get bashed?

 

(If that was sarcasm I apologize.)

 

;)

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Apparently the few with "performance issues" love the new instance idea....however, I using my old laptop never had an issue.

 

Regardless, I'd rather go around at a slugs pace and "feel" like the world is full than be forced with "empty/dead" surroundings- it was terrible today...it had the appearance of some sort of obscure private server.

Edited by Tourne
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Why do I have a feeling this new system has something to do with the upcoming 1.2 patch?

 

Remember when they said they were going to allow high res textures in 1.2 but before that had some long post about how textures would mess with our performance?

 

I do.

 

And I think this new fleet system has alot to do with that.

 

 

Why would textures do that, there purely on your side. They will probably have an option to shut off high res for slower computers. Think buddy before posting.

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Why do I have a feeling this new system has something to do with the upcoming 1.2 patch?

 

Remember when they said they were going to allow high res textures in 1.2 but before that had some long post about how textures would mess with our performance?

 

I do.

 

And I think this new fleet system has alot to do with that.

 

They have taken the servers down to fix it... and you still believe it's intentional?

 

I mean, really?!

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Why would textures do that, there purely on your side. They will probably have an option to shut off high res for slower computers. Think buddy before posting.

 

Just like you can turn spell effects off now?

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You truly believe that ?

 

In my experience... the more whine on forums the more the game changes in the whiners favor. Ya I Know what you meant no worries.. Im just saying ;)

 

I'm not saying don't report it, everyone should "report" an issue. I'm referring to the "Fix now or I'll cancel my account, and suck my thumb, and cry myself to sleep because no one listens to me in real life so a game developer has to pay attention to my tantrum."

 

Learn to self-soothe.

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Daniel Erickson: "So you guys remember that part where Han Solo and Chewbacca are in the Millennium Falcon, and then he’s like “Hey Chewie, let’s go to the space station and lets just dick around. Let’s dock up and see if there’s anything interesting on the galactic trade network”

 

>:9

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Why would textures do that, there purely on your side. They will probably have an option to shut off high res for slower computers. Think buddy before posting.

 

Here's a guy that obviously can't read.

 

Bioware is the one that made the post about not allowing high res textures because of performance issues. Not me.

 

Do some research before you respond.

 

Edit: Found it for you, but I don't expect you to read it since you obviously can't read ONE sentence properly.

 

Originally Posted by StephenReid

Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

 

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

 

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

 

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

 

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

 

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

 

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

 

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

 

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

 

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

 

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.

Edited by Tiaa
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Daniel Erickson: "So you guys remember that part where Han Solo and Chewbacca are in the Millennium Falcon, and then he’s like “Hey Chewie, let’s go to the space station and lets just dick around. Let’s dock up and see if there’s anything interesting on the galactic trade network”

 

>:9

 

Or when Luke wanted to go to Tosche Station on Tatooine? He never said, "nah, let's not go, it's too laggy there anyways with hundreds of people around".

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I don't have a problem with separate instances in cities. Guild Wars used the same feature, except they were called Districts. I don't remember the exact number of players that had to be in (example) District 1 for District 2 to open up, but it was quite a few. I'm all for this feature so long as the amount of people per "instance" is an acceptable amount instead of 4 or 10.
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I'm not saying don't report it, everyone should "report" an issue. I'm referring to the "Fix now or I'll cancel my account, and suck my thumb, and cry myself to sleep because no one listens to me in real life so a game developer has to pay attention to my tantrum."

 

Learn to self-soothe.

This guy is mad lol

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Daniel Erickson: "So you guys remember that part where Han Solo and Chewbacca are in the Millennium Falcon, and then he’s like “Hey Chewie, let’s go to the space station and lets just dick around. Let’s dock up and see if there’s anything interesting on the galactic trade network”

 

>:9

YEA! That was right before they found the group to make the kessel run!;)

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