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Cross-Server PvP is upcoming - Why?


ZeusThunder

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IGNORE the thread starter, seriously.

 

My server is the fullest eu pve and there' 2 lvl 50 warzones open TOPS and that's afternoon-evening time, any other time there's just ONE or ZERO. It's pretty clear why cross server pvp is needed.

 

The situation wasn't that different even at launch, there were maybe 3-4 warzones open then. Always the same 20-30 people pvping, making for awful and boring repetitiveness and people who hold grudges and will try to kill each other even when it doesn't make any *********** sense for the matche's goals, that's "community" for ye. No thx.

 

Give cross server, and give it .. TWO MONTHS AGO.

Edited by Maltra
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This is the community WoW has handed us on a silver platter. BioWare hopefully is trying to break people of their bad habits.

 

Give it a rest with these fairy tales will you? I have NEVER seen a decent community and i've been around since before uo, even at those times "community" was just a bunch of people hating/trolling each others, hell daoc was even better "lololol we own you 8man vs 4 parties lololl"... community... No thanks.

 

"Communities" are still a steaming pile of crap not worth fostering to this day, but at least todays games have some functionalities to make playing more accessible and convenient. But no, there have to be people against modern features, wanting to have a crappy gameplay experience on top of having to deal with awful individuals.

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Kills the community?

 

How so? If you're talking about your own faction...then oh well. Que with friends/guildies/or start a premade (this will be out before cross server is)

 

 

Do you find yourself constantly in conversations with the Emps? Because I don't. (I was a Republic player)

 

PvP desperately needs a cross queing system. It takes way too long to even get into warzones on the server I played on.

 

 

That is why it's upcoming. Faster ques is what matters.

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Has it occurred to Bioware to even ask the community if they want this? There is a fantastic in-game polling system that is never used. What if 75% of the community DOES NOT want cross-server PvP?

I'd be curious to see what the reasoning is behind this upcoming change. The general things associated to cross-server PvP are:

- Complete lack of community, you'll never see the people you had a match with ever again.

- Complete lack of peer pressure to play well and not do things like AFK the whole match.

- For those on heavily populated servers, the queues would become longer than they are now.

- The goal of PvP becomes to have your name on top of a leaderboard with 1 million plus other people that you've never met before.

 

Bioware many people don't care about how they rank against people on other servers. They want to compete against and play with the people that they can actually interact with afterwards. They want to play a MMO, not BF3 with lightsabers.

 

I have yet to see Bioware even address this. Do they have a better system? Do they recognize these issues exist but don't care? Has any community research been done at all before deciding this was the direction you wanted to go?

During development it was stated Bioware would listen to their players. I have yet to see this. I see some responses to people on the forums (which is not even close to being everyone) and nothing else.

 

If Bioware wants ranked warzones to be truely competitive. . .they HAVE to have cross server. Else you're just a big fish in a small pond. . .always.

 

Now for regular warzone queues, this could be debated. But they did say that the system in place will have a preference to match people up on the same server. But over time(like the longer you're in queue), the broader it will go(like start group you with people from other servers).

 

As long as this wait time is short, like 5 minutes, it should give the server plenty of time to get enough people, but if they make it any shorter(like for metrics or marketing so they can say they have uber fast queue times), then it would be useless.

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While I support a same-server LFG system, I'm also an adamant supporter of Cross-server PvP. Why? Because the sense of "community" dies in a PvP environment. You're not trying to get to know the people you're about to kill ruthlessly (or die trying). You can't have a tight competitive environment if all you face are similar teams over and over again. If you just happen to be in a situation where you're very susceptible to a full Operative team, and they're on your server, you're going to fail every time, despite being a well balanced team that can destroy every other team comp. It's not about trying to create an E-sport, it's about competition, and finding out if indeed you are as good as you think you are. Until you face people of differing opinions, teams with a larger variety than your own server can provide, you truly don't know if your team or comp is competitive.

 

Sure, it might be nice to know how a team plays, because you face them often. But if you face them often enough, all you're doing is creating a playstyle that only counters that particular team, or team style. You're not going against a variety of other playstyles, you're not facing what could be the best counter to your own team, and you can't learn to be a better player this way.

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  • 4 weeks later...
I can't wait until cross server , I have been playing for month in pvp and everyday is the same story. Joining group of 6 ppl who barely geared , immediately puts us on losing position. This has been happening for weeks in my server the rep side already geared full BM and it is literally impossible to win (only if putting premade guild group) which happens only 2-3 times of week and all i ask for at least 3 wins a day but i can't even get that.
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I personally can't wait for cross server pvp! 4-6hours in queue every morning and i'm lucky if I get 1 WZ in. It's better at night, but i usually play in the mornings.

 

I just hit valor 73 too, so no, i'm not re-rolling on another server.

Edited by Drexorn
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Because some of us are god damn TIRED of playing the same guys! It is always the SAME pube premade or just more Imp on Imp Huttball. If I wanted to fight the Empire I would've rolled pube! I want some variety as funny as it is knowing who I can 1v1 by name and who I can't.
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I don't think they can implement cross server before they collapse all the dead servers into smaller chunks. Unless they are going to form really large battle groups with the intent of collapsing all the servers in each battlegroup so you never change battle groups.

 

I still think this is going to be problematic for them. They won't collapse the servers because of the bad press and implementing cross server before and after the collapse means double coding efforts ( I think).

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Has it occurred to Bioware to even ask the community if they want this? There is a fantastic in-game polling system that is never used. What if 75% of the community DOES NOT want cross-server PvP?

I'd be curious to see what the reasoning is behind this upcoming change. The general things associated to cross-server PvP are:

- Complete lack of community, you'll never see the people you had a match with ever again.

- Complete lack of peer pressure to play well and not do things like AFK the whole match.

- For those on heavily populated servers, the queues would become longer than they are now.

- The goal of PvP becomes to have your name on top of a leaderboard with 1 million plus other people that you've never met before.

 

Bioware many people don't care about how they rank against people on other servers. They want to compete against and play with the people that they can actually interact with afterwards. They want to play a MMO, not BF3 with lightsabers.

 

I have yet to see Bioware even address this. Do they have a better system? Do they recognize these issues exist but don't care? Has any community research been done at all before deciding this was the direction you wanted to go?

During development it was stated Bioware would listen to their players. I have yet to see this. I see some responses to people on the forums (which is not even close to being everyone) and nothing else.

 

to start with the people you want to play with why wouldnt you just queue with them....?

secondly why would people on heavily populated servers queues become longer..! there are more people queueing to entre WZ therefore no matter what time you play you have a higher chance of entering a WZ...

thirdly there are only afew heavily populated servers... the hundreds of other servers what to play WZs also. i dont know of many other MMOs that have this ability and if it is successful great work BW..

they have created ranking system that will enable people to queue against people of similar stats, working your way through learderboards and to higher brackets your likely to be fighting similar people all the time. that in its self is its own community.

 

i think Bioware is listening to the players perfectly fine and they are responding, im glad they are even making an effort to contribute to PVP.... most game developers make minor changes and leave them at that.

 

On my server I find that i fight against people i never met before everytime i play... what would really be the difference but for finding people that give you a new challenge and help/hinder your game play...

 

im excited about the new changes, hoping the change is for the better.

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This is a personal opinion, I feel that cross server pvp would suck if it destroyed the sense of community that a server has.

 

Currently even if I solo queue for a warzone, I see many familiar names in pvp (both on my team and the opposing faction) and it breeds a sense of camaraderie as well as an understanding of the players you're with.

 

In huttball, you may know that so and so is good at getting into position for a pass or so and so never passes and you can switch your playstyle accordingly.

 

But with cross-server pvp you lose some of that, if 8 servers are linked and 4000 players are on a server, distributed evenly across factions, your random huttball match has a 1 in 2000 chance of putting you with people from your server in an 8v8 match. For a faster queue time (30secs over 2mins) you lose community.

 

I don't think the trade off is worth it.

 

Cross-server pvp is fine if match making preferred players from your own server and the number of linked servers was a max 3-4.

 

I really like the community on my server and I don't want to lose that with cross-server pvp. Same with cross-server flashpoints. Instant queue flashpoints remove a lot of the social element... just look at wow. No one socialises in dungeons. It's just run, kill, loot, quit group re-queue. It really sucks.

Edited by kercchaos
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Yay for cross server matching. More varied competition and more of it. OP fails to mention that there will be more interfaction games so you won't be stuck with huttball all the time and will get more varied game types even if the huge pool is unbalanced towards imperials.

 

This worked just fine in WOW, it'll work just fine here. The losing community argument is ridiculous care bear stuff. Go play Hello Kitty Online, I hear they have a great "community".

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Yay for cross server matching. More varied competition and more of it. OP fails to mention that there will be more interfaction games so you won't be stuck with huttball all the time and will get more varied game types even if the huge pool is unbalanced towards imperials.

 

This worked just fine in WOW, it'll work just fine here. The losing community argument is ridiculous care bear stuff. Go play Hello Kitty Online, I hear they have a great "community".

 

Care bear? Is there a reason you play games that require social interaction if you're not going to interact socially? I'm confused. I thought MMOs were designed with the social element in mind... *shrug* must have read the multiplayer part wrong. Should be MDO... Massive D-bags Online.

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Care bear? Is there a reason you play games that require social interaction if you're not going to interact socially? I'm confused. I thought MMOs were designed with the social element in mind... *shrug* must have read the multiplayer part wrong. Should be MDO... Massive D-bags Online.

 

It's you that must be new if this is news to you. Normal people don't care about community, I have friends IRL for friends, not random ambiguous people I'll never meet.

 

If you need an MMO for friends, get a life.

 

I play this game for the game, not the chat. Go to facebook or whatever if you want to talk about your sad life.

Edited by jblazen
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ye BW needs to cancel the cross server PVP...it ruined other games and communities because more people interacted..took the whole purpose out of MMO...

 

just like the nexus? just like solo levelling? just like quest based levelling? just like instanced dungeons? just like flight paths? just like battlegrounds?

 

the ruins the community argument is the mmo equivalent of "DE TUK URRR JEEERBS!"

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It's you that must be new if this is news to you. Normal people don't care about community, I have friends IRL for friends, not random ambiguous people I'll never meet.

 

If you need an MMO for friends, get a life.

 

I play this game for the game, not the chat. Go to facebook or whatever if you want to talk about your sad life.

 

You sir, can go suck on a lemon. Because clearly you aren't sour enough. =)

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