Lt_Latency
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lol, oh I forgot about ffxii. F that game. I made it to level 30 and drop it like a bad habit/ But the WoW one was still pretty bad, You had to grind more then anyone on your server and if you took a break or some one played more then you you went backwards. So basically you had to play 14 hours a day for 3 months no breaks.
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Go to 4:50 for some edge of your set EQ combat. It way way slower pace the WoW. This is what I mean, Combat before was set up so you could basically keep talking while you were fighting. WoW you are at least busy hitting stuff. Like i said, if you haven't played the older style games you won't know what I'm talking about because you don't know how stale they were combat wise. This is after being changes alot ot be more like WoW. I can't even find videos of EQ on launch day but back then you would have to sit down and rest after ever rat
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Yes, because Aion, Terra, linage and tons of other games don't have a huge asia base. WoW started Way here before asia and gets there expantions here before they do as well. It's popular everywhere anyone still arguging against it after 7 years of it crushing everything in it's path is really starting to look silly.
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That doesn't even make sense. They make nothing from asia. There main income comes from the Sub based western market. Everyone knows this. It's why people say the asia subs shouldn't count when you look at wow numbers of 10 million. Your thread starts off claiming that you need to copy WoW to succeed now your saying that WoW on it's on is not successful model??
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No it's because it change MMOs from a glorified chat room into a more action based game. Before WoW you stood around a camp, knocking off mobs one at a time as the re spawned with slow combat mechanics and long down times. You spent more time doing nothing then actually fighting. That change was super important and gave WoW the head started it needed to be come the power house it is now
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Story cost to much for the return on the investment. Story you play through once and then it's value drops to almost nothing for most players. Most good story based games last 30-40 hours tops and that pushing it for your average player. You just can't make enough for a sub based game where players are logging 10 hours a week.
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Possibiliity of new classes in the future?
Lt_Latency replied to ChrisBertrand's topic in General Discussion
They have enough trouble keep up with 8 story arc never mind adding another 2. for empire and republic This is why story is not the focus on alot of MMOs. It cost to much money to keep making it. -
Rundown of your gaming history. Devs/Mods....k players too
Lt_Latency replied to HileyQuiggley's topic in Community Content
EQ for 2 years WoW 5 years DaoC 2 years Swtor 1.5 months CS, DoD 10+ years Company of heros 5 years -
Why a $150 million Star Wars game is going free
Lt_Latency replied to DragonAgeOrgins's topic in General Discussion
Why they says the market is changing to Free to play. But every single Free to play game is still getting PWNED by WoW a game you pay every month for. Normally when you have 2 products that are the same one is free and the other is 15 bucks. People pick free over 15 bucks. People tend to stick with paying when they like the product better. It not the market the caused tor to lose 1/2 it's subs in less then a years -
Why a $150 million Star Wars game is going free
Lt_Latency replied to DragonAgeOrgins's topic in General Discussion
It's the same as it always was, You can't expect people to pay 15 buck a month unless you are the leader. -
Why a $150 million Star Wars game is going free
Lt_Latency replied to DragonAgeOrgins's topic in General Discussion
They don't make any money if every one has spread them selfs out between 3 or 4 MMOs to avoid needed to pay anything -
It's not really unique enough for most people it's fluff on top of the core. If you slap on VO for the quest givers in WoW did you really change the game?? It will be better a little bit but you still have the same core game.