AstralProjection Posted February 20, 2012 Share Posted February 20, 2012 this. kills is only thing that matters in a tie. funny how we know the game better than biofail. That's not the case. I've been on quite a few Voidstar ties with less kills and won. Funny how people post their personal experience as fact on these boards and claim it's BioWare's fault if something doesn't add up. This is like the people with bad bag luck who don't understand probability all over again. Link to comment Share on other sites More sharing options...
LordRaeth Posted February 20, 2012 Share Posted February 20, 2012 (edited) That's soooo stupid. We defended better than the opposing team and attacked better than the opposing team, they didn't even reach the final door where as we where fighting at it for ages, yet we lost despite them being no where near planting on the final door where as we had several tries before being interuptted. That's a terrible system, you try the most and you lose. Edited February 20, 2012 by LordRaeth Link to comment Share on other sites More sharing options...
Viree Posted February 22, 2012 Share Posted February 22, 2012 (edited) I've read through this thread, and so far there appears to be no distinguishing factors for who wins - except for one that I've noticed in the posted pictures;http://i497.photobucket.com/albums/rr335/Thul28/Screenshot_2012-02-06_19_05_37_588267.jpg http://img819.imageshack.us/img819/5961/screenshot2012021623204.jpg http://imageshack.us/f/600/screenshot2012020619051.jpg/ In all three of these examples the winner was the team that had more heals. It's the only consistent factor. Whether or not that decides who wins (and really, why would it?) is unclear, but it remains a possibility. [edit]Found a picture in another thread, unrelated to the wins issue but which seems to support the above conclusion; http://www.myupload.dk/v/1_h4XAXVA.jpg Equal doors opened. Winning side has about 200k more heals. Edited February 22, 2012 by Viree Link to comment Share on other sites More sharing options...
DarthOvertone Posted February 22, 2012 Share Posted February 22, 2012 I can't imagine noone has done this before, but with many people still confused as to how ties are solved in Voidstar, myself included; I have an official response on the matter. The first time I sent an email asking this question I received this response: Not helpful at all. (Everything i've ever sent an email/ticket about has always either not been an answer to the question, or a completely unrelated answer) So I then decided to reply, my first enquiry was clear enough, but this time I emphasised certain keywords and finally came back with this response: So, the winner of ties is determined by who has the most accumulative objective points. So none of this 'those who attack first win' etc. Now another question, how are objective points gained in Voidstar if you don't plant/disarm bombs? Killing people at the doors/attempting to plant? I don't believe it. lawl Link to comment Share on other sites More sharing options...
Tokosteef Posted February 22, 2012 Share Posted February 22, 2012 http://i41.tinypic.com/33pdlpk.jpg Link to comment Share on other sites More sharing options...
Kjetl Posted February 22, 2012 Share Posted February 22, 2012 Every voidstar tie I've been in, the team with the most total kills are the ones that wins. Nope. I've done VS where we out killed the opponent by 4:1 margin and still lost the tie. Link to comment Share on other sites More sharing options...
Kjetl Posted February 22, 2012 Share Posted February 22, 2012 I've read through this thread, and so far there appears to be no distinguishing factors for who wins - except for one that I've noticed in the posted pictures; http://i497.photobucket.com/albums/rr335/Thul28/Screenshot_2012-02-06_19_05_37_588267.jpg http://img819.imageshack.us/img819/5961/screenshot2012021623204.jpg http://imageshack.us/f/600/screenshot2012020619051.jpg/ In all three of these examples the winner was the team that had more heals. It's the only consistent factor. Whether or not that decides who wins (and really, why would it?) is unclear, but it remains a possibility. [edit] Found a picture in another thread, unrelated to the wins issue but which seems to support the above conclusion; http://www.myupload.dk/v/1_h4XAXVA.jpg Equal doors opened. Winning side has about 200k more heals. Also not true -- lost a VS where we were the only side with healers at all... Link to comment Share on other sites More sharing options...
psysention Posted February 22, 2012 Share Posted February 22, 2012 in the tie situation the team who is last attacking wins Link to comment Share on other sites More sharing options...
Elyree Posted February 22, 2012 Share Posted February 22, 2012 this. kills is only thing that matters in a tie. funny how we know the game better than biofail. Did you see the screen shot posted above your reply? The one where the winning team had 0 kills. Link to comment Share on other sites More sharing options...
AcerLerxt Posted February 22, 2012 Share Posted February 22, 2012 Only reasonable answers so far is RNG or both teams lose. This hasn't happened to be much, but the times it has, I have lost the round. Can anyone confirm if it's possible to win when this happens? I can confirm that you can win ties. We've done it many times, including last night. And, they count for full wins, in terms of credit for quest completion, valor, and comms. All confirmed last night in a 0-0 tie which we "won". Link to comment Share on other sites More sharing options...
RJChief Posted February 22, 2012 Share Posted February 22, 2012 Will people please stop just posting random stuff? I have seen quite a few posts with "Attackers first wins" and "Attackers first lose"... This isn't a poll. Simply because you have won a couple ties as part of the team that attacked first, or for that matter lost when you attacked first does not mean anything for the general scope. Someone else did what you did and didn't get your outcome. Don't just spout your opinion again try and patch the hole that has just been shot through your theory. Link to comment Share on other sites More sharing options...
Tierce Posted February 22, 2012 Share Posted February 22, 2012 So whoever attacks first has an advantage because the other team needs to score at least 1 more point than them to win. Ties will always go to the attackers. I used to think that this was the way it worked until I started seeing the screenshots like the one a few posts up where they are clearly defending in round 2 (meaning they were the attackers in round 1) and still lost a 0-0 tie game. Maybe both sides do lose if it's a 0-0 tie. Has anyone ever won a 0-0 tie? I know I haven't. Link to comment Share on other sites More sharing options...
Kjetl Posted February 22, 2012 Share Posted February 22, 2012 Has anyone ever won a 0-0 tie? Yes. It's random. Link to comment Share on other sites More sharing options...
Tierce Posted February 22, 2012 Share Posted February 22, 2012 Yes. It's random. yeah, thanks, I just went back and realized I missed a few posts with those screens of winning a 0-0 tie. The only argument I'm seeing in this thread that the screenshot evidence does not dispute is that it's total healing that wins the tie. Are there any other screenshots that can dispute this? Link to comment Share on other sites More sharing options...
KilmarFyrewynd Posted February 22, 2012 Share Posted February 22, 2012 (edited) It. Is. Purely. RNG. It should always go to the Republic. We are already BW's redheaded stepchild. Might as well throw us a bone. Edited February 22, 2012 by KilmarFyrewynd Link to comment Share on other sites More sharing options...
Kyntari Posted February 22, 2012 Share Posted February 22, 2012 i'm going to laugh when it turns out to be something stupid like which side had a player zone into the WZ first Link to comment Share on other sites More sharing options...
RJChief Posted February 22, 2012 Share Posted February 22, 2012 i'm going to laugh when it turns out to be something stupid like which side had a player zone into the WZ first Interesting theory seeing as it was a person leaving the wz early that resulted in WZ not counting as a win. Link to comment Share on other sites More sharing options...
Aowar Posted February 22, 2012 Share Posted February 22, 2012 I've planted every bomb and gotten zero objective points before... Link to comment Share on other sites More sharing options...
Kyntari Posted February 22, 2012 Share Posted February 22, 2012 Interesting theory seeing as it was a person leaving the wz early that resulted in WZ not counting as a win. yeah, that's kind of what i was thinking of i don't actually think this is how it is determined, but it wouldn't surprise me at all if it was something equally ridiculous Link to comment Share on other sites More sharing options...
Karenai Posted February 22, 2012 Share Posted February 22, 2012 i'm going to laugh when it turns out to be something stupid like which side had a player zone into the WZ first I guess it is something like this. Every other theory or official response has been proven wrong. It is something very simple and stupid. Just like Warhammer Online contributions were. Link to comment Share on other sites More sharing options...
Kyntari Posted February 22, 2012 Share Posted February 22, 2012 not to derail the thread, but i'd really like to see them add a 'sudden death' tiebreaker mode something that will result in a clear winner or loser after a short interval of time ... rumble in the reactor core ..... you get the idea Link to comment Share on other sites More sharing options...
RJChief Posted February 22, 2012 Share Posted February 22, 2012 not to derail the thread, but i'd really like to see them add a 'sudden death' tiebreaker mode something that will result in a clear winner or loser after a short interval of time ... rumble in the reactor core ..... you get the idea After the main timer expires in the result of a tie, all doors will lock and no respawns will be allowed. Deathmatch tiebreakers ftw Link to comment Share on other sites More sharing options...
Lymain Posted February 22, 2012 Share Posted February 22, 2012 The whole design of the warzone is flawed. They need to make it harder to interrupt the bomb. 0-0 ties should mean the attackers are really bad, not that the defenders are competent. Link to comment Share on other sites More sharing options...
Kyntari Posted February 22, 2012 Share Posted February 22, 2012 After the main timer expires in the result of a tie, all doors will lock and no respawns will be allowed. Deathmatch tiebreakers ftw something like this, with an added mechanic that guarantees a definite winner in X amount of time even in the absence of kills kind of like possession of the huttball does Link to comment Share on other sites More sharing options...
KilmarFyrewynd Posted February 22, 2012 Share Posted February 22, 2012 The whole design of the warzone is flawed. They need to make it harder to interrupt the bomb. 0-0 ties should mean the attackers are really bad, not that the defenders are competent. Completely agree. If you focus fire properly, it's devastatingly simple to win as attacker. Link to comment Share on other sites More sharing options...
Recommended Posts