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CrunchyGremlin

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  1. That is really interesting. Is it possible too that it doesnt rate by highest value but by bighest value for level. so a level 20 with lots of purple gear ranks higher than a level 49 with all blue? still it seems to me it the person closest to valor level cap gets ops... but maybe... it gear cap???
  2. here are the observations . opsleader changes when new people enter before the WZ match starts. . people with the highest valor do not always get opleader. . we cant assign/reassign opsleader manually this is the most likley guess... the player nearest their levels valor cap get opsleader. But this could be proven untrue by 50 only rank 60 valor players. I am guessing its a combination of player closest to cap and then random for ties.
  3. yes i see that some of my toons that are capped tend to get opslead even when their valor is sub 25. I dont ussually take the time to look at the valor of all characters but i see that i will come in the game sub 40 with opslead while there are others wearing the centurian title. I am guessing that nearer you are to cap has something to do with it. Its a shame that i cant give opslead away.
  4. Iassume it has something to do with valor. I do not think it is random although it may be affected by random factors such as people arriving late in the match. I see opsleader change as new people come in. I see the same people get opsleader often. (some perform this duty better than others.)
  5. Wow. Thanks! Id say these guys are pretty forth coming with information in comparison to say DAOC and some other games.
  6. Its also possible that the extra players are screwing up the scoring math.
  7. this is really the only way we will know. would be usefull to see what is worth objective points by attacker or defender and how much. I imagine once we know that we would find that all of the WZ's use the same idea. The big difference in VS is taht its two rounds with a time to beat.
  8. Maybe... it remembers things from match to match that are not displayed on the end result... Pulling it out of my *** here. this picture.. http://img819.imageshack.us/img819/5961/screenshot2012021623204.jpg round 2: defender has no ojective points. so that means that all the objective points were scored in round 1. In round 2 the attackers never tried to plant. attackers LOSE for lack of trying for objectives. in this one the winners have more objective points. http://i.imgur.com/s090x.jpg My stab at this is this. round 2 determines the winner. ties are given to the defender. objective points are only generated by the defenders. victory points are only generated by the attacker. Its possible that the objectives points are averaged over all players on a team. Is it possible that getting objective points makes you lose? someone said this earlier sort of. on a first foor tie the round2 defender has to score more objectives than the round1 defender for the *round 2* attacker to win? The effect is that the objective points can not be milked.
  9. This screenshot is an f'd up match. There are 15 deaths. Can we get some other "proof"? Nvm i see the other pics.
  10. here is post that had some ideas in it http://www.swtor.com/community/showthread.php?t=301092 uy merc commendation. 30/10 transfer but you will get them pretty quick. After that... Get a champ bag. then... Buy merc commendation. then... Get all the top level PvP gear you can buy so you have them. then... Buy merc commendation. if you need to. then... I buy pvp boxes. I get a chance at some decent gear and the green gear can still sell pretty well. + i get stims. currently i buy the biggest 3 that i can open if i find i am near com cap in WZ. Outside of WZ i buy the biggest i can and open it. repeat until I get down to a point i wont have to worry about capping. I have lost a lot of coms to capping... Not to mention valor... Valor fills up at about 50% of level. I lose half my level of valor generally unless i go PvE. Which i do. I go and fight mobs and try to pick it world coms and xp. Missions would be better... but... i need the flexibility to bail and or WZ whenever i want/need.
  11. its good for explaining how champ and BM stuff works but its not a good buying guide. Not trying to be a dick here. But consider the whole up to 50 buying path. There is more to it than just saving up for champ bags.
  12. PvP xp is slower than PvE xp at higher levels. But as for items... I cap on WZ comms and end up with bunches of greens and blues from PVP boxes. I get more premium equipment from PvP'ing than i do i from questing. Still i dont care about the Xp or the items as much as the valor. the valor reaches cap in 1/3 or 1/2 of the xp needed for level. I also get to the point where i am capped on commendations. Which means all that PvP after that is wasted valor and/or comm. I would not mind seeing objective based PvP quests with rewards that exceed the caps. Or perhaps with a reward that is a cap expander for some period of time. CW Cap all three guns win by reducing opponent to 0 with more than 300 points left. blah blah blah. But that is all dreaming anyway. I would rather hear about how great Ilum is after its been carefully and meaningfully fixed.
  13. That was me. I planted the bomb.
  14. You're right generally... I am talking more about those those folks that post pics of 700k damage where they lost the WZ. They dont give advise that isnt about your mom and are difficult to teach or to get to change tactics. The poorly skilled people you speak of can likely be taught pretty easily unless they are permanently bad for some reason in which case they are indeed less useful then the "good" baddies but screaming at them might get the to not PvP anymore... but it wont get them any better and it will demoralize the team. Defenders in VS who spend all their time killing the attackers after the door is blown and take their sweet time getting to the next location. meanwhile some or all of the people they killed are respawning at the new attacker spawn making them actually closer to their objectives with full health. never going for objectives and only trying to kill folks. giving conflicting orders in chat because they know the right way even though they dont have opslead and wont ask for it and take party chat. Ignoring ops chat. Leaving the WZ because they dont like the way its going. shouting insults and then leaving WZ because they dont like the way its going. harboring personal vendettas against their own side because they take instruction as personal criticism and they can not handle being wrong. People who cannot handle others being wrong.
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