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RJChief

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Everything posted by RJChief

  1. Actually Ultima Online comes to mind. And thats without much thought. It wasn't a gear based game, very rarely was it faction population imbalanced because "factions" were things you could join/unjoin. PvP didn't require you to be part of factions. Classes were quite balanced as any individual could kill another... there were separate distinct classes but it was not a rock/paper/scissors game. What open world PvP? Unless you are suggesting that it is revolutionary to NOT have open world PvP in an MMO then I am afraid I don't follow you. "Zero lag in a zergfest situation"??? You clearly wern't around for Ilum.... you know... our ONLY open world PvP source that was removed from the game for being a super-laggy-zergfest Only addition we got has been 1 warzone. I have been saying this since beta. SOOOO much potential just waiting to be unlocked. Problem is.... its needs to be unlocked. TL;DR--- LOL!
  2. He stopped reading mid-sentence... he saw it "will be played like a warzone" but missed the rest of the sentence "MUCH MUCH larger scale"
  3. Zintar, feel free to take this Idea and run with it like a Sorc with the Huttball.... New gear system based on your new Open World PvP system. 1) Attacker Gear: for taking objectives from the opposing faction. 2) Defender Gear: naturally for holding objectives from attackers 3) General Gear: for completing content once the planet has been taken. Other input you can come up with
  4. I've read a similar post some time ago. In all honesty I thought this was an originally intended system while I did all the pre-beta reading. The Timeline and Planet Info stuff all had suggestive remarks like: "Quesh has been in the republic control for its ability to produce rare biotics that boost individual performance... but the Empire has noticed the trade patterns from the Hutt cartel and is sending forces to investigate" And something similar about Hoth. It seems to me like that HAD great ideas and never ran with them.
  5. I could buy this if we had cross servers ques.... but you should already know your community, know who your priorities are without the scoreboard.
  6. ALPHA! I FIND YOUR LACK OF FAITH DISTURBING! Badcompany will live on regardless of how bad BW tries to destroy us. I will ***** about waiting 3 days for that Q pop but I will gladly take it to roll over those Imps.
  7. You know... I was about to jump on this train and ride it with you, but there is no warzone out there where the scoreboard matters. Yea, yea I get the personal appeal of "hey, look at me! 2 mins into the game and I'm the best button smasher!" but every warzone we have is objective based. It is likely that the player in your warzone with the worst stats has been the most crucial, solo guarding that left node in Civil War and such. P.S. Of ALL the things to bring attention to and ask for improvement, you came up with the scoreboard?
  8. I can't tell you what a relief it is to see someone offering more suggestions than complaints. Methinks this more constructive then "DUDE SCREW YOUR RESOLVE SYSTEM I'M GOING HOME!
  9. I think your wrong on two counts: Shareholders don't care how many servers there are, they care about subscriptions. If servers merge and it stops and/or reverses the hemorrhaging of subscriptions this is a more positive future outlook and the stock price goes up. Feel free to learn basic finance. Character transfers and Rated Warzones are two separate entities. If they had introduced rated warzones into patch 1.2 they would have lost more subscriptions then they were able to maintain. The main priorities before ranked warzones are class balance and server balance (populations across servers and population across factions). Faction balance hasn't been addressed yet and I can already tell you, with my great foresight skills, that when Ilum 2 is released it will initially look like the most broken moment of Ilum 1 (unless they have set some serious controls on it)
  10. This Just In:: Entry level gear =/= end game gear! Join us tomorrow while we try and run nightmare mode operations in Tioniese gear.
  11. There are a lot of issues that need to be dealt with first. Lets take for example this.... who should always in a 1v1, healer or dps? (this is a big argument in the forums atm). If the DPS says he should always win or "wahts the point of dps?" the how long should it take to bring down a healer?? (assuming 2 equally skilled players) If the healers says "I should be able to self-heal through 1 dps" then how fast should a 2nd dps'er be able to bring him down? Asking for arena is asking for 1v1 balance and with 8 different classes each with 2 ACs and 3 specs each.... were talking about balancing 48 skill trees. This means 24 trees if your assuming that each faction is mirrored (which clearly isn't the case) or some number in between if you think some tree's should be PvE only.
  12. Wow... just wow @ OP. I'll go ahead and conceed the point that the Republic mod is better but that hardly constitutes a "gear advantage". How long have you been around for? May I bring up the Imperial "gear advantage" that resulted from Ilum?? I suppose Han cheated too because he shot first
  13. Sorry, I didn't think I had to tell you information you already knew. I will try and be as specific as possible when I return and list every single premise I can. Yes for the time being all I am speaking about is Warzones. I do mean the entire PvP server because I am hoping that we get a renewd Ilum and a complete Open World PvP system. Please just chew on this for a bit. PvP servers are intended to optimize PvP, whatever happens to the end game PvE content I consider irrelevant (and I don't suspect that anything game breakingly drastic will occur). Vice versa. Therefore, I believe two separate (yet similar) systems should control the separate (yet similar) content we have, and implemented by server type accordingly.
  14. Ok you clearly aren't following me. If you are you are not using what I consider valid arguments. Seeing as all of the end game content is based out of either factions respective fleets, they should merge every server to increase population. Because PvP and PvE exist in both servers, and the only difference is that PvP servers have an automatic flag when entering neutral territory. But thats irrelevant if you never leave the fleet. Oh you do your dailies? Thats fine because you wont see the opposing faction out there anyway. Come up with a good argument please or be ignored. I would really like to understand this issue and typing vertically does not make your points any more valid.
  15. Unfortunately I'm headed out for a bit, but I will be coming back to further this discussion.... I don't feel as if I am being properly understood. Feel free to subscribe and continue later if youd like =) Or continue the argument with eachother! I'd love to see someone understand me and argue in my stead for a few hours.
  16. Valid. Take a slightly different angle and change. Let's assume for argument sake that "Salvation" (Sage AoE heal) was always intended to have an initial heal of 1000 + an additional HoT but it was removed because PvE servers only wanted Sage healers and not Commando/Scoundrel. Let's also assume that this wasn't a game changing issue for Warzones. Why can't that change then only take affect for PvE servers?
  17. A) Why wouldn't they PvP anymore on PvE servers? It is still a viable piece of content. Consider slightly nerfing Mara/Sent (for example) on a PvP server (OR STRICTLY IN WARZONES -- until Open PvP returns). Are you suggesting that because the PvE servers did not get this change that they would stop PvP all together? - Under my same reasoning there will still be PvE on the PvP server. B) I am still and will always speak under the premise that PvE servers are focused on PvE. There should be little to no complaining about what takes place in warzones. If such complaining is evident, then they can still implement a change but one that will least drastically affect PvE content.
  18. Yes I understand this, which is why I asked what should be the intended primary difference between PvP and PvE servers? I'm making the argument that there are two separate contents that require two separate systems. Those on a PvP server wish to destroy one another, those on a PvE server want to team up and destroy the computer. Yes there is interlap.... I know warzones exist in both contents and that operations exist in both as well. I actually find this will make it easier on the Dev Team if you consider the following: 1) You can make alterations tailored to the specific content of your server (i.e. pvp changes for pvp servers) 2) You can appease everyone (creating a change for PvE will not create QQ by the PvPers) 3) People are grouped in a particular server because of like interest. Sure there is PvE going on in PvP servers but we want our changes to be focused on the main game. I understand that the river will progressively split farther apart but I don't see it as a game breaking event, rather a game fixing. I don't see PvP changes altering the basic nature of the game so drastically that end game pve content becomes unplayable.
  19. How does my solution double the problem? As you said it is pretty well balanced already. Things don't need sweeping changes by minor tuning of this and minor tweaking of that..... I don't follow your case of how that would stop Flashpoints and Operations all together on a PvP server. Or how that tweaking for optimal PvE would alltogether destroy PvP on a PvE server. If Bioware wanted to strive for perfection I see this as a decent idea. Again I would have to ask the question, what is the primary difference intended to be between PvP and PvE servers?
  20. Of course I do, but there will always be collateral damage. I don't think that PvP'ers should be held back because of PvE reasons.... There is no reason why the difference between the two servers is only the "possibility" of open world PvP. I quotation "possibility" because you know thats basically a dead system in swtor at the momment, right? I'm just looking of possibilities/suggestions/answers. Not asking everyone on a PvP server to stop their PvE, but the game should be focused and designed around PvP.
  21. I'm having a bit of trouble arguing the PvP vs PvE balance questions. If you buff x and y and nerf z for PvP reasons then all of PvE needs to be readressed!! (this type of argument). Is it pheasable to alter classes and mechanics for PvP servers alone? Or would changes necessarily show effect in the PvE and RP servers as well?
  22. My favorite peice of b.s.. Im hutball carrier, and a smart one. Before going anywhere near firepits I wait for full resolve. Got full resolve. Check Sprint across firepit --> Get force choked and scream in my conflagratory prison.
  23. And a lot of times there simply isn't an 8th player Unfortunately both of these outcomes happen "a lot" and its not good either way.
  24. I should clarify... I refer specifically to Sage/Sorc healers. Op's/Scoundrel are more than fine... you could argue that they need to be scaled back a tad and I wouldn't have many arguments against it. The Tank/Healer combo is nothing like it was pre 1.2. Yes, I'll agree this is a good thing. The synergy between those two classes was a bit much, but both the healer (sage/sorc) and the tank (pt/vanguard) didn't take a slap to the face, they were downright punched in the nose. Two capable DPS should have no issue with a healer+tank combo today. The DPS I am speaking about is specifically Pyrotechs/AssaultVG and Mara/Sent. Even a skilled healer has to kite better then Ben Franklin against these classes. Against a 2v1 a Sage healer (unguarded) will vanish in two GCD's.... If you are stunned, grab some popcorn and act like your watching a movie because there isn't a thing you can do about it. I'm not making the case that Sage/Sorc is useless.... I can still personally and have witnessed others post 700k+ games quite regularly in every warzone. I would like to see more survivability and less effectiveness from both Healing and Damage. The game simply isn't fun (INCLUDING FOR DPS) when you can/will die in <6 seconds. Im not saying you won't see it but in comparison to stealthy shadow/assasin tanks PT's and Vanguards aren't worth much.
  25. This is it. The operative phrase in this sentence is "right now". We enjoyed a few months of sillyness and the beauty of MMO is that patches can come in and drastically change the game. Most of the dedicated healers do understand this and are just holding out and gearing up in hopes that we get rebalanced. Until we are rebalanced, we are paying for the sins of abusive, "stand-still" healing that was pre 1.2 Not to mention that Trooper/BH tanks have become pvp-useless characters.
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