Ozzone Posted February 20, 2012 Share Posted February 20, 2012 I wouldn't be surprised if they do a RNG for Voidstar if there is a tie and never admit it. Link to comment Share on other sites More sharing options...
maticlandarr Posted February 20, 2012 Share Posted February 20, 2012 I wouldn't be surprised if they do a RNG for Voidstar if there is a tie and never admit it. Honestly, it seems more than likely, notrollo. Link to comment Share on other sites More sharing options...
BaalsMistress Posted February 20, 2012 Share Posted February 20, 2012 to be honest, I can't actually recall winning a tie at all in recent weeks. it's entirely possible that both sides record a loss. I had briefly considered that the emp side might win ties, but the picture I reposted above discredits that hypothesis. Whatever the actual tie-breaker, it's unsatisfactory in it's current "hidden" form. We need to have a tie-break criterion that we know, and functions as designed. It doesn't matter what it is. In Huttball, we know the ball carrier decides ties, and in the last seconds of a match we can play to that. But Voidstar? We simply don't have any way to try and swing a draw in our favour. Link to comment Share on other sites More sharing options...
me_unknown Posted February 20, 2012 Share Posted February 20, 2012 this. kills is only thing that matters in a tie. funny how we know the game better than biofail. looking at the screen shot from BaalsMistress it would proff you false. they lost while having by far the most kills. Link to comment Share on other sites More sharing options...
MaroBaro Posted February 20, 2012 Share Posted February 20, 2012 The guy up there explained it but it a long winded way. SO here it is concise: Team A Atacks and gets 6 minutes. If Team B cannot get past team As accomplishment in the time Team A did it in then Team A wins. So whoever attacks first has an advantage because the other team needs to score at least 1 more point than them to win. Ties will always go to the attackers. And this is supported by the screenshot of the guy because you can see that they were the attackers round 2 and this is why they lost. Link to comment Share on other sites More sharing options...
me_unknown Posted February 20, 2012 Share Posted February 20, 2012 thank you. it make sense. Link to comment Share on other sites More sharing options...
Skadush Posted February 20, 2012 Share Posted February 20, 2012 So whoever attacks first has an advantage because the other team needs to score at least 1 more point than them to win. Ties will always go to the attackers. And this is supported by the screenshot of the guy because you can see that they were the attackers round 2 and this is why they lost. This is also wrong because if you look at the screenshot of darth eclipse on page 3, they were defending on round 2 but they lost... So the 2 only viable options are the rng or both team lose. Link to comment Share on other sites More sharing options...
Xsorus Posted February 20, 2012 Share Posted February 20, 2012 From what i've seen, If you defend first, you win if it goes to a tie. I've never seen attackers win in a tie. Link to comment Share on other sites More sharing options...
Tarifa Posted February 20, 2012 Share Posted February 20, 2012 (edited) So whoever attacks first has an advantage because the other team needs to score at least 1 more point than them to win. Ties will always go to the attackers. And this is supported by the screenshot of the guy because you can see that they were the attackers round 2 and this is why they lost. Did you look at last screenshot posted by Darth_Eclipses? Losing team was attacking 1st round, had more objective points, less deaths, more kills, more medals and they still lost. So far all sorts of theories to control tie breaker have been proven to be false. This leaves only coin toss. Also 0-0 victory or defeat in Voidstar is not display error, at least in lvl 10-49 bracket victory counts for daily quest and defeat does not. From what i've seen, If you defend first, you win if it goes to a tie. I've never seen attackers win in a tie. On the first page on this topic is screenshot showing 0-0 loss for the team that was defending 1st round and attacking 2nd round. Edited February 20, 2012 by Tarifa Link to comment Share on other sites More sharing options...
Rakimou Posted February 20, 2012 Share Posted February 20, 2012 Happned to us yesterday. We were ahead in everything that can be seen on a scoreboard. Still lost. Link to comment Share on other sites More sharing options...
Soazak Posted February 20, 2012 Share Posted February 20, 2012 (edited) Only reasonable answers so far is RNG or both teams lose. This hasn't happened to be much, but the times it has, I have lost the round. Can anyone confirm if it's possible to win when this happens? Edited February 20, 2012 by Soazak Link to comment Share on other sites More sharing options...
FarizAA Posted February 20, 2012 Share Posted February 20, 2012 This leaves only coin toss. No, in fact it quite possible that it is bugged. It may be error in condition for example, and side with less kills wins. Link to comment Share on other sites More sharing options...
Piriste Posted February 20, 2012 Share Posted February 20, 2012 Voidstar should end when it has determined which team will win. Link to comment Share on other sites More sharing options...
Tarifa Posted February 20, 2012 Share Posted February 20, 2012 No, in fact it quite possible that it is bugged. It may be error in condition for example, and side with less kills wins. You're right, there could be some absurd win condition if it's not a coin toss. Link to comment Share on other sites More sharing options...
Darth_Eclipses Posted February 20, 2012 Share Posted February 20, 2012 Only reasonable answers so far is RNG or both teams lose. This is false as well. Here is the reverse screenie (someone playing Pub side) from that very same match: http://i497.photobucket.com/albums/rr335/Thul28/Screenshot_2012-02-06_19_05_37_588267.jpg They got the win. As I said, enjoy your rated warzones guys. Link to comment Share on other sites More sharing options...
richardya Posted February 20, 2012 Share Posted February 20, 2012 Quite possibly the dumbest tie breaker system ever...you lose, because you try... "Do or do not, there is no try" Yoda Link to comment Share on other sites More sharing options...
Rasstavad Posted February 20, 2012 Share Posted February 20, 2012 This is false as well. Here is the reverse screenie (someone playing Pub side) from that very same match: http://i497.photobucket.com/albums/rr335/Thul28/Screenshot_2012-02-06_19_05_37_588267.jpg They got the win. As I said, enjoy your rated warzones guys. Holy ****, people really do click. =( Link to comment Share on other sites More sharing options...
Jerro Posted February 20, 2012 Share Posted February 20, 2012 eh if no team break the first door and it ends in a tie, it is the team that defended first that win. Link to comment Share on other sites More sharing options...
karnyboy Posted February 20, 2012 Share Posted February 20, 2012 (edited) TO quote a green man... Do or do not, there is no try. edit: dam someone beat me to it. Edited February 20, 2012 by karnyboy Link to comment Share on other sites More sharing options...
punkniner Posted February 20, 2012 Share Posted February 20, 2012 (edited) EA outsources their customer service to Egypt/India. This is why most of their responses are canned answers and I've never seen a screenshot of someone having a legitimate conversation with a GM. It's a fair bet that very few of them play the game, let alone know its intricate details. I had an in game conversation with a GM, after having a question answered incorrectly and auto closed on me. I made a new ticket, with "DO NOT CLOSE THIS TICKET" as the first words in it, and basically berated them for terrible customer service. A few days later, a GM responded to me in game and we had a nice chat. To sum up, most of the "Protocol Droid" CSR's, do not know jack about this game and copy paste the same responses over and over. To get real answers you need to demand them. Edited February 20, 2012 by punkniner Link to comment Share on other sites More sharing options...
Foxtrot_lv Posted February 20, 2012 Share Posted February 20, 2012 IMO, you don't need to calculate all this crap like defender points, kills etc. to determine the winner in a tie situation. If first gates remain intact in the end of both rounds - victory goes to 1st round attacking team. Yes, BioWare, it's that simple. Link to comment Share on other sites More sharing options...
Jerro Posted February 20, 2012 Share Posted February 20, 2012 IMO, you don't need to calculate all this crap like defender points, kills etc. to determine the winner in a tie situation. If first gates remain intact in the end of both rounds - victory goes to 1st round attacking team. Yes, BioWare, it's that simple. well it goes to first round defending team so it is that simple! Link to comment Share on other sites More sharing options...
BadNewzzz Posted February 20, 2012 Share Posted February 20, 2012 So defend good in first round and then go afk as attacker for a sure win. Only BW could come up with a system like that... Link to comment Share on other sites More sharing options...
SuperSair Posted February 20, 2012 Share Posted February 20, 2012 And here I was being sure that the Empire wins all ties... Link to comment Share on other sites More sharing options...
Foxtrot_lv Posted February 20, 2012 Share Posted February 20, 2012 (edited) well it goes to first round defending team so it is that simple! Your proposal is simple, but there is a major flaw in it. Edited February 20, 2012 by Foxtrot_lv Link to comment Share on other sites More sharing options...
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