Deevaun Posted February 17, 2012 Share Posted February 17, 2012 I'm sure it's been said before but I'm saying it again. The change made to the loot table of the bonus boss was not needed. The bonus boss was probably one of the tougher bosses out there and gave many average groups issues. The headache that it could cause was worth it when given the chance at a second columi head piece. So one of the hardest bosses out there in any HM flashpoint now drops a belt. Needless to say, I'll never kill this boss again. Generally, BW, if you want people to take their time to kill a bonus boss which could require more time added to the flashpoint, it should be worth it. But then again, it is just a bonus boss so maybe the loot shouldn't be as worthwhile. Still, reflect on how the final boss in Kaon HM is a complete joke when compared to the bonus boss. Link to comment Share on other sites More sharing options...
Jacobusb Posted February 17, 2012 Share Posted February 17, 2012 agree. Link to comment Share on other sites More sharing options...
IThrowRocks Posted February 17, 2012 Share Posted February 17, 2012 agree Link to comment Share on other sites More sharing options...
Griad Posted February 17, 2012 Share Posted February 17, 2012 When did they change that..??? Link to comment Share on other sites More sharing options...
Iwipe Posted February 17, 2012 Share Posted February 17, 2012 Agreed, the change was in the latest patch 1.1.3 Link to comment Share on other sites More sharing options...
Thoffs Posted February 17, 2012 Share Posted February 17, 2012 Agreed. Link to comment Share on other sites More sharing options...
bigmanjokk Posted February 17, 2012 Share Posted February 17, 2012 stupid change Link to comment Share on other sites More sharing options...
XaviourEQ Posted February 18, 2012 Share Posted February 18, 2012 (edited) haha, this bonus boss is harder than 70% of the hardmode/nightmare ops encounters... Or atleast he used to be.I haven't done kaon in ~2weeks. so what hm/nmm raid encounters are harder? *soa *the robot boss in kp (if that even) *bonethrasher in kp this is sad times... just saying Edited February 18, 2012 by XaviourEQ Link to comment Share on other sites More sharing options...
Merraith Posted February 18, 2012 Share Posted February 18, 2012 Tank/kill...adds spawn...CC 2 kill them off one at a time. Tank/kill...adds spawn...CC all 3, burn boss, kill adds one at a time. Get loot. Link to comment Share on other sites More sharing options...
XaviourEQ Posted February 18, 2012 Share Posted February 18, 2012 (edited) Tank/kill...adds spawn...CC 2 kill them off one at a time. Tank/kill...adds spawn...CC all 3, burn boss, kill adds one at a time. Get loot. yup. just saying, hes still harder than 70% of the hm/nmm raid encounters... wich is laughable. And Ive never even bothered to kill the 2nd wave of adds..just cc kill 1 droid add and a burn on the named/boss... get loot Edited February 18, 2012 by XaviourEQ Link to comment Share on other sites More sharing options...
Merraith Posted February 18, 2012 Share Posted February 18, 2012 yup. just saying, hes still harder than 70% of the hm/nmm raid encounters... wich is laughable. And Ive never even bothered to kill the 2nd wave of adds..just cc and a burn on the named/boss... get loot Been running this with 2 snipers lately. Far too much fun to just Orbital them after boss is dead. Link to comment Share on other sites More sharing options...
DarthBloodloss Posted February 18, 2012 Share Posted February 18, 2012 (edited) This boss is easy. But since he drops worthless loot, hes a worthless boss. Same with FE bonus boss. Why kill 10 extra groups of Mobs just to waste 5 minutes on a boss that drops a tionese earpiece. Even my companions pass on these boss's loot. Edited February 18, 2012 by DarthBloodloss Link to comment Share on other sites More sharing options...
XaviourEQ Posted February 18, 2012 Share Posted February 18, 2012 This boss is easy. But since he drops worthless loot, hes a worthless boss. Same with FE bonus boss. Why kill 10 extra groups of Mobs just to waste 5 minutes on a boss that drops a tionese earpiece. Even my companions pass on these boss's loot. ya agreed.But then again all pve content in swtor is 'easy' =D Link to comment Share on other sites More sharing options...
DarthBloodloss Posted February 18, 2012 Share Posted February 18, 2012 ya agreed.But then again all pve content in swtor is 'easy' =D Yea true. Except for the bugs encountered in EV. Sometimes that can be a pain with all the random "features" you have to deal with. Link to comment Share on other sites More sharing options...
XaviourEQ Posted February 18, 2012 Share Posted February 18, 2012 Yea true. Except for the bugs encountered in EV. Sometimes that can be a pain with all the random "features" you have to deal with. lol ya. Link to comment Share on other sites More sharing options...
hiddenpuudji Posted February 18, 2012 Share Posted February 18, 2012 Tank/kill...adds spawn...CC 2 kill them off one at a time. Tank/kill...adds spawn...CC all 3, burn boss, kill adds one at a time. Get loot. Wow, you know how to type out exactly how to kill this boss, you must execute it flawlessly everytime, and I bet you can get 3 pugs to 1 shot him just because you know the fight, hell you don't even need vent if you type it out like that... lol. GG. on a serious note, he's on farm....or was till he dropped crap loot. Link to comment Share on other sites More sharing options...
Boissi Posted February 18, 2012 Share Posted February 18, 2012 Not one of the hardest hardmode bosses; by far the hardest hardmode boss. Even when he dropped the head I wouldn't have gone for it in a pug. Too much stress on the healer, and annoyingly needs the cc. Bummer if you have any tank classes for dps (though we have managed it with just one cc). Well, never gonna kill the boss again I think. It's too bad, because I really liked the idea of having a really hard boss as a bonus that drops really good loot. Hard fights are fun, but not in a pug. Link to comment Share on other sites More sharing options...
Vondz Posted February 18, 2012 Share Posted February 18, 2012 Tank/kill...adds spawn...CC 2 kill them off one at a time. Tank/kill...adds spawn...CC all 3, burn boss, kill adds one at a time. Get loot. idd lol Link to comment Share on other sites More sharing options...
Maoxx Posted February 18, 2012 Share Posted February 18, 2012 Well if you fight him near where he starts yea he is difficult, but he has no enrage timer, just kite him to 2 rooms before where the second boss. No fuss no muss. I honestly shocks me that BW hasn't caught that yet. Link to comment Share on other sites More sharing options...
Alwaysx Posted February 18, 2012 Share Posted February 18, 2012 (edited) I'm glad they changed him for this very reason: Practically everyone exploited to kill him more easily, and you could've farmed the bonus boss for all the free Columi headpieces and alloys. That's pretty bad.. And now he's just like any other bonus boss, so I'm quite happy this exploit was solved. Edited February 18, 2012 by Alwaysx Link to comment Share on other sites More sharing options...
Maoxx Posted February 18, 2012 Share Posted February 18, 2012 I'm glad they changed him for this very reason: Practically everyone exploited to kill him more easily, and you could've farmed the bonus boss for all the free Columi headpieces and alloys. That's pretty bad.. And now he's just like any other bonus boss, so I'm quite happy this exploit was solved. Oh I agree, I do think the simpler solution would have been just give the boss a limit to where you can take him, IE you walk out of the room he resets....or just (god forbid me saying this) add an enrage timer. Link to comment Share on other sites More sharing options...
Suzina Posted February 18, 2012 Share Posted February 18, 2012 I'm sure it's been said before but I'm saying it again. The change made to the loot table of the bonus boss was not needed. The bonus boss was probably one of the tougher bosses out there and gave many average groups issues. The headache that it could cause was worth it when given the chance at a second columi head piece. So one of the hardest bosses out there in any HM flashpoint now drops a belt. Needless to say, I'll never kill this boss again. Generally, BW, if you want people to take their time to kill a bonus boss which could require more time added to the flashpoint, it should be worth it. But then again, it is just a bonus boss so maybe the loot shouldn't be as worthwhile. Still, reflect on how the final boss in Kaon HM is a complete joke when compared to the bonus boss. Agreed! Link to comment Share on other sites More sharing options...
Rabix Posted February 18, 2012 Share Posted February 18, 2012 if bonus bosses had lockouts like ops bosses do, where they could only be killed once a day, then it would be fine to leave it as it was unfortunately, it was very possible to have an unlimited stream of HM final boss loot, simply by resetting the instance and running it again this was not intended, so rather than change everything else, they just changed this one loot table its too bad Link to comment Share on other sites More sharing options...
Dixiecup Posted February 18, 2012 Share Posted February 18, 2012 Fix the exploit, not the loot table you lazy, worthless f*#ks. Although this is fairly standard practice for you clowns that work there, O'well. Link to comment Share on other sites More sharing options...
Irenicus_Jon Posted February 18, 2012 Share Posted February 18, 2012 This bonus boss was tough enough that the headpiece made sense and trying to farm it was inefficient since there is a good volume of difficult to kill trash leading up to it (even when my core group of 4 players found out about the headpiece drop, we never tried to farm it or consider doing it because of these points). Now it's another worthless bonus boss that drops unwanted loot. Say hello to Sith Entity from me, and tell him he can sit on all the earpiece/implants he has hoarded. Link to comment Share on other sites More sharing options...
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