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Deevaun

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  1. No thanks.....the old space model is like a mini game that.......lame. I like the graphics of it, but that's the only good thing I can say of it. Free roaming space will give so much possibilities to space PVP, space exploration and more! However, I highly doubt they'd do a good job at space PVP since world PVP is complete and utter ****. No incentive to world pvp expect to have a gank fest. We get nothing out of it except to grief others. I'm on a PVP server and I earn NOTHING from world PVP. Talk about a waste of my time.
  2. Yes, but if something is repeated by numerous people then hopefully someone will listen ; )
  3. Space pvp combat would require a new engine......i"M FOR IT ; )
  4. I don't think Huttball should be taken out. Instead I think there should be more warzone options. Taking Huttball out would only make the other warzones more boring. Unless you feel you can withstand the repetition of only 3 warzones with a huge lack of world pvp. Don't take away, add.
  5. I have returned to games and found new content appealing. I do think this game does have a lot of great content with great stories. But like you, I am questioning what my next game will be. There is most definetly a void in side that hasn't been filled in sometime. I agree with a comment made earlier. I do not think Bioware will listen....yet. I do hope they bend before they break, because at the current rate, I don't think this game will last in any grand scale for long. They have a window of opportunity to make this game completely amazing. What I mean by that is, like you stated, you don't go back to games...how many people are like that? How many people who are like that pull other players to other games? I wonder how much time left Bioware can ride the amazing Star Wars theme train before everyone abandons it? I would love an answer to this question. "Does Bioware fear changing Swtor due to the failure SWG had?" Is financing a huge problem for Bioware at this point? Did you over extend your money books developing what you thought was an amazing game? Because ever since Beta, there has, in my opinion, been a ton of amazing ideas that would make this game much more. If world PVP is not believed to be significant why make PVP servers? Why make a space game that turns off players who adore space games? Are players allowed to be creative or is this another cookie cutter? As new content is added, why do I not have new story for my main character? Did I beat your story content at the end of chapter 3? Or are you now locking me into raiding or PVPing in warzones? If players only have same content to run through or dailies end game, you must admit, there needs to be a change. I do think that the window of opportunity for this game to become great is diminishing. There is a void that needs to be filled and I hear it from players all of the time. I have seen players come and go and I have even taken off my sub before. Your only carrot for me is the fact that I have made some social friends and I hopeful that something will change. I keep typing on the suggestion box and to no avail. Unlock some sandbox elements. Allow players to be creative with player houses, player cities, player starships, and just watch how much fun these ascetics will have on players. It will give the game more to do and take some of the focus off of the daily missions, of the fact that the raid content has been on farm for a while now. Open up space, let it be free roaming. Give space some sand with a few themeparks in the mix. Give a bit of randomness to the game. World PVP all over the place. Give us a reason to kill others that we can do something with our time other than just another kill. Make our time worth it. Specialty class PVP missions would be awesome. Player Bounties, Anti Player bounties where Jedi must protect, maybe some assassinations for the Sith, what about spy missions or something for imperial agents, some escort/transport missions for smugglers and MUCH MUCH more. Put these in the sandbox and you retain your themepark that is amazing, but will give the game some randomness that will give it that much more. Time will tell, but I do hope someone listens to what I say. I do love the gameplay and want my void filled so I can continue being a loyal Star Wars fan and Swtor MMO player. My ultimate fear, is that you have given up and are just milking the game for all it's worth while working on something else.
  6. Title edited. Do you like it?
  7. This is correct. However, if Swtor continues in it's path and an SWG2 comes out, I'm going there. I miss those elements as do I imagine, many others. I have a bunch of other friends who, when Swtor was in design were completely stoaked. We were all imagining the good things they were going to strip from SWG, the bad things they would have learned not to do, and the good reputation of Bioware to add such a flavor that we had huge expectations. The game is good, the game though did not meet our expectations. I have a void inside. I miss SWG when it was first released. So many thrills not yet realized on Swtor......I've played from beta, since the start, and at what point should one lose hope of a potential? I don't think Bioware even wants to go in that direction. All of the patterns I have seen in the past is they want to maintain their control. In that case, I can't see that they would look favorably on any sandbox elements. I hope I'm wrong. In the meantime, I play what is closest to my void.....
  8. Yes, I was a big pro BH bounties on the beta forums but that never panned out. Understandably that BW is working hard on patches to maintain the player base they have now. The problem is reoccuring though. Each new patch some players come back. Players continue to leave though and the game continues to die. There needs to be a lifestream to this game that keeps it alive and keeps the game from dwindling. Can we stop players from playing an MMO to death wehre they will want to eventually leave? No. In all MMOs this happens. However, games can be designed to greatly slow this down. Create the illusion of new content. A sandbox will do that. Give players the power to add some spice to the meal and I guarentee the flavors will change and people will not leave near as fast. Hell, players might not leave as fast as players come to the game. That's ultimately what you want. Or at least a stable population where players leave and players join. But to see in a population where we are exponentially growing a game that is dieing shouts out, "PROBLEM!"
  9. Exactly what I think. A friend of mine keeps saying over and over that if you want a sandbox elements it means you take away from the themepark. I say that is incorrect. I think what is more important is that we figure out how much should be allowed. Don't design the whole game as a sandbox. But don't design it as a whole themepark either. In each case you either don't give enough direction, or you control to much not allowing players to add their own creativity that could give the game a spice that hadn't been thought of before. Meet in the middle. Give players direction while at the same time giving them an allowance for their creative edges. "Story and sandbox elements don't have to be mutually exclusive after all..." Bravo!
  10. Bioware, you have captured some aspects of Star Wars in The Old Republic. The game has an emmersive quality to it that does entice those of us who enjoy a good story to stick around. The appeal for alternative characters is most assuredly out there. There is PVP, Space, Raiding, and other qualities common to MMOs. The other common denominator though is, the game is losing subscriptions. Look it up in the databases of how many accounts are active. Free to play is only a bandaid. It will revive the game for a little bit but the same pattern will happen, unless there is a change. I am rather shocked to see good qualities of Star Wars Galaxies completely avoided. So many people loved that game when it first came out. Talk about world PVP! Where is Swtor's world PVP? I guess if people so choose to waste their time and go kill people for the sole purpose of killing. Nobody earns anything. Honestly there is no incentive to world pvp. Why is there even PVP servers? There could be some sort of reward system for killing players. Imagine, being able to have hired hands like SWG had. Stormtroopers following you, AT-STs, or even a BASE! Tor has a great backbone. Turn this backbone, this themepark into what it is...a themepark. Add some sandbox qualities around the park. Let us build in this sand. Let us build player cities and earn world pvp rewards to place in our sandbox that we can defend and attack. This alone will add a quality to this game that it is soarly missing. Keep your themepark space. Add some sandbox that can be free roamed. Have space PVP incentives where we can build space stations and PVP around this! Let us go exploring massive space! What I am saying here is this. You have locked us up into a tight little box. You have hand fed us Star Wars without allowing us to be creative. Give us some sand that we can show you how creative, and how FUN it can be for players to be creative! I have only given a few examples of where this can be applied to. So many people decorated their SWG houses with unique styles that made them look amazing! People would travel just to see these homes. People could set up their own shops and people would hear about the awesome deals at locations x,x,x. Governors could decorate their player cities and work along with their players to plant homes in a pattern. All of this allowed players to take time while logged in to be creative. If you allow for these things, I can promise you, players will make this game shine!
  11. Who cares what people were expecting. It's what people want. I WANT space. If any other star wars game were to come out with things that I want, guess what? Bye bye Bioware. I'll jump ship in a heart beat for a game more suited to what I want. This game is sorely lacking in world pvp incentive, space, player customization options (Including things like player cities of some sort), and much much more. Warhammer beats this game in world pvp hands down. There are much more pvp instances in Warhammer Bioware could take some notes from. Star Wars Galaxies did player cities fantastic. Also loved the craft system with the different factories and harvesters you could place. I'd say BW took some lessons from AoC from the initial voice over section on the newb island that proved how well voice quests work and they did do the whole game that way which does make it hella fun. The class quests here is great. I also like the mechanics but I will say, AoC has a better combat system imo. I love the combination fights for best results. Add some combat immersion into the game as well. It's like this. I yearn for SWG when it first came out. A game like that would easily get me to leave Swtor. Imagine, if Sony rolled it back yet kept the new space expansion and beefed up their graphics while adding in voice overs. Game over Swtor, you'd be done for. I'm not trying to completely bash Biowre. BW has done many wonderful things. But you'll hear it from all players who came from the original days of SWG that you missed the mark.
  12. I whole heartedly agree that I wouldn't want to play with that person either. But that's for the players to decide. You can ignore whoever you want. You don't have to play with people. I think more of what I'm getting at is, if Bioware continues to police an environment they had best get their information correct and even then, I think it's wrong. Is it wrong to cuss at someone? Yes. Will it give you jail time? No. We do have the freedom of speech. Let us make whatever we are out of ourselves. We are going to do it anyways on Ventrilo, Teamspeak, Mumble or whatever program we use. There is definetly a fine line dance BW has to do to maintain it's customer base. I'm sure no matter what some people own't be happy. However, as a player from beta on, I'd much rather see BW focus their attention not on policing players, but on developing more content sooner than later, less bugs, more PVP options, better space program with free roaming to explore the galaxy and all it's wonders. Get my point? Biowre, put your attention where it belongs. I will say, I will finally applaud them for FINALLY breaking up the operation instances in much less population. That was something MUCH needed and it was probably a bit late. But better late than never. I'm still hoping for more from this game. I am still dissapointed I have not gotten what I wished for and what I kept suggesting on Beta forums and more. Star Wars has so much potential. Sandbox>Theme Park. Doesn't mean there can't be sand around the theme park. Add the sand. Add some wonders. Add options. Give us more to do and we won't need to be policed as we will have our hands full enjoying neat tid bits of the game.
  13. You do have a point there. Just remember, we aren't in prison. We all have rights as well. We can act accordingly and be free so long as it doesn't impede someone else. If you were to walk down the street and cuss at someone in public do you think it would cause problems? No. Perhaps if you harrassed them, followed them home but even then, unless you did something like broke into their home or tresspassed on their property, nothing will be done. You'd just be that creepy guy. We have freedom of speech. So should we on the game. It is the right of others to listen, or ignore them. If you don't like this freedom, move out of the US. Extra attention to detail would help alleviate some of this as well.
  14. In all of the romances, often times you get this invitation to come back for more. But I can't go back for more. After I do the one time story I am stuck wanting more but never getting more. There needs to be a follow up to these stories. If someone wants you to revisit, why not be able to go back and do a daily romance or a weekly romance? This isn't a huge thing, but I find that I would spend a little more time to go back and romance a different character for the scene. A revisitation or even a renewal of the spark that was there before. THis would definetly add to story content and would be just one more thing that would add zest to the game.
  15. There needs to be an incentive for world pvp. Really, why should I go kill someone other than fulr a role playing aspect? Really, that's what it is. In what games do you find PVP and RP servers to over populate the regular servers? I don't know of any. So why again should I go killing othe players? If we could earn warzone commendations or even ranked warzone commendations (Under a new name), for killing X players. That would rock. What about hacking into a republic or imperial base? Taking down and raiding a facility owned by the opposing faction could give some ranked comms. Just a few ideas. And if you ever put your heads on right and expanded zones for player cities where we could have our own facilities that we built and maintained, that could gain even more. SWG did some things right. Swtor has done some things right. And in my opinion both of you have done things wrong. Both have suffered player loss. I would have loved to be in the meeting where you guys talked about what you wanted the game focus to be. Who was the visionary? Was it the voice of the people or was it biased by someones tunnel vision? Anyways, let's get this back to world pvp. I want a reason to go around killing players and have it be worth my time. I want the thrill of the hunt and the thrill of being hunted. It adds excitement. Players will ban together to do things. Obviously if it is abused it could be bad. But often times massive world pvp is exciting. I still remember long 12 hour battles on Rori back on Gorrath server of SWG. Or even at other peoples facilities. That was amazing! You don't have to have new content for world pvp. Players will create content just by being given the incentive to kill others. Without a reason to, you will only get the minority to PVP....even on a PVP server.
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