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Everything posted by Jacobusb
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DPS performance - what's the general consensus?
Jacobusb replied to Dee-Jay's topic in Combat Styles
I dont know if this is anywhere near accurate but My guild uses the Infernal council fight to gauge dps, yes those mobs do use knockbacks and that wouldnt be a perfect gauge of dps but heres how it goes. We have a Madness Assassin in 4/5 Rakata w/ Rakata wpn & off-hand I am an Annihilation Marauder also 4/5 Rakata w/ Columi both main and off-hand An Arsenal Mercenary in 5/5 Rakata, Columi main w/ Rakata off-hand And a Lightning Sorcerer in 4/5 Rakata, Columi Main w/ Rakata off-hand now dont start flaming me here, since individual skill, and the difference of gear all plays a factor here but this is just my take on things, and how things unfold The Merc always kills his Mob first About 4 Percent behind him is the Assassin I, being the Mara, come in next about 4 percent behind the Assassin and well in my personal opinion our sorc is just kind of special since he comes in about 12 Percent behind me. while I believe Mara, Assassin, Merc's and sorc's are great dps I believe Sniper is by far the best DPS in the game Pve wise. -
Karagga's Palace Help
Jacobusb replied to McSqruffy's topic in Flashpoints, Operations, and Heroic Missions
More than Likely its just a gear Issue. a few more weeks of HM EV and you will be just fine in HM KP. -
Republic's most wanted?
Jacobusb replied to WinKillifa's topic in Flashpoints, Operations, and Heroic Missions
you are soo worried about a heroic quest at lvl 11 that you feel the need to post on the forums about it? just skip it, or look in general. -
Soa and the RNG plight
Jacobusb replied to MistrAwesome's topic in Flashpoints, Operations, and Heroic Missions
1. this one can be fixed by healing the person who pop'd the ball quickly, or having them pop a med pack. if you are too slow on heals or the person is just out of range, after they fall and die, battle rez em. problem solved. 2. if one healer cant bring the tank back to full, thats the healers fault. not bioware's. Bad healer. 3. Soa always drops the flung player right next to himself. and as for why there is a lightning ball close to Soa while a player is about to drop down from being thrown is beyond me, your raid just needs to step it up and make sure they kite the lightning balls away from soa to the outside ring to ensure that doesnt happen. Bad raiders in general. 4. Soa will never trap and fling people simultaneously, its always Mind trap - lightning balls - fling - lightning balls - repeat. its your Dps'/raid leader's fault for not noticing and burning down/calling out the mind trap ASAP. bad Dps/raid leader. 5. If Soa hasnt thrown someone ina while and hes at 31% dont you think you should halt dps and wait for the throw? yea maybe. Raid leaders fault for not controling his raid. 6. If Soa does mind trap someone who gets picked for a lightning ball, that person either didnt explode his ball fast enough or you just got unlucky. person who had the ball on them and got trap'd should call it out and alert the raid to watch out. the ball will either evade bug, or it will seek someone else. your raid just needs to be mind full of this and act accordingly. Who's at fault here? everyone in the raid. 7. I have never seen that bug but have you ever heard of defensive cooldowns? dont have any up atm? learn to save one just for that occasion. Raiders fault in general once again. Now I'm not trying to be a DB here, but it just seems like the majority of the people in your raid just need more experience. need to have more attention to detail, and be prepared for the unexpected. If you are prepared for the Zombie Apocalypse everyday in the unlikely event it does happen you will be rdy -
Ops loot system is beyond horrible
Jacobusb replied to pahbi's topic in Flashpoints, Operations, and Heroic Missions
to all the Elitist Jerks out there who keep saying "go do HMs" give it a rest while I do fall in that category being 4/5 Rakata and while I refuse to run Normals, trying to gear out a new member to my guild is an extreme pain in the butt. Bioware needs to implement master looter and need/greed into normal ops. No one wants to run flashpoints day in and day out just to get facepwned by the random number goddess, running 2 weeks of normal ops to gear out with ML-need/greed would be a huge relief. while I also understand normal mode ops loot is Bioware's way of slowing progression, it is a huge pain that i would love if they would changed it right meow. -
I have Legacy 22 atm, I'm thinking Legacy goes all the way to 50. But I would like to hear from a Dev what the Legacy cap is.
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If you're into end game...
Jacobusb replied to Malsidius's topic in Flashpoints, Operations, and Heroic Missions
Use the middle Turret, and only the middle turret. Make sure to click it right when the ship first appears/returns every time, and it will not bug out. -
sounds like that dude needs a life.
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Hutball is BY FAR my FAVORITE Warzone. Thumbs Up to Huttball!!!!! OP just needs to QQ more.
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Flashpoint & Operation Loot Tables
Jacobusb replied to ThalantyrDSL's topic in Flashpoints, Operations, and Heroic Missions
oh btw one error i saw was that Gharj drops Rakata Offhand in HMs -
Taking two groups to kill content....
Jacobusb replied to Maligzar's topic in Flashpoints, Operations, and Heroic Missions
Winning. Cheers for Chick Gamers w/ mad skillz -
HM Kaon Bonus Boss Worthless
Jacobusb replied to Deevaun's topic in Flashpoints, Operations, and Heroic Missions
agree. -
16m intended to be easier? what?
Jacobusb replied to sang's topic in Flashpoints, Operations, and Heroic Missions
No, what the Dev means is that 16 man is not intended to be Significantly harder than 8man content like it is. What they are trying to do is make it equivalent to the 8man difficultly. 8man VS 16man is just to accommodate to the larger guilds, its not intended to be a raid stepping stone. -
Taking two groups to kill content....
Jacobusb replied to Maligzar's topic in Flashpoints, Operations, and Heroic Missions
More than Likely Maligzar, you are not going to get what you want out of Tor, so either deal with MMO's in these changing times, or go play EQ on a private server. -
Please rework the Need/Greed system
Jacobusb replied to KujinRen's topic in Flashpoints, Operations, and Heroic Missions
there will always be the jerks ninja rollin on stuff, but I do agree it should be changed that you cant roll need on item tokens that arnt for your class. -
Annihilation XR33 power cell use?
Jacobusb replied to Dotless's topic in Flashpoints, Operations, and Heroic Missions
most of the time melee will have plently of adds to play with, while ranged focus down the turrets -
Annihilation XR33 power cell use?
Jacobusb replied to Dotless's topic in Flashpoints, Operations, and Heroic Missions
while Melee w/o a leap ability probably wont be able to hit the turret with everyone of there attacks, all classes have some ranged ability of sorts. -
Annihilation XR33 power cell use?
Jacobusb replied to Dotless's topic in Flashpoints, Operations, and Heroic Missions
all the fights are the same, they just have more HP and do more dmg, however Pylon boss is a little tricky see link below http://starwarswarrior.wordpress.com/2012/01/12/eternity-vault-guide-ancient-pylons-8man-hardmode/ -
Annihilation XR33 power cell use?
Jacobusb replied to Dotless's topic in Flashpoints, Operations, and Heroic Missions
when you kill a power cell it drops the turret by a percentage, thus killing all of the cells drops the turret to around 50%, but just straight dpsing the turret is much faster. maybe the dev's thought Melee needed something to hit, but didnt realize they could still hit the turret, then when they did find out they probably said oh well. -
Cleared Nightmare, and We're disappointed
Jacobusb replied to Raghon's topic in Flashpoints, Operations, and Heroic Missions
I agree. infernal council is such a joke on NNM -
follow the yellow brick road that is your quest log, and map markers.