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Done With SWTOR PvP: Absolutely Sick Of It.


McVade

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pretty sure ur wrong about resolve. here read this, its a sticky in the pvp forum, dont know how you missed it

i think its usually like 2 CC's, not 3-4 to fill the bar, and ur immune for around 8 seconds, not 18-20. facts are fun. try them?

 

Yeah, his facts aren't perfect, but he's right.

 

Guess why? That second stun that pushes you to full resolve is still in place. Your resolve starts ticking down even as you sit there stunned for 4 seconds. If you then get rooted, you can literally sit in the same spot for the entire duration of your resolve bar. If someone uses an 8 second CC for the second one, your resolve bar will nearly be empty before you even get out of it. Resolve in this game is all kinds of broken.

Edited by Dosvidaniya
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Oh look, another GW2 fanboi.

 

Enjoy it when all the pvp guilds go to one server so they can squash other servers in the server vs server world pvp- then the complaints when they don't get any pvp, or from other servers when nobody bothers to pvp.

 

I'm sure a company whose previous mmo couldn't handle persistant worlds... thinking they can go from a single player mmo to a 200v200v200 pvp zone, it'll work out.

 

I'm sure it'll be lag and bug free- and we won't see imbalances, like, say, a class that can't be targetted- they sure respond to bugs fast.

 

 

If you love GW2 so much, why don't you go join their beta and post your love on their forums?

 

Trust me, I don't love GW2 at all. I called it "My Last Hope." Hope being the key word.

 

As far as I'm concerned, no MMO has gotten it right yet. My thinking is: If GW2, an MMO that's basically designed to be a e-sport PvP MMO, can't do it right, then no one can ... so I'm going to rededicate myself to FPSes and RTSes for my PvP fix and give up MMO PvP.

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Thumbs up...you brought up many valids points but there are tons of others, including

 

Terrible UI, ability responsiveness, smooth interface, bland sound effects and visual styling, etc.

 

A few months of this pvp is more than enough for anyone. I don't see too many improvements that can make the game better sans a total engine change which will never happen.

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Yep, well said. This game is probably the worst MMO I have ever played in 10+ years. Why am I still here? Because im retarded and payed ahead 6 months for this trash. Maybe a miracle can happen and they can fix....well pretty much make a brand new game in the 3 months I have left.

 

I'm sorry but someone who hates a game as much as you claim to is still playing it? Chris Carter called and said "Come on man..."

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Yeah, his facts aren't perfect, but he's right.

 

Guess why? That second stun that pushes you to full resolve is still in place. Your resolve starts ticking down even as you sit there stunned for 4 seconds. If you then get rooted, you can literally sit in the same spot for the entire duration of your resolve bar. If someone uses an 8 second CC for the second one, your resolve bar will nearly be empty before you even get out of it. Resolve in this game is all kinds of broken.

 

well thats when youre supposed to use your stun break, and even if you get rooted, for most classes, you can at least keep shooting at him. i dunno, i dont have a problem with resolve. although i think that your stun break should give you a CC immunity for like 5 seconds or something

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Trust me, I don't love GW2 at all. I called it "My Last Hope." Hope being the key word.

 

As far as I'm concerned, no MMO has gotten it right yet. My thinking is: If GW2, an MMO that's basically designed to be a e-sport PvP MMO, can't do it right, then no one can ... so I'm going to rededicate myself to FPSes and RTSes for my PvP fix and give up MMO PvP.

 

MMO PVP is like a fat man constantly running on a treadmill and always remaining fat.

 

A lot of people are hoping GW2 PVP fits the bill. A lot.

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I'm sorry but someone who hates a game as much as you claim to is still playing it? Chris Carter called and said "Come on man..."

 

Why should they get my money for free. I dont have fun but I can stand it to level up a few toons. Maybe in like 30-40 years when they are able to fix everything Ill come back and have a few 50's.

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I likely won't resubb unless premade vs pug q is separated. Fighting perfect comp teams with 4 battlemasters isn't exactly enjoyable.

 

Meanwhile my teams get 2 fresh 50s, and 6 DPS. I do not share your "game is balanced" optimism, but for the most part it is. There are exceptions of course. And I hope bioware adds roots to resolve, and gives knockback more resolve based on the distance traveled.

 

Edit: I'll resub when I see the improvements though.

Edited by Kyrandis
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The game has been out less than 60 days. If you are going to ragequit a game that fast, you are the type of player that will never be satisfied with any game you play.

 

Trust me - I have been playing PvP MMORPGs since 1996 - this game has a good framework. Do bugs need fixing? Yes. Do some of the systems need redesign (Ilum base camping, Ilum control points, Huttball, Premades v. PUGs)? Yes.

 

Will they get fixed? The odds-on favorite is Yes.

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Hey all,

 

As Anakin Skywalker apparently reached his shatterpoint when he gave Samuel L. Jackson an ambitious manicure... I, too, have reached my shatterpoint. Unfortunately, rather than become a Darth, I've decided instead to go into exile and wait for my Last Hope for good PvP in an MMO environment: Guild Wars 2.

 

I won't go into a huge thing here on why I've come to this point. Let me just say one thing that it wasn't: Class Balance. The class balance in this game is *remarkably* good, and I'm saying this as a Jedi Sentinel, one of the hardest classes to play and very few make a point that it's on the OP end. Class Balance is not SWTORs problem: in fact, it's one of the best balanced MMOs I've ever played.

 

Here's my Not So Comprehensive list of issues that tempted me on more than one occasion to put my fist through my monitor.

 

Premade vs. Pugs. Y'know, I feel I've made this argument for years, because I have. From WoW, to WAR, to Rift to here. And guess what? Blizzard figured it out. Trion figured it out. Hell, even EA Mythic figured it out. Of course, EA Mythic was fashionably late to the party, but as they say... better late than never. So why, 4 years later, am I making this argument still in an MMO? Why the heck is my team with 8 people with an average expertise rating of 80, with no healers and a tank who doesn't have Guard bound get thrown up against 4 Champion+ geared players on Skype? These four could take all eight of us out without even needing the other half of their team. Haven't we learned something yet? "Just roll with your own premade." No. Three other battlemasters should not be required to enjoy PvP in this game. As I said, every other company figured it out. So, what's the malfunction here, Bioware?

 

CC. Have you learned nothing from Warhammer? Here's something I discovered playing my Ironbreaker in your other game: People don't like being knocked into lava with a retardedly overpowered knockback. It's NOT heroic. It's too hard to avoid (never found a shortage of people to knockback in a huge way if the battle's being fought even in the near vicinity of lava/ledge) and most importantly, not everyone can do it. How can you design a map like Huttball and have classes in the game who do not have Pulls/Pushes or fire-and-forget stuns? Hell, some classes (like mine) lack all of those. Moreover, with your credio that: "you're the hero" - let me tell you, the life of a melee ping pong ball isn't as heroic as it sounds.

 

"Learn to position yourself." Yeah, right. Tell that to the people I stun on my Sith Juggernaut alt. That way, I get to move into whatever position I need to be in order to screw you. Trust me, with a knockback as far as I got, the only place you can position yourself where I won't find a way to screw you is on Azeroth. If there's a trap/ledge/pit/STD anywhere within EYESIGHT, you are getting it.

 

Or hell, my personal favorite: jump someone on the bridge, immobilize for 3 seconds, and then push to order. I don't care how pro you are - your man parts are going to be slow roasting in the Voidstar reactor and that's all there is to it.

 

"Learn to use the Resolve system." Heh, so glad you mentioned it.

 

Resolve: Honestly, if I were to name the worst mechanic in any PvP game I have played going back to Pong, this has got to be it. So this is the theory: You get hit by 3-4 CCs, then you're immune to them for 18-20 seconds. Here's the thing though: By the time you get hit by this many CCs, the enemies you are currently facing don't have them anymore. So Resolve is useless in small scale PvP. Considering that it also doesn't work on Immobilize effects, it's conceivable for you to STILL be CCed, even while your immune to CC. Lolwut?

 

Besides, what the hell good does this mechanic do in maps like Huttball where all it takes is one CC to knock you out of the action? By the time you get back into it (assuming you weren't stunned on acid or knocked into fire), not only is the situation you could have helped in probably over, but you've already lost all the Resolve you built up from that knockback. So, guess what, it just happens again! Why they've opted for a PvP system that utilizes this rather than Diminishing Returns, where you get a benefit immediately after the first time you're hit, I'll never know. This is just an example of developers trying to get too clever and one-up tried and true methods that actually promote fun gameplay.

 

Ilum: Won't get into a big thing here, but I honestly can't say I've seen a worse designed World PvP mechanic than this. Whether its game performance slowing to that of a PowerPoint Presentation if more than 50 players are on the screen at the same time, the sheer uselessness of melee classes in large scale PvP warfare, or the absolute ludicrous population imbalance on most servers, or the sheer redundancy of flipping points in a non-linear order, or the numerous bugs (stuck exploits still tons of fun), or the need for me to spam my class buff every cooldown to make sure I get credit for kills my ops does, or the crate spawn rates during downtime, or the... yeah, I can do this all day. Ilum every day is what Wintergrasp was on its worst... and Wintergrasp wasn't very good either.

 

Bag System/Random Loot. Kudos for finally getting your heads out of your asses last patch for Champion bags. Trust me: what's a good idea for that's also a good idea for Battlemaster bags. Smarten up, Bioware.

 

After a month of dealing with all of these mechanics, I've just reached my wits end. Everytime I draw Huttball, I want to stab myself in the eye with a sharp object. Every time I pick up my Ilum daily, I want to strangle puppies. And every time I get force charged/rooted/knocked off the bridge in Voidstar, I want to tear off my shirt, grab my supple manboobs and shriek. When that starts seeming like a good idea, it's time to slowly back away and give Operations a try.

 

TLDR:

 

http://forums.riftgame.com/rift-general-discussions/off-topic/299254-tera-closed-beta-video-impressions.html

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well thats when youre supposed to use your stun break, and even if you get rooted, for most classes, you can at least keep shooting at him. i dunno, i dont have a problem with resolve. although i think that your stun break should give you a CC immunity for like 5 seconds or something

 

You're obviously not a melee class. And CC breaker is on a long cooldown. That is NOT THE SOLUTION and people need to stop the nonsense that it is.

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pretty sure ur wrong about resolve. here read this, its a sticky in the pvp forum, dont know how you missed it

i think its usually like 2 CC's, not 3-4 to fill the bar, and ur immune for around 8 seconds, not 18-20. facts are fun. try them?

 

It's supposed to be two CC's, it isn't, it never has been, not since beta, and unless they do something to change the resolve system it never will be. PLAY the game and you will notice this pretty quickly.

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Hey all,

 

#1 Premade vs. Pugs.

 

#2 CC.

 

#3 Resolve

 

#4 Ilum:

 

#5 Bag System/Random Loot:

 

#1 is pretty much unavoidable in organized PvP. Make a better premade or QQ. Your choice regardless of the game you play.

 

#2 is a legit concern. Everyone needs their CC breaker cooldown reduced to about 20s. Too much grey bar CC right now in PvP combat.

 

#3 Resolve is certainly garbage. Definitely not working well. Takes too long to cap, too long to activate when it does cap, and decays too fast. Additionally, Snares need to be added to Resolve.

 

#4 Ilum is zergpile disaster. I still manage to find some good fights out there, but overall the zone is just a valor farm for Imps who benefit the most from the faction imbalance. BW needs to implement faction layer caps to help even things out in that zone.

 

#5 The Bag update for Centurion/Champs was very good. Unfortunately, Battlemaster Boxes are still swinging in the wind and stuck with RNG. I guess it's cool that my Companion is decked out in Champ Gear. Not so cool that my main hasn't scored one BM token yet.

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It's supposed to be two CC's, it isn't, it never has been, not since beta, and unless they do something to change the resolve system it never will be. PLAY the game and you will notice this pretty quickly.

 

The best one is the AOE KNOCKBACK ROOT from a Sorc (or Sniper).

 

The knockback adds resolve, but by the time the root wears off RESOLVE IS EMPTY.

Edited by EternalFinality
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The game has been out less than 60 days. If you are going to ragequit a game that fast, you are the type of player that will never be satisfied with any game you play.

 

Trust me - I have been playing PvP MMORPGs since 1996 - this game has a good framework. Do bugs need fixing? Yes. Do some of the systems need redesign (Ilum base camping, Ilum control points, Huttball, Premades v. PUGs)? Yes.

 

Will they get fixed? The odds-on favorite is Yes.

 

This game should not have this many bugs, period. And if the frame work involves having to set up a special data cache in the RAM in order to have a hope of enjoying mass PvP on Illum then it ain't all the great a frame work. I wanted to love the game too, but more and more I'm becoming convinced that I've spent $60 on the game and $60 on a six month sub and at the end of my six months all I'll have to show for it is a $120 loss.

Edited by RobNightfall
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MMO PVP is like a fat man constantly running on a treadmill and always remaining fat.

 

A lot of people are hoping GW2 PVP fits the bill. A lot.

 

There is one MMO that got PVP right... Eve online.. and it's the game i will always come back when other games fail.

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Actually, GW2 is going to be broken up into solo play and organized PvP right off the bat. It's there intention for casual play to be casual. Regardless, if it was JUST premades that pissed me off, I'd probably be okay with that. That's just the tip of the iceburg. No one thing drove me to write off PvP in this game - it's the whole smorgasboard.

 

While that may be, people will still get in the same wz together even if they Que solo. Rift was the same way. The join as group did not get people in battles since other premades didn't join as group. They would all Que solo at the same time so they could get as many in as they could thus giving the appearnce of a premade. It will still happen in gw2.

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