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Tooslick

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  • Location
    SoCal
  • Interests
    Gaming, Dirt Bikes, Hockey
  • Occupation
    Systems Admin (Manufacturing)
  1. Come on man, this is the world famous Crazyambo of Black Vulkars. Shame on you. Nice job, Crazy. <3 Miho
  2. Good riddance to your friends. The class is already over-saturated with FOTM wannabe Palpatine scrubs. The nerf didn't go far enough imo. They should have nerfed the class straight into the ground.
  3. Agreed with OP in regards to deception and madness specs or whatever you fruity Jedi call your specs. It's a shame that a class named an assassin is really incapable of...assassinating unless given the perfect conditions. I'd love to see BW do something in regards to these specs, perhaps give deception some more burst and less proc dependancy, and then perhaps some type of dispell dot protection for Madness builds. I do, however, think Darkness is more than adequate in it's currect state. I'm starting to see a lot more folks jump aboard the nerf darkness bandwagon and for good measure, it's a really effective spec. No need to re-hash all the tools, survivability, and dps you get as darkness....it's enough to earn a spot in ranked imo. I am also worried it maybe nerfed, but I'd don't think it will get hit very hard, maybe just a little dps off the top.
  4. Too easy. <3 Crazyambo....keeping black vulkars real.
  5. Agreed. Sorry OP, you were right about a tank spec being OP'd but it's not the Jugg. Darkness Assassin's got them beat, all the way around. Strong AOE snare? check Heavy armor? Check Guarding and 2 taunts? Check Powerful self heals? Check? 12 second 50% dmg mitigation shield? Check Instant cast 2-3k shocks? Check 4s stun? Check 2s knockdown / stun? Check Force pull? Check 3k+Executes? Check Sprint? Check Force Cloak and Vanish to exit and avoid any fight? Check
  6. Darkness Sin's **** Sorcs. I usually finish a 1v1 with 75% health.
  7. The game engine can't handle the large amounts of players. Why is this a surprise to anyone at this stage?
  8. The best anti-healer class doesn't use stealth. The best anti-healer class in the game is the marauder / sent. Period. The operative / scoundrel has decent burst from stealth. The assassin / shadow has better sustained. Both are fairly squishy. The assassin / shadow in this game is no where near like in other games. You aren't going to stunlock anyone. You don't have prep, shadowdance, garrote, shadowstep, crip poision, etc. BW knew the queque they'd face if they made the stealthies too powerful. They aren't ouright horrible, but they aren't all that effective. Theres a reason you never see nerf Assassin threads, they are a dime a dozen and fairly inneffective, unless tank specced.
  9. There is no fix because the game engine simply can't handle it. 40v40 is never going to happen in this game. Get over it. World PvP is for bads who need a zerg behind them in order to win.
  10. Who are you trying to kid? Your guild is terrible homie.
  11. Take away gear and you take away a vital part of the rpg element. You mind as well take away the leveling process and the skill trees to. Lets just have everyone start with a level 50 character fully geared and leveled. Please. Go play CoD or BF3 or, in a few months, GW2, f you want a level playing field. This is an rpg ffs where the whole process from starting a level 1 noob to developing your character into something far more powerful is the whole point of the game.
  12. Tooslick

    Is SWTOR dying?

    That would be nice but the game engine simply isn't able to handle large scale pvp like that. It already struggles to keep up with 20+ players in Ilum.... I couldnt imagine how it would be with a large scale siege...probably something like WaR's first few months. Totally unplayable. Mind as well play a slide show presentation. SWTOR's game engine's a joke and should have been scrapped long ago but that's what happens when a game of this size is in development for 5+ years. There's a reason we have 8v8 cap WZ's that's about as large scale pvp as we're going to see. Those of us in beta know we are lucky to even have that, 8v8 was a slide show for quite some time.
  13. Tooslick

    Is SWTOR dying?

    That part is obvious. Xfire users are gamers. Yeah lets not pay any attention and disregard how gamers are spending their time. They saw the same declines in games like Warhammer and AoC which was a correct indicator. How's is this not relevant???
  14. Tooslick

    Is SWTOR dying?

    WoW are there really players out there this dense? The point has nothing to do with the current number of Xfire users. The point is how much it has declined from peak numbers from earlier this year. For you short-bussers out there: Looking at Xfire stats....In just two months this game went from having 11,800 players, with 85k hours played, to just under 5k players and 15k hours played.
  15. Tooslick

    Is SWTOR dying?

    Interesting. LA Times and others quoted 200 mil. At any rate, they put too much into the voice acting and not enough in the games engine imo. http://herocomplex.latimes.com/2012/01/20/star-wars-the-old-republic-the-story-behind-a-galactic-gamble/#/0
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